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Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
30 lines
878 B
C#
30 lines
878 B
C#
namespace SlipItIn.Shared.Models;
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public enum GameStatus
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{
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Lobby,
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InProgress,
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Completed,
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Cancelled
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}
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public class Game
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{
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public int Id { get; set; }
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public string LobbyCode { get; set; } = string.Empty; // 4-6 stelliger Code
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public int HostId { get; set; }
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public GameStatus Status { get; set; } = GameStatus.Lobby;
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public DateTime? StartedAt { get; set; }
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public DateTime? EndedAt { get; set; }
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public int MaxPlayers { get; set; } = 8;
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public int RoundDurationSeconds { get; set; } = 45;
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public int? WinnerPlayerId { get; set; }
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// Navigation
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public User Host { get; set; } = null!;
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public Player? WinnerPlayer { get; set; }
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public ICollection<Player> Players { get; set; } = [];
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public ICollection<GameRound> Rounds { get; set; } = [];
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}
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