fix(lobby): ready status anzeigen und Spielstart absichern

This commit is contained in:
Tim Krampitz
2026-09-10 21:52:21 +02:00
parent 01e62652f5
commit 01b6a41bc6
6 changed files with 43 additions and 6 deletions

View File

@@ -118,8 +118,9 @@ public class GameServiceTests
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, _) = TestDbHelper.SeedGame(db, host);
db.Players.Add(new Player { UserId = other.Id, GameId = game.Id });
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
hostPlayer.IsReady = true;
db.Players.Add(new Player { UserId = other.Id, GameId = game.Id, IsReady = true });
await db.SaveChangesAsync();
var result = await _sut.StartGameAsync(game.Id);
@@ -131,6 +132,22 @@ public class GameServiceTests
Assert.Equal(RoundStatus.Waiting, round.Status);
}
[Fact]
public async Task StartGameAsync_Throws_WhenAnyPlayerIsNotReady()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
hostPlayer.IsReady = true;
db.Players.Add(new Player { UserId = other.Id, GameId = game.Id, IsReady = false });
await db.SaveChangesAsync();
var exception = await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.StartGameAsync(game.Id));
Assert.Equal("All players must be ready to start the game", exception.Message);
}
[Fact]
public async Task StartGameAsync_Throws_WhenGameNotFound()
{