Lobby: include HostUserId in GameStateDto and let client derive host status; update tests #7

Merged
tim merged 6 commits from feature/host-userid-lobby-start into master 2026-10-04 16:12:24 +00:00
2 changed files with 4 additions and 3 deletions
Showing only changes of commit d175ef8a6c - Show all commits

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@@ -15,7 +15,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SlipItIN\SlipItIn.csproj">
<ProjectReference Include="..\SlipItIn\SlipItIn.csproj">
<SetTargetFramework>TargetFramework=net10.0-windows10.0.19041.0</SetTargetFramework>
</ProjectReference>
<ProjectReference Include="..\SlipItIn.Server\SlipItIn.Server.csproj" />

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@@ -3,8 +3,9 @@
<PropertyGroup>
<TargetFrameworks>net10.0-android</TargetFrameworks>
<TargetFrameworks Condition="!$([MSBuild]::IsOSPlatform('linux'))">$(TargetFrameworks);</TargetFrameworks>
<!-- Windows target framework can be skipped by setting SkipWindowsTargetFramework=true during restore/build (useful for CI or tooling without Windows runtime packs) -->
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows')) and '$(SkipWindowsTargetFramework)' != 'true'">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
<!-- Windows target framework can be skipped by setting SkipWindowsTargetFramework=true during restore/build (useful for CI or tooling without Windows runtime packs).
Include the Windows TFM by default so restores which evaluate OS differently still generate assets for the Windows TFM unless explicitly skipped. -->
<TargetFrameworks Condition="'$(SkipWindowsTargetFramework)' != 'true'">$(TargetFrameworks);net10.0-windows10.0.19041.0</TargetFrameworks>
<LangVersion>preview</LangVersion>
<!-- Note for MacCatalyst: