openwiki-update.yml: Actions & Schutzmechanismus verbessert #1

Merged
tim merged 1 commits from openwiki/update into master 2026-08-09 15:24:32 +00:00
4 changed files with 10 additions and 7 deletions

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@@ -1,7 +1,7 @@
{
"updatedAt": "2026-08-08T10:49:34.141Z",
"updatedAt": "2026-08-08T18:09:49.042Z",
"command": "update",
"gitHead": "bbc6ad60802ba4e19218d1529c927c67389d973d",
"gitHead": "37616a93166c2ac0a46eedab276164f811043f4e",
"model": "gemini-3.6-flash",
"status": "complete",
"language": "en"

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@@ -108,7 +108,7 @@ sequenceDiagram
Client->>Hub: JoinLobby(lobbyCode)
Hub->>Hub: GetAuthenticatedUserId()
Hub->>Service: JoinGameAsync(lobbyCode, userId, connectionId)
Hub-->>Client: Broadcast "PlayerJoined" (GameStateDto)
Hub-->>Client: Broadcast PlayerJoined (GameStateDto)
```
*Sequence diagram showing user authentication via REST and subsequent authenticated SignalR WebSocket connection.*

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@@ -96,3 +96,6 @@ SlipItIn.slnx
### `Documentation & Specifications` (`Agents/`)
- **`Agents/Architecture.md`**: Specification document defining backend security and client MVVM/stability patterns.
- **`Agents/ProjectPlan.md`**: Project plan breakdown covering development phases.
### `Automation & CI/CD` (`.github/workflows/`)
- **`.github/workflows/openwiki-update.yml`**: Scheduled GitHub Actions workflow executing `openwiki code --update` via Gemini Flash (`gemini-3.6-flash`) to keep repository documentation in sync with source changes.

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@@ -95,15 +95,15 @@ sequenceDiagram
GameBoardVM->>Hub: SubmitSlip(gameId, playerAId, cardId)
Hub->>Service: SubmitSlipAsync()
Service->>DB: Set PlayerCard.IsUsed = true
Hub-->>Challenger: Broadcast "SlipSubmitted"
Hub-->>Challenger: Broadcast SlipSubmitted
Note over Challenger: Suspects invalid phrase
Challenger->>GameBoardVM: ChallengeCardAsync(card)
GameBoardVM->>Hub: ChallengeSlip(gameId, playerBId, cardId)
Hub->>Service: CreateChallengeAsync()
Service->>DB: Insert SlipChallenge (Status = Pending)
Hub-->>Challenger: Broadcast "SlipChallenged"
Hub-->>Slipper: Unicast "ChallengeReceived"
Hub-->>Challenger: Broadcast SlipChallenged
Hub-->>Slipper: Unicast ChallengeReceived
Note over Slipper: Notification Overlay Displays
Slipper->>GameBoardVM: ResolveChallengeAsync(challengeId, approved)
@@ -116,7 +116,7 @@ sequenceDiagram
else approved == true (Justified Catch)
Service->>DB: Set Challenge.Status = Approved
end
Hub-->>Challenger: Broadcast "ChallengeResolved"
Hub-->>Challenger: Broadcast ChallengeResolved
```
*Sequence diagram showing phrase submission, challenge initiation, target notification, and penalty resolution.*