Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7

Merged
tim merged 6 commits from feature/host-userid-lobby-start into master 2026-10-04 16:12:24 +00:00
2 changed files with 4 additions and 2 deletions
Showing only changes of commit 21cb57fd74 - Show all commits

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@@ -23,7 +23,8 @@ jobs:
run: dotnet workload install maui
- name: Restore
run: dotnet restore SlipItIn.slnx
# Skip restoring the Windows target frameworks to avoid requiring Windows runtime packs in CI/tooling environments
run: dotnet restore SlipItIn.slnx -p:SkipWindowsTargetFramework=true
- name: Build Server-Stack
run: |

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@@ -3,7 +3,8 @@
<PropertyGroup>
<TargetFrameworks>net10.0-android</TargetFrameworks>
<TargetFrameworks Condition="!$([MSBuild]::IsOSPlatform('linux'))">$(TargetFrameworks);</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
<!-- Windows target framework can be skipped by setting SkipWindowsTargetFramework=true during restore/build (useful for CI or tooling without Windows runtime packs) -->
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows')) and '$(SkipWindowsTargetFramework)' != 'true'">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
<LangVersion>preview</LangVersion>
<!-- Note for MacCatalyst: