Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7

Merged
tim merged 6 commits from feature/host-userid-lobby-start into master 2026-10-04 16:12:24 +00:00

6 Commits

Author SHA1 Message Date
Tim Krampitz
d175ef8a6c Project: include Windows TFM by default unless SkipWindowsTargetFramework=true; fix AppHost ProjectReference path
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Build / build (pull_request) Successful in 2m2s
2026-10-04 18:09:16 +02:00
Tim Krampitz
fd0d7f9971 CI: conditionally restore Windows TFM; build AppHost only on Windows runners to avoid missing Windows runtime packs on non-Windows CI/tooling
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Build / build (pull_request) Successful in 2m5s
2026-10-04 18:07:49 +02:00
Tim Krampitz
21cb57fd74 CI: avoid restoring Windows MAUI runtime packs in CI/tooling by skipping Windows TFM; make SkipWindowsTargetFramework property controllable
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Build / build (pull_request) Failing after 34s
2026-10-04 17:58:18 +02:00
Tim Krampitz
c4915542fe CI: build MAUI target for Android in CI and restore without Windows runtime to avoid missing Mono runtime pack when running locally with act
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Build / build (pull_request) Successful in 2m29s
2026-10-04 17:56:55 +02:00
Tim Krampitz
8b5dd6f45d CI: restore and build MAUI project with win-x64 runtime identifier to ensure runtime packs are restored
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Build / build (pull_request) Failing after 37s
2026-10-04 17:53:54 +02:00
Tim Krampitz
2d0687a083 Lobby: include HostUserId in GameStateDto and let client derive host status; update tests
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Build / build (pull_request) Failing after 1m0s
2026-10-03 22:29:33 +02:00