Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
117 lines
6.4 KiB
Markdown
117 lines
6.4 KiB
Markdown
# Mechanics: Predictability, Invocation, Hierarchy, Steering, Failure Modes
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Reference for scoring Axes 1, 3, and 4 of the skill-evaluation rubric — a
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deliberately self-contained condensation of Matt Pocock's `writing-great-skills`
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GLOSSARY, kept in-skill so the evaluator runs anywhere without that skill
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installed (sync manually if the upstream GLOSSARY changes). Not a tutorial:
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look a bolded term up here rather than re-deriving it.
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## 1. Root virtue: Predictability
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A skill exists to wrangle determinism out of a stochastic system.
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**Predictability** is the agent taking the same *process* every run, not
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producing the same output — a brainstorming skill should predictably diverge;
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its tokens vary, its behavior doesn't. Every criterion in the rubric is a lever
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on this one virtue: conciseness, steering, and pruning are symptoms of
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predictability, not separate virtues competing with it.
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## 2. Invocation trade-off
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Two invocation modes, each paying a different cost:
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- **Model-invoked** (default; no `disable-model-invocation`): keeps a
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description the agent reads every turn. Pays permanent **context load** —
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tokens and attention spent on every turn — in exchange for autonomous
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firing and reachability by other skills.
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- **User-invoked** (`disable-model-invocation: true`): the description is
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stripped from the agent's reach; only a human typing the skill's name can
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fire it, and no other skill can reach it either. Zero context load, but
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spends **cognitive load** — the human becomes the index of which skills
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exist and when to reach for each.
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Pick model-invocation only when the agent must reach the skill on its own, or
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another skill must reach it. A skill that only ever fires by hand should be
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user-invoked and carry no trigger scaffolding it doesn't need. When
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user-invoked skills multiply past what a human can remember, a **router
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skill** — one user-invoked skill naming the others and when to reach for each
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— cures the accumulated cognitive load. That fix operates at the portfolio
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level, not the single-skill level this evaluation scores.
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## 3. Content types & hierarchy
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A skill mixes two content types freely: **steps** (ordered actions, each
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ending on a **completion criterion**) and **reference** (definitions, rules,
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facts consulted on demand). All-steps, all-reference, and mixed skills are
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equally valid — neither shape is a smell.
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The **information hierarchy** ranks material by how immediately the agent
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needs it: in-skill step, then in-skill reference, then reference disclosed
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behind a **context pointer** in a linked file. Material every **branch** (a
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distinct way the skill is invoked) needs belongs inline; material only some
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branches need belongs behind a pointer — branching is the disclosure test. A
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pointer's *wording*, not its target, decides whether the agent reaches it and
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how reliably; a must-have target behind weak wording is a variance bug, and
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the fix is sharper wording, tried before pulling the material back inline.
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**Co-location** governs what sits beside a piece of content once placed: a
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concept's definition, rules, and caveats belong under one heading, not
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scattered, so reading one part brings its neighbors with it.
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## 4. Steering
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**Leading words** are compact, pretrained concepts (*tight*, *red*, *lesson*)
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the agent thinks with while executing. Repeated consistently, they recruit
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priors the model already holds and anchor a region of behavior in the fewest
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tokens — cheaper and stickier than spelling the same quality out in prose. A
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leading word works twice: in the body it anchors execution (the same behavior
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fires every time the word appears); in the description it anchors invocation.
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It is also **trace-checkable** — distinctive enough that its appearance in the
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agent's reasoning traces confirms the skill actually shaped behavior.
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A completion criterion must be *checkable* (can the agent tell done from
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not-done?) and, where it matters, *exhaustive* ("every X accounted for", not
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"produce a list"). A vague criterion invites **premature completion** —
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attention slipping to being done rather than to the work. The exhaustiveness
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demand also binds flat reference with no steps: "every rule applied" drives
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thorough **legwork** over a checklist the same way a sharp step criterion
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drives it over an action.
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Skills should **avoid railroading**: procedures the agent adapts, not
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declarations of exact output; defaults with brief alternatives, not
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exhaustive menus.
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## 5. Failure modes
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- **Premature completion** — ending a step before it's genuinely done.
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Defense, in order: sharpen the completion criterion first (cheap, local);
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only if it's irreducibly vague *and* the rush is actually observed, split
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the sequence so later steps are hidden.
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- **Duplication** — the same meaning in more than one place. Costs
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maintenance and tokens, and inflates that meaning's rank past its real
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weight. Fix: collapse to a **single source of truth**, often via a leading
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word.
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- **Sediment** — stale layers that accumulate because adding feels safe and
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removing feels risky. The default fate of any skill without a pruning
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discipline.
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- **Sprawl** — a skill simply too long, independent of whether lines are
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stale or duplicated. Cure: disclose reference behind pointers, split by
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branch or sequence so each path carries only what it needs.
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- **No-op** — a line that changes nothing because the model already does it
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by default. The test: does it change behavior versus the default? Apply
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the **deletion test** sentence by sentence, not paragraph by paragraph — if
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removing the sentence leaves behavior unchanged, delete the whole sentence,
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don't trim words from it. A weak leading word (*be thorough* when the agent
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is already thorough-ish) is a no-op; the fix is a stronger word
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(*relentless*), not a different technique.
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- **Weak steering** — an instruction is present but the agent doesn't
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reliably follow it. Usually a leading word too weak to beat the default, or
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no leading word at all where a verbose passage is trying to do its job.
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- **Buried steps** — in-file reference so heavy it soaks the steps beneath
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it, turning attention to them into a coin-flip. Defense: progressive
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disclosure — push the reference behind a pointer.
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**Relevance vs. no-op**: relevance asks whether a line still bears on the
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task; no-op asks whether it changes behavior. A line can be relevant (right
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topic) and still be a no-op (the model would do it anyway) — run both checks,
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they don't imply each other.
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