Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7

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tim merged 6 commits from feature/host-userid-lobby-start into master 2026-10-04 16:12:24 +00:00
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@@ -23,8 +23,7 @@ jobs:
run: dotnet workload install maui
- name: Restore
# Restore with a runtime identifier so the Windows MAUI runtime packs are downloaded
run: dotnet restore SlipItIn.slnx --runtime win-x64
run: dotnet restore SlipItIn.slnx
- name: Build Server-Stack
run: |
@@ -35,8 +34,8 @@ jobs:
dotnet build SlipItIn.AppHost/SlipItIn.AppHost.csproj --no-restore --configuration Release
- name: Build MAUI Client
# Build the MAUI project for the Windows runtime identifier so the proper runtime packs are used
run: dotnet build SlipItIn/SlipItIn.csproj --no-restore --configuration Debug -r win-x64
# Build the MAUI project for Android only in CI to avoid requiring Windows runtime packs
run: dotnet build SlipItIn/SlipItIn.csproj --no-restore --configuration Debug -f net10.0-android
- name: Run Server Tests
run: dotnet test SlipItIn.Server.Tests/SlipItIn.Server.Tests.csproj --no-restore --configuration Release