Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7
7
.github/workflows/build.yml
vendored
7
.github/workflows/build.yml
vendored
@@ -23,8 +23,7 @@ jobs:
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run: dotnet workload install maui
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- name: Restore
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# Restore with a runtime identifier so the Windows MAUI runtime packs are downloaded
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run: dotnet restore SlipItIn.slnx --runtime win-x64
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run: dotnet restore SlipItIn.slnx
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- name: Build Server-Stack
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run: |
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@@ -35,8 +34,8 @@ jobs:
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dotnet build SlipItIn.AppHost/SlipItIn.AppHost.csproj --no-restore --configuration Release
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- name: Build MAUI Client
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# Build the MAUI project for the Windows runtime identifier so the proper runtime packs are used
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run: dotnet build SlipItIn/SlipItIn.csproj --no-restore --configuration Debug -r win-x64
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# Build the MAUI project for Android only in CI to avoid requiring Windows runtime packs
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run: dotnet build SlipItIn/SlipItIn.csproj --no-restore --configuration Debug -f net10.0-android
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- name: Run Server Tests
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run: dotnet test SlipItIn.Server.Tests/SlipItIn.Server.Tests.csproj --no-restore --configuration Release
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