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Tim Krampitz 01046b01e4 Neue Skills, Referenzen & OpenWiki-Doku integriert
Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
2026-07-26 14:00:58 +02:00

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Mechanics: Predictability, Invocation, Hierarchy, Steering, Failure Modes

Reference for scoring Axes 1, 3, and 4 of the skill-evaluation rubric — a deliberately self-contained condensation of Matt Pocock's writing-great-skills GLOSSARY, kept in-skill so the evaluator runs anywhere without that skill installed (sync manually if the upstream GLOSSARY changes). Not a tutorial: look a bolded term up here rather than re-deriving it.

1. Root virtue: Predictability

A skill exists to wrangle determinism out of a stochastic system. Predictability is the agent taking the same process every run, not producing the same output — a brainstorming skill should predictably diverge; its tokens vary, its behavior doesn't. Every criterion in the rubric is a lever on this one virtue: conciseness, steering, and pruning are symptoms of predictability, not separate virtues competing with it.

2. Invocation trade-off

Two invocation modes, each paying a different cost:

  • Model-invoked (default; no disable-model-invocation): keeps a description the agent reads every turn. Pays permanent context load — tokens and attention spent on every turn — in exchange for autonomous firing and reachability by other skills.
  • User-invoked (disable-model-invocation: true): the description is stripped from the agent's reach; only a human typing the skill's name can fire it, and no other skill can reach it either. Zero context load, but spends cognitive load — the human becomes the index of which skills exist and when to reach for each.

Pick model-invocation only when the agent must reach the skill on its own, or another skill must reach it. A skill that only ever fires by hand should be user-invoked and carry no trigger scaffolding it doesn't need. When user-invoked skills multiply past what a human can remember, a router skill — one user-invoked skill naming the others and when to reach for each — cures the accumulated cognitive load. That fix operates at the portfolio level, not the single-skill level this evaluation scores.

3. Content types & hierarchy

A skill mixes two content types freely: steps (ordered actions, each ending on a completion criterion) and reference (definitions, rules, facts consulted on demand). All-steps, all-reference, and mixed skills are equally valid — neither shape is a smell.

The information hierarchy ranks material by how immediately the agent needs it: in-skill step, then in-skill reference, then reference disclosed behind a context pointer in a linked file. Material every branch (a distinct way the skill is invoked) needs belongs inline; material only some branches need belongs behind a pointer — branching is the disclosure test. A pointer's wording, not its target, decides whether the agent reaches it and how reliably; a must-have target behind weak wording is a variance bug, and the fix is sharper wording, tried before pulling the material back inline.

Co-location governs what sits beside a piece of content once placed: a concept's definition, rules, and caveats belong under one heading, not scattered, so reading one part brings its neighbors with it.

4. Steering

Leading words are compact, pretrained concepts (tight, red, lesson) the agent thinks with while executing. Repeated consistently, they recruit priors the model already holds and anchor a region of behavior in the fewest tokens — cheaper and stickier than spelling the same quality out in prose. A leading word works twice: in the body it anchors execution (the same behavior fires every time the word appears); in the description it anchors invocation. It is also trace-checkable — distinctive enough that its appearance in the agent's reasoning traces confirms the skill actually shaped behavior.

A completion criterion must be checkable (can the agent tell done from not-done?) and, where it matters, exhaustive ("every X accounted for", not "produce a list"). A vague criterion invites premature completion — attention slipping to being done rather than to the work. The exhaustiveness demand also binds flat reference with no steps: "every rule applied" drives thorough legwork over a checklist the same way a sharp step criterion drives it over an action.

Skills should avoid railroading: procedures the agent adapts, not declarations of exact output; defaults with brief alternatives, not exhaustive menus.

5. Failure modes

  • Premature completion — ending a step before it's genuinely done. Defense, in order: sharpen the completion criterion first (cheap, local); only if it's irreducibly vague and the rush is actually observed, split the sequence so later steps are hidden.
  • Duplication — the same meaning in more than one place. Costs maintenance and tokens, and inflates that meaning's rank past its real weight. Fix: collapse to a single source of truth, often via a leading word.
  • Sediment — stale layers that accumulate because adding feels safe and removing feels risky. The default fate of any skill without a pruning discipline.
  • Sprawl — a skill simply too long, independent of whether lines are stale or duplicated. Cure: disclose reference behind pointers, split by branch or sequence so each path carries only what it needs.
  • No-op — a line that changes nothing because the model already does it by default. The test: does it change behavior versus the default? Apply the deletion test sentence by sentence, not paragraph by paragraph — if removing the sentence leaves behavior unchanged, delete the whole sentence, don't trim words from it. A weak leading word (be thorough when the agent is already thorough-ish) is a no-op; the fix is a stronger word (relentless), not a different technique.
  • Weak steering — an instruction is present but the agent doesn't reliably follow it. Usually a leading word too weak to beat the default, or no leading word at all where a verbose passage is trying to do its job.
  • Buried steps — in-file reference so heavy it soaks the steps beneath it, turning attention to them into a coin-flip. Defense: progressive disclosure — push the reference behind a pointer.

Relevance vs. no-op: relevance asks whether a line still bears on the task; no-op asks whether it changes behavior. A line can be relevant (right topic) and still be a no-op (the model would do it anyway) — run both checks, they don't imply each other.