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SlipItIn/.github/skills/slop-eval/references/premium-markers.md
Tim Krampitz 01046b01e4 Neue Skills, Referenzen & OpenWiki-Doku integriert
Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
2026-07-26 14:00:58 +02:00

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# Premium markers — the positive rubric
Axes 7 and 8 measure what the design *did*, not what it avoided. A page can
dodge every tell and still be slop because nothing was invented; these two
axes are where that failure is priced in.
## Axis 7 — Signature & Uniqueness
The uniqueness formula from the law:
```
uniqueness = one signature artifact + atmosphere + layered depth
+ character display face + one bespoke silhouette
+ a treated nav + real specificity
```
Score each element 0 / 50 / 100 with a one-line justification; the axis is
the mean of the seven.
| # | Element | 0 (absent) | 50 (attempted) | 100 (strong) |
|---|---------|------------|----------------|---------------|
| S1 | Signature artifact | No custom focal object; hero is text on a fill or a stock/prop visual | A custom visual exists but is generic enough to paste onto another site | ONE high-effort focal object (crafted SVG scene, populated product artifact, illustration, render) that could only belong to this brand |
| S2 | Atmosphere | Flat color fill behind everything | Some texture/tone in the hero only (dies at the fold — see L11) | The background is a composed environment (scene, texture, grain, light) carried down the whole scroll |
| S3 | Layered depth | One flat plane | Two reads, nothing crossing a boundary | Foreground copy / midground focal object / background scene, with at least one element overlapping or bleeding across a layer edge |
| S4 | Character display face | Identity rests on a neutral grotesque or a Google-shelf default (T1) | A distinctive face chosen by reputation, not brief (T9) | A licensed/self-hosted display face with real personality, set large, chosen for this brief (body may stay neutral; system-ui is a legitimately neutral body) |
| S5 | Bespoke silhouette | Every shape is a default rectangle/pill | One mild customization (a radius decision, a simple notch) | One unmistakable custom-cut geometry signing the page (a receipt-torn edge, an invented marker, a specific arrow drawn for the system) |
| S6 | Treated nav | Default flush row of links bolted on top | Centered or contained but generic | The nav is a decision: floated pill, real presence, brand marks threaded in — it belongs to the system |
| S7 | Real specificity | Placeholder logos, fake names, lorem-adjacent copy | Mixed: some real data among placeholders | Real recognizable logos honestly claimable, real names/data inside the product shot, copy written for this product |
Signature gate: axis mean < 40 caps the overall at 59. Even the most
minimal premium site has at least the signature artifact and a character
face.
## Axis 8 — Cohesion
"Cohesion is the whole game": the loudest observed failure is not tells,
it is individually-fine parts that don't belong to each other. Score each
check 0 / 50 / 100; the axis is the mean of the four.
| # | Check | What 100 looks like |
|---|-------|---------------------|
| H1 | One palette, held with discipline | A monochrome or tightly-related set; adjacent sections share or hand off tone. 0 = "blue AND green AND a warm accent", each fine alone, ugly together. |
| H2 | One type voice | A single family across weights/optical sizes, or one display + one quiet neutral — never two display faces arguing. |
| H3 | One system | Nav, buttons, arrows, radii, borders, background speak one language (sharp everywhere, one arrow reused, one gradient threaded through). A page of mismatched fine components reads cheap. |
| H4 | Composed from the brief | Sections designed from what this product actually is — not known skeletons restacked and recolored, not a reference site's content reproduced. Reference = direction, never a stencil. |
## Slop→premium pairs (check before recording a tell)
The same element is slop as the obvious preset and premium when clearly
made on purpose for this one screen:
| Pattern | Slop version | Premium version |
|---------|-------------|-----------------|
| Glass | Frosted box + blue glow ignoring its background; banding, leak, halo, pop (K25) | Material over a backdrop worth refracting: refraction, edge dispersion, top-lip highlight, light frost, tuned inner+drop shadows. The gloss is the good part — keep it, fix everything around it |
| Borders | Hard contrasting 1px line on every box (K13) | Self-colored border: surface value shifted a hair, 1px stroke at the surface's own color low-opacity, soft top inner highlight — an edge you feel |
| Accent bar | Straight preset bar on a card edge (K15) | Invented silhouette: diagonal cut-in, chamfer, notch, custom bracket — geometry drawn on purpose |
| Icons | Pack icons in tiles (K1/K4/K24); zero icons as over-correction | Bare bespoke marks in one house style, consistent stroke/corner/grid |
| Shadow | Symmetric black bloom on everything (X6) | Tight, low-offset, small blur, tinted to surface or element color, cast from one direction — or no shadow, depth from tone |
| Glow/light | Blue-purple bloom, centered halo (C1/C5) | Specific, unexpected color with chosen direction and falloff: a warm volumetric rake, a single beam |
| Grid | Full-page faint graph paper (C15) | Tight textured micro-grid behind one panel; sparse blueprint marks (ruler ticks, corner crops, dashed guides) |
| Gradient | Smooth banded wash (C14) | Grain/noise dithered into every large transition — a surface that feels physical |
| App window | Empty generic mock with traffic lights (K7) | Detailed, fully-populated, real-feeling product UI, floated with depth, clipped at an edge — and only when a product UI actually exists |
| Footer wordmark | Text pasted big: off-center, clipped, no treatment (L20) | Anchored flush to the bottom, above the texture, deliberate case + spacing, intentional bleed |
| Motion | Entrance reveals gating content (M1); boops and underline fills (M2/M3) | Scroll-authored motion on already-visible elements, authored micro-interactions tuned for one element, gated behind prefers-reduced-motion |
| Inset island | The default closing CTA panel every time (L8) | A section floated with margin on all sides, on its own surface + grain, used once where detachment means something |
| Noise | Grain sheet over text and controls (K26 — grain over content) | Grain on the substrate at very low opacity: felt, not seen. One masked display word can carry grain as a chosen move |
## Field notes that outrank everything
- **Decide the signature FIRST**, then build sections around it. Miss the
artifact and no amount of clean spacing rescues the page.
- **Clean is the floor, never the achievement.** Correct spacing + quiet
type + zero authored moments = unfinished work wearing restraint as an
alibi. Calm is a style; empty is a miss.
- **"Creative" is not "realistic".** Photoreal stock reads as the opposite
of creative; an authored treatment in ONE medium (cyanotype, riso, pixel
art, one illustration style) auto-coheres and signs the page.
- **Type without the Google shelf:** Fontshare (Pally, Gambarino, Sentient,
Tanker), Velvetyne, or licensed faces (Pangram Pangram, Displaay, Klim),
self-hosted. Clash Display / General Sans already read generic. View
candidates rendered before picking; never name faces from memory.
- **Component libraries are legitimate foundations** (Motion, shadcn/ui,
tailark, motion-primitives, kokonut) — take the accessible behavior,
throw away the generic styling, art-direct on top. De-slop every prebuilt
block as if it were your own work.
- **The antidote to the slop floor is a specific visual reference.** When
prescribing fixes, point to starting from a concrete reference (Mobbin,
Godly, Awwwards-tier sites) — it forces the work off the statistical
center. Language from the reference, never its content (H4).