ObservableProperty entfernt, Properties refaktoriert

In allen betroffenen ViewModels wurden die mit [ObservableProperty] markierten Felder entfernt und durch public partial Properties mit { get; set; } ersetzt. Property-Namen wurden vereinheitlicht (z.B. IsChallengeVisible, PendingChallenge, SyncStatusText). In LobbyViewModel.cs wird nun geprüft, ob alle Spieler bereit sind, bevor das Spiel gestartet werden kann (CanStartGame). Die Behandlung von StateChanged-Messages aktualisiert relevante Properties. In SlipItIn.csproj wurde das WarningLevel für alle Konfigurationen explizit auf 1 gesetzt.
This commit is contained in:
Tim Krampitz
2026-09-10 21:50:46 +02:00
parent 118660a207
commit 01e62652f5
5 changed files with 63 additions and 23 deletions

View File

@@ -104,4 +104,36 @@
<AndroidManifest>Platforms\Android\AndroidManifest.Release.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-android|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-ios|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-maccatalyst|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-windows10.0.19041.0|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-android|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-ios|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-maccatalyst|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-windows10.0.19041.0|AnyCPU'">
<WarningLevel>1</WarningLevel>
</PropertyGroup>
</Project>

View File

@@ -23,31 +23,31 @@ public partial class GameBoardViewModel : BaseViewModel,
private DateTime _lastStateUtc = DateTime.UtcNow;
[ObservableProperty]
private int gameId;
private partial int GameId { get; set; }
[ObservableProperty]
private int currentRound;
private partial int CurrentRound { get; set; }
[ObservableProperty]
private int roundTimeRemaining;
private partial int RoundTimeRemaining { get; set; }
[ObservableProperty]
private bool isChallengeVisible;
private partial bool IsConnected { get; set; }
[ObservableProperty]
private SlipChallengeDto? pendingChallenge;
private partial bool IsSyncing { get; set; }
[ObservableProperty]
private bool isConnected;
public partial bool IsChallengeVisible { get; set; }
[ObservableProperty]
private bool isSyncing;
public partial SlipChallengeDto? PendingChallenge { get; set; }
[ObservableProperty]
private string syncStatusText = "Bereit";
public partial string SyncStatusText { get; set; } = "Bereit";
[ObservableProperty]
private int pendingSyncActions;
public partial int PendingSyncActions { get; set; }
public ObservableCollection<PlayerCardDto> MyCards { get; } = [];
public ObservableCollection<PlayerInfoDto> OtherPlayers { get; } = [];
@@ -233,12 +233,12 @@ public partial class GameBoardViewModel : BaseViewModel,
public void Receive(SyncStateChangedMessage message)
{
MainThread.BeginInvokeOnMainThread(() =>
MainThread.BeginInvokeOnMainThread((Action)(() =>
{
IsSyncing = message.Value.IsSyncing;
SyncStatusText = message.Value.StatusText;
PendingSyncActions = message.Value.PendingActions;
});
}));
}
public void Receive(ConnectionStateChangedMessage message)

View File

@@ -22,25 +22,25 @@ public partial class LobbyViewModel : BaseViewModel,
private readonly IApiService _apiService;
[ObservableProperty]
private string lobbyCode = string.Empty;
public partial string LobbyCode { get; set; } = string.Empty;
[ObservableProperty]
private int gameId;
public partial int GameId { get; set; }
[ObservableProperty]
private bool isHost;
public partial bool IsHost { get; set; }
[ObservableProperty]
private bool isConnected;
public partial bool IsConnected { get; set; }
[ObservableProperty]
private bool isSyncing;
public partial bool IsSyncing { get; set; }
[ObservableProperty]
private string syncStatusText = "Bereit";
public partial string SyncStatusText { get; set; } = "Bereit";
[ObservableProperty]
private int pendingSyncActions;
public partial int PendingSyncActions { get; set; }
public ObservableCollection<PlayerInfoDto> Players { get; } = [];
@@ -106,6 +106,9 @@ public partial class LobbyViewModel : BaseViewModel,
if (GameId <= 0)
throw new InvalidOperationException("Keine aktive Lobby gefunden.");
if (!CanStartGame)
throw new InvalidOperationException("Alle Spieler müssen bereit sein, bevor das Spiel gestartet werden kann.");
await _signalR.StartGameAsync(GameId);
});
}
@@ -133,6 +136,11 @@ public partial class LobbyViewModel : BaseViewModel,
Players.Clear();
foreach (var player in message.Value.Players)
Players.Add(player);
var currentUsername = _authSession.CurrentUser?.Username;
IsCurrentPlayerReady = message.Value.Players.Any(p =>
p.IsReady && string.Equals(p.Username, currentUsername, StringComparison.OrdinalIgnoreCase));
CanStartGame = message.Value.Players.Count >= 2 && message.Value.Players.All(p => p.IsReady);
});
}

View File

@@ -14,10 +14,10 @@ public partial class LoginViewModel : BaseViewModel
private readonly IGameStateService _gameStateService;
[ObservableProperty]
private string email = string.Empty;
public partial string Email { get; set; } = string.Empty;
[ObservableProperty]
private string password = string.Empty;
public partial string Password { get; set; } = string.Empty;
public LoginViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR, IGameStateService gameStateService)
{

View File

@@ -13,13 +13,13 @@ public partial class RegisterViewModel : BaseViewModel
private readonly ISignalRService _signalR;
[ObservableProperty]
private string username = string.Empty;
public partial string Username { get; set; } = string.Empty;
[ObservableProperty]
private string email = string.Empty;
public partial string Email { get; set; } = string.Empty;
[ObservableProperty]
private string password = string.Empty;
public partial string Password { get; set; } = string.Empty;
public RegisterViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR)
{