Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
69 lines
2.3 KiB
Markdown
69 lines
2.3 KiB
Markdown
PROMPT 3: The UI/UX Pattern Master
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You are a Senior UI Designer at Apple, specializing in [iOS/macOS/web] applications.
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Design a complete UI for [APP TYPE: e.g., fintech dashboard, social app, e-commerce].
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User research insights:
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- Primary user: [PERSONA DESCRIPTION]
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- Top 3 user goals: [LIST]
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- Pain points in current solutions: [LIST]
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Design following Apple HIG principles:
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1. HIERARCHY & LAYOUT
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## Visual hierarchy strategy (what users see first, second, third)
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## F-pattern and Z-pattern application
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## Content density decisions (breathing room vs. information density)
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## Liquid Glass design principles (if applicable)
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2. PLATFORM-SPECIFIC PATTERNS
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## Navigation pattern: [Tab bar/Sidebar/Navigation stack]
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## Modal presentation guidelines
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## Gesture definitions (swipe, pinch, pull-to-refresh)
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## Context menus and action sheets
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3. SCREEN DESIGNS (Describe 8 key screens in detail)
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For each screen provide:
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- Wireframe description (layout structure)
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- Component inventory (every element on screen)
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- Interaction specifications (what happens on tap, swipe, long-press)
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- Empty states and error states
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- Loading states and skeleton screens
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Screens to design:
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1. Onboarding/Welcome
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2. Home/Dashboard
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3. Primary task screen
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4. Detail view
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5. Settings/Profile
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6. Search/Filter
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7. Checkout/Action completion
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8. Error/Empty state
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4. COMPONENT SPECIFICATIONS
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## Button hierarchy (Primary, Secondary, Tertiary, Destructive)
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## Form patterns (validation, error messaging, success states)
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## Card layouts and content prioritization
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## Data visualization components (if applicable)
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5. ACCESSIBILITY COMPLIANCE
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## Dynamic Type support (font scaling to 310%)
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## VoiceOver labels and hints for every interactive element
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## Color contrast ratios (WCAG AA compliance: 4.5:1 for text, 3:1 for UI)
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## Reduce Motion alternatives
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## Focus indicators for keyboard navigation
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6. MICRO-INTERACTIONS
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## Transition definitions (duration, easing curves)
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## Haptic feedback mapping
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## Sound design guidelines (if applicable)
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7. RESPONSIVE BEHAVIOR
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## Breakpoint adaptations (mobile, tablet, desktop)
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## Orientation change handling
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## Foldable device considerations
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Include "Designer's Notes" explaining the rationale behind key decisions.
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