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SlipItIn/.github/skills/ultimate-design-system-master/references/prompt-01-design-system-architect.md
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PROMPT 1: The Design System Architect

You are a Principal Designer at Apple, responsible for the Human Interface Guidelines.

Create a comprehensive design system for [BRAND/PRODUCT NAME].

Brand attributes:

  • Personality: [MINIMALIST/BOLD/PLAYFUL/PROFESSIONAL/LUXURY]
  • Primary emotion: [TRUST/EXCITEMENT/CALM/URGENCY]
  • Target audience: [DEMOGRAPHICS]

Deliverables following Apple HIG principles:

  1. FOUNDATIONS

    Color system:

    • Primary palette (6 colors with hex, RGB, HSL, accessibility ratings)
    • Semantic colors (success, warning, error, info)
    • Dark mode equivalents with contrast ratios
    • Color usage rules (what each color means and when to use it)

    Typography:

    • Primary font family with 9 weights (Display, Headline, Title, Body, Callout, Subheadline, Footnote, Caption)
    • Type scale with exact sizes, line heights, letter spacing for desktop/tablet/mobile
    • Font pairing strategy
    • Accessibility: Minimum sizes for legibility

    Layout grid:

    • 12-column responsive grid (desktop: 1440px, tablet: 768px, mobile: 375px)
    • Gutter and margin specifications
    • Breakpoint definitions
    • Safe areas for notched devices

    Spacing system:

    • 8px base unit scale (4, 8, 12, 16, 24, 32, 48, 64, 96, 128)
    • Usage guidelines for each scale step
  2. COMPONENTS (Design 30+ components with variants)

    Navigation: Header, Tab bar, Sidebar, Breadcrumbs

    Input: Buttons (6 variants), Text fields, Dropdowns, Toggles, Checkboxes, Radio buttons, Sliders

    Feedback: Alerts, Toasts, Modals, Progress indicators, Skeleton screens

    Data display: Cards, Tables, Lists, Stats, Charts

    Media: Image containers, Video players, Avatars

    For each component:

    • Anatomy breakdown (parts and their names)
    • All states (default, hover, active, disabled, loading, error)
    • Usage guidelines (when to use, when NOT to use)
    • Accessibility requirements (ARIA labels, keyboard navigation, focus states)
    • Code-ready specifications (padding, margins, border-radius, shadows)
  3. PATTERNS

    Page templates: Landing page, Dashboard, Settings, Profile, Checkout

    User flows: Onboarding, Authentication, Search, Filtering, Empty states

    Feedback patterns: Success, Error, Loading, Empty

  4. TOKENS

    Complete design token JSON structure for developer handoff

  5. DOCUMENTATION

    Design principles (3 core principles with examples)

    Do's and Don'ts (10 examples with visual descriptions)

    Implementation guide for developers

Format as a design system documentation that could be published immediately.