Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7
3
.github/workflows/build.yml
vendored
3
.github/workflows/build.yml
vendored
@@ -23,7 +23,8 @@ jobs:
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run: dotnet workload install maui
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- name: Restore
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run: dotnet restore SlipItIn.slnx
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# Skip restoring the Windows target frameworks to avoid requiring Windows runtime packs in CI/tooling environments
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run: dotnet restore SlipItIn.slnx -p:SkipWindowsTargetFramework=true
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- name: Build Server-Stack
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run: |
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@@ -3,7 +3,8 @@
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<PropertyGroup>
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<TargetFrameworks>net10.0-android</TargetFrameworks>
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<TargetFrameworks Condition="!$([MSBuild]::IsOSPlatform('linux'))">$(TargetFrameworks);</TargetFrameworks>
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<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
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<!-- Windows target framework can be skipped by setting SkipWindowsTargetFramework=true during restore/build (useful for CI or tooling without Windows runtime packs) -->
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<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows')) and '$(SkipWindowsTargetFramework)' != 'true'">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
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<LangVersion>preview</LangVersion>
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<!-- Note for MacCatalyst:
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