fix(lobby): ready status anzeigen und Spielstart absichern
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@@ -104,11 +104,18 @@ public class GameHubTests
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var game = new Game { Id = 7, LobbyCode = "XYZ789", HostId = user.Id };
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_gameService.Setup(s => s.CreateGameAsync(user.Id, ConnectionId)).ReturnsAsync(game);
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_gameService.Setup(s => s.GetGameStateAsync(game.Id)).ReturnsAsync(new GameStateDto
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{
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GameId = game.Id,
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LobbyCode = game.LobbyCode,
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Players = [new PlayerInfoDto { Username = user.Username }]
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});
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await _hub.CreateLobby();
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_groups.Verify(g => g.AddToGroupAsync(ConnectionId, "XYZ789", default), Times.Once);
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_callerProxy.Verify(p => p.SendCoreAsync("LobbyCreated", It.Is<object?[]>(a => a.Length == 1), default), Times.Once);
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_callerProxy.Verify(p => p.SendCoreAsync("PlayerJoined", It.Is<object?[]>(a => a.Length == 1), default), Times.Once);
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}
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[Fact]
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@@ -118,8 +118,9 @@ public class GameServiceTests
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db);
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var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
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var (game, _) = TestDbHelper.SeedGame(db, host);
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db.Players.Add(new Player { UserId = other.Id, GameId = game.Id });
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
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hostPlayer.IsReady = true;
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db.Players.Add(new Player { UserId = other.Id, GameId = game.Id, IsReady = true });
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await db.SaveChangesAsync();
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var result = await _sut.StartGameAsync(game.Id);
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@@ -131,6 +132,22 @@ public class GameServiceTests
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Assert.Equal(RoundStatus.Waiting, round.Status);
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}
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[Fact]
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public async Task StartGameAsync_Throws_WhenAnyPlayerIsNotReady()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db);
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var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
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hostPlayer.IsReady = true;
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db.Players.Add(new Player { UserId = other.Id, GameId = game.Id, IsReady = false });
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await db.SaveChangesAsync();
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var exception = await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.StartGameAsync(game.Id));
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Assert.Equal("All players must be ready to start the game", exception.Message);
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}
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[Fact]
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public async Task StartGameAsync_Throws_WhenGameNotFound()
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{
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