Slip- und Beschuldigungslogik überarbeitet
All checks were successful
Build / build (push) Successful in 2m19s
All checks were successful
Build / build (push) Successful in 2m19s
Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
This commit is contained in:
@@ -244,7 +244,7 @@ public class GameServiceTests
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// ---------- SubmitSlipAsync ----------
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[Fact]
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public async Task SubmitSlipAsync_MarksCardAsUsed()
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public async Task SubmitSlipAsync_HoldsCardFor30Seconds_ThenCompletes()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db);
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@@ -260,7 +260,15 @@ public class GameServiceTests
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Assert.True(result);
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using var verify = _factory.CreateDbContext();
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Assert.True(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
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var verifyCard = verify.PlayerCards.Single(c => c.Id == card.Id);
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Assert.NotNull(verifyCard.SlippedAt);
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Assert.False(verifyCard.IsUsed); // Für 30 Sekunden vorgehalten!
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// CompleteSlipAsync vollendet nach Ablauf der Zeit
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var completed = await _sut.CompleteSlipAsync(game.Id, card.Id, force: true);
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Assert.True(completed);
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using var verify2 = _factory.CreateDbContext();
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Assert.True(verify2.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
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}
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[Fact]
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@@ -307,11 +315,11 @@ public class GameServiceTests
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
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db.PlayerCards.Add(card);
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await db.SaveChangesAsync();
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var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, card.Id);
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var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id);
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Assert.Equal(round.Id, challenge.GameRoundId);
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Assert.Equal(hostPlayer.Id, challenge.ChallengingPlayerId);
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@@ -321,9 +329,37 @@ public class GameServiceTests
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}
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[Fact]
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public async Task CreateChallengeAsync_Throws_WhenTargetCardNotFound()
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public async Task CreateChallengeAsync_ChallengesPlayerDirectly()
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{
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await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(1, 1, 999));
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
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var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
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var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
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db.Players.Add(otherPlayer);
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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await db.SaveChangesAsync();
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var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id);
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Assert.Equal(round.Id, challenge.GameRoundId);
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Assert.Equal(hostPlayer.Id, challenge.ChallengingPlayerId);
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Assert.Equal(otherPlayer.Id, challenge.TargetPlayerId);
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Assert.Equal(ChallengeStatus.Pending, challenge.Status);
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}
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[Fact]
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public async Task CreateChallengeAsync_Throws_WhenTargetPlayerNotFound()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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await db.SaveChangesAsync();
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await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, 999));
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}
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[Fact]
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@@ -331,7 +367,10 @@ public class GameServiceTests
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db);
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var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
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var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
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db.Players.Add(otherPlayer);
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var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Waiting };
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db.GameRounds.Add(round);
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@@ -339,7 +378,7 @@ public class GameServiceTests
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db.PlayerCards.Add(card);
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await db.SaveChangesAsync();
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await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, card.Id));
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await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id));
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}
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[Fact]
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@@ -361,7 +400,7 @@ public class GameServiceTests
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// outsider ist nicht in diesem Spiel und versucht eine Challenge anzulegen
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await Assert.ThrowsAsync<UnauthorizedAccessException>(
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() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id + 1000, card.Id));
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() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id + 1000, otherPlayer.Id));
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}
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[Fact]
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@@ -382,15 +421,15 @@ public class GameServiceTests
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db.PlayerCards.Add(cardB);
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await db.SaveChangesAsync();
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// hostPlayerA gehört zu gameA, versucht aber eine Karte aus gameB zu challengen
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// hostPlayerA gehört zu gameA, versucht aber einen Spieler aus gameB zu challengen
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await Assert.ThrowsAsync<UnauthorizedAccessException>(
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() => _sut.CreateChallengeAsync(gameB.Id, hostPlayerA.Id, cardB.Id));
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() => _sut.CreateChallengeAsync(gameB.Id, hostPlayerA.Id, otherPlayerB.Id));
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}
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// ---------- ResolveChallengeAsync ----------
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[Fact]
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public async Task ResolveChallengeAsync_Approved_TransfersCardToChallenger()
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public async Task ResolveChallengeAsync_Approved_DiscardsCardAndDrawsTwoNewCards()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
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@@ -400,8 +439,8 @@ public class GameServiceTests
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db.Players.Add(otherPlayer);
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
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var phrases = TestDbHelper.SeedPhrases(db, 5);
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrases[0].Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
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db.PlayerCards.Add(card);
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var challenge = new SlipChallenge
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{
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@@ -418,13 +457,19 @@ public class GameServiceTests
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Assert.Equal(ChallengeStatus.Approved, result.Status);
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Assert.NotNull(result.ResolvedAt);
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// Berechtigte Beschuldigung: Karte geht an den Beschuldiger
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using var verify = _factory.CreateDbContext();
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Assert.Equal(hostPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
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// Vorgehaltene Karte zählt nicht und wird abgelegt (IsUsed = true)
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Assert.True(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
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// Beschuldigter erhält 2 neue Karten (insgesamt 3 Karten für otherPlayer)
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Assert.Equal(3, verify.PlayerCards.Count(c => c.PlayerId == otherPlayer.Id));
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// 2 davon aktiv
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Assert.Equal(2, verify.PlayerCards.Count(c => c.PlayerId == otherPlayer.Id && !c.IsUsed));
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// Challenger erhält +1 Score
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Assert.Equal(1, verify.Players.Single(p => p.Id == hostPlayer.Id).Score);
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}
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[Fact]
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public async Task ResolveChallengeAsync_Rejected_KeepsCardWithTargetPlayer()
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public async Task ResolveChallengeAsync_Rejected_WithdrawsChallengeWithoutPenalty()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
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@@ -434,8 +479,8 @@ public class GameServiceTests
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db.Players.Add(otherPlayer);
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
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var phrases = TestDbHelper.SeedPhrases(db, 3);
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var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrases[0].Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
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db.PlayerCards.Add(card);
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var challenge = new SlipChallenge
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{
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@@ -452,9 +497,11 @@ public class GameServiceTests
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Assert.Equal(ChallengeStatus.Rejected, result.Status);
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Assert.NotNull(result.ResolvedAt);
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// Falsche Beschuldigung: Karte bleibt beim Beschuldigten
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using var verify = _factory.CreateDbContext();
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Assert.Equal(otherPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
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// Keine Karten abgelegt oder neu gezogen
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Assert.Single(verify.PlayerCards.Where(c => c.PlayerId == otherPlayer.Id));
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Assert.False(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
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Assert.Equal(0, verify.Players.Single(p => p.Id == hostPlayer.Id).Score);
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}
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[Fact]
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@@ -463,6 +510,33 @@ public class GameServiceTests
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await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.ResolveChallengeAsync(999, true));
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}
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// ---------- Win Condition (Point 3) ----------
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[Fact]
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public async Task CompleteSlipAsync_PlayerWins_WhenNoCardsRemain()
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{
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using var db = _factory.CreateDbContext();
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var host = TestDbHelper.SeedUser(db);
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var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
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var (game, hostPlayer) = TestDbHelper.SeedGame(db, host, GameStatus.InProgress);
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var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
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db.Players.Add(otherPlayer);
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var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
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db.GameRounds.Add(round);
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var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
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var card = new PlayerCard { PlayerId = hostPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, SlippedAt = DateTime.UtcNow.AddSeconds(-31) };
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db.PlayerCards.Add(card);
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await db.SaveChangesAsync();
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var completed = await _sut.CompleteSlipAsync(game.Id, card.Id);
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Assert.True(completed);
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using var verify = _factory.CreateDbContext();
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var verifyGame = verify.Games.Single(g => g.Id == game.Id);
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Assert.Equal(GameStatus.Completed, verifyGame.Status);
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Assert.Equal(hostPlayer.Id, verifyGame.WinnerPlayerId);
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}
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// ---------- GetGameStateAsync ----------
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[Fact]
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@@ -33,6 +33,12 @@ public class SlipItInDbContext : DbContext
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.WithMany()
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.HasForeignKey(g => g.HostId)
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.OnDelete(DeleteBehavior.Restrict);
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modelBuilder.Entity<Game>()
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.HasOne(g => g.WinnerPlayer)
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.WithMany()
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.HasForeignKey(g => g.WinnerPlayerId)
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.IsRequired(false)
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.OnDelete(DeleteBehavior.Restrict);
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// Player
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modelBuilder.Entity<Player>()
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@@ -92,6 +98,7 @@ public class SlipItInDbContext : DbContext
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.HasOne(sc => sc.TargetCard)
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.WithMany()
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.HasForeignKey(sc => sc.TargetCardId)
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.IsRequired(false)
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.OnDelete(DeleteBehavior.Restrict);
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}
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}
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14
SlipItIn.Server/Data/SlipItInDbContextFactory.cs
Normal file
14
SlipItIn.Server/Data/SlipItInDbContextFactory.cs
Normal file
@@ -0,0 +1,14 @@
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Design;
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namespace SlipItIn.Server.Data;
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public class SlipItInDbContextFactory : IDesignTimeDbContextFactory<SlipItInDbContext>
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{
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public SlipItInDbContext CreateDbContext(string[] args)
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{
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var optionsBuilder = new DbContextOptionsBuilder<SlipItInDbContext>();
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optionsBuilder.UseNpgsql("Host=localhost;Database=slipitindb;Username=postgres;Password=postgres");
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return new SlipItInDbContext(optionsBuilder.Options);
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}
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}
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@@ -242,6 +242,35 @@ public class GameHub : Hub
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Success = result
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});
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await Clients.Caller.SendAsync("PlayerHandUpdated", hand);
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// Nach 30 Sekunden Vorhaltezeit automatisch vollenden (falls keine Beschuldigung dazwischen kam)
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_ = Task.Run(async () =>
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{
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try
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{
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// Kleiner Puffer, da Task.Delay minimal früher zurückkehren kann als die 30s-Prüfung
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await Task.Delay(TimeSpan.FromSeconds(30.5));
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var completed = await _gameService.CompleteSlipAsync(gameId, cardId);
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if (completed)
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{
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var updatedHand = await _gameService.GetPlayerHandAsync(playerId);
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var updatedGameState = await _gameService.GetGameStateAsync(gameId);
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using var db = _contextFactory.CreateDbContext();
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var targetP = await db.Players.FindAsync(playerId);
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if (targetP?.ConnectionId != null)
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{
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await Clients.Client(targetP.ConnectionId).SendAsync("PlayerHandUpdated", updatedHand);
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}
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await Clients.Group(game.LobbyCode).SendAsync("GameStateUpdated", updatedGameState);
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}
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error completing slip for card {CardId}", cardId);
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}
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});
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}
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catch (UnauthorizedAccessException ex)
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{
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@@ -254,8 +283,59 @@ public class GameHub : Hub
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}
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}
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public async Task ChallengePlayer(int gameId, int challengingPlayerId, int targetPlayerId)
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{
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try
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{
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var userId = GetAuthenticatedUserId();
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await ValidatePlayerAccessAsync(challengingPlayerId, userId);
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var challenge = await _gameService.CreateChallengeAsync(gameId, challengingPlayerId, targetPlayerId);
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var game = await _gameService.GetGameAsync(gameId);
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using var context = _contextFactory.CreateDbContext();
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var challengingPlayer = await context.Players
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.Include(p => p.User)
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.FirstOrDefaultAsync(p => p.Id == challengingPlayerId);
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var targetPlayer = await context.Players
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.Include(p => p.User)
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.FirstOrDefaultAsync(p => p.Id == targetPlayerId);
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var challengeDto = new SlipChallengeDto
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{
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ChallengeId = challenge.Id,
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ChallengingPlayerId = challengingPlayerId,
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ChallengingPlayerName = challengingPlayer?.User.Username ?? string.Empty,
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TargetPlayerId = challenge.TargetPlayerId,
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TargetPlayerName = targetPlayer?.User.Username ?? string.Empty,
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TargetCardId = challenge.TargetCardId,
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Status = challenge.Status.ToString(),
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CreatedAt = challenge.CreatedAt
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};
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await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
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// Sende direkte Notification an den beschuldigten Spieler
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if (targetPlayer?.ConnectionId != null)
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{
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await Clients.Client(targetPlayer.ConnectionId).SendAsync("ChallengeReceived", challengeDto);
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}
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}
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catch (UnauthorizedAccessException ex)
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{
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await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error challenging player");
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await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while challenging player." });
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}
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}
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public async Task ChallengeSlip(int gameId, int challengingPlayerId, int targetCardId)
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{
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// Kompatibilitätsmethode
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try
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{
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var userId = GetAuthenticatedUserId();
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@@ -269,13 +349,18 @@ public class GameHub : Hub
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.Include(p => p.User)
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.FirstOrDefaultAsync(p => p.Id == challengingPlayerId);
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var targetPlayer = await context.Players
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.Include(p => p.User)
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.FirstOrDefaultAsync(p => p.Id == challenge.TargetPlayerId);
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var challengeDto = new SlipChallengeDto
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{
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ChallengeId = challenge.Id,
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ChallengingPlayerId = challengingPlayerId,
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ChallengingPlayerName = challengingPlayer?.User.Username ?? string.Empty,
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TargetPlayerId = challenge.TargetPlayerId,
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TargetCardId = targetCardId,
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TargetPlayerName = targetPlayer?.User.Username ?? string.Empty,
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TargetCardId = challenge.TargetCardId,
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Status = challenge.Status.ToString(),
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CreatedAt = challenge.CreatedAt
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};
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@@ -283,7 +368,6 @@ public class GameHub : Hub
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await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
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// Sende direkte Notification an den beschuldigten Spieler
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var targetPlayer = await context.Players.FindAsync(challenge.TargetPlayerId);
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if (targetPlayer?.ConnectionId != null)
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{
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await Clients.Client(targetPlayer.ConnectionId).SendAsync("ChallengeReceived", challengeDto);
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@@ -300,15 +384,22 @@ public class GameHub : Hub
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}
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}
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public async Task ResolveChallenge(int challengeId, bool approved)
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public async Task ResolveChallenge(int challengeId, bool approved, int? discardCardId = null)
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{
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try
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{
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var userId = GetAuthenticatedUserId();
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await ValidateChallengeTargetAccessAsync(challengeId, userId);
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var result = await _gameService.ResolveChallengeAsync(challengeId, approved);
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||||
var game = await _gameService.GetGameAsync(result.GameRound.GameId);
|
||||
var result = await _gameService.ResolveChallengeAsync(challengeId, approved, discardCardId);
|
||||
int gameId = result.GameRound?.GameId ?? 0;
|
||||
if (gameId == 0)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var round = await context.GameRounds.FindAsync(result.GameRoundId);
|
||||
gameId = round?.GameId ?? 0;
|
||||
}
|
||||
var game = await _gameService.GetGameAsync(gameId);
|
||||
|
||||
await Clients.Group(game.LobbyCode).SendAsync("ChallengeResolved", new
|
||||
{
|
||||
@@ -319,16 +410,19 @@ public class GameHub : Hub
|
||||
// Aktualisierte Handkarten an betroffene Spieler senden
|
||||
var challengingHand = await _gameService.GetPlayerHandAsync(result.ChallengingPlayerId);
|
||||
var targetHand = await _gameService.GetPlayerHandAsync(result.TargetPlayerId);
|
||||
var gameState = await _gameService.GetGameStateAsync(gameId);
|
||||
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var challengingPlayer = await context.Players.FindAsync(result.ChallengingPlayerId);
|
||||
var targetPlayer = await context.Players.FindAsync(result.TargetPlayerId);
|
||||
using var db = _contextFactory.CreateDbContext();
|
||||
var challengingPlayer = await db.Players.FindAsync(result.ChallengingPlayerId);
|
||||
var targetPlayer = await db.Players.FindAsync(result.TargetPlayerId);
|
||||
|
||||
if (challengingPlayer?.ConnectionId != null)
|
||||
await Clients.Client(challengingPlayer.ConnectionId).SendAsync("PlayerHandUpdated", challengingHand);
|
||||
|
||||
if (targetPlayer?.ConnectionId != null)
|
||||
await Clients.Client(targetPlayer.ConnectionId).SendAsync("PlayerHandUpdated", targetHand);
|
||||
|
||||
await Clients.Group(game.LobbyCode).SendAsync("GameStateUpdated", gameState);
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
@@ -354,6 +448,17 @@ public class GameHub : Hub
|
||||
|
||||
var gameState = await _gameService.GetGameStateAsync(gameId);
|
||||
await Clients.Caller.SendAsync("GameStateUpdated", gameState);
|
||||
|
||||
// Abgelaufene Slips wurden beim Laden des Zustands abgeschlossen; Hand des Anfragenden mitsenden
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var playerId = await context.Players
|
||||
.Where(p => p.GameId == gameId && p.UserId == userId)
|
||||
.Select(p => p.Id)
|
||||
.FirstOrDefaultAsync();
|
||||
if (playerId > 0)
|
||||
{
|
||||
await Clients.Caller.SendAsync("PlayerHandUpdated", await _gameService.GetPlayerHandAsync(playerId));
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
@@ -389,43 +494,11 @@ public class GameHub : Hub
|
||||
.Select(g => g.LobbyCode)
|
||||
.FirstAsync();
|
||||
await Groups.AddToGroupAsync(Context.ConnectionId, lobbyCode);
|
||||
|
||||
// Der Client bekommt nach einem Reconnect keinen vollständigen Zustand
|
||||
// mehr aus der Queue gespielt — er muss RequestGameState aufrufen.
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
// Nicht authentifiziert — ConnectionId wird nicht gespeichert.
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "Failed to register connection for authenticated user");
|
||||
}
|
||||
|
||||
await base.OnConnectedAsync();
|
||||
}
|
||||
|
||||
public override async Task OnDisconnectedAsync(Exception? exception)
|
||||
{
|
||||
_logger.LogInformation("Client {ConnectionId} disconnected", Context.ConnectionId);
|
||||
|
||||
// ConnectionId zurücksetzen, damit keine Nachrichten an eine tote Verbindung gehen.
|
||||
try
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var players = await context.Players
|
||||
.Where(p => p.ConnectionId == Context.ConnectionId)
|
||||
.ToListAsync();
|
||||
foreach (var player in players)
|
||||
player.ConnectionId = null;
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "Failed to clear connection id on disconnect");
|
||||
}
|
||||
|
||||
await base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
}
|
||||
|
||||
446
SlipItIn.Server/Migrations/20261004162039_UpdateGameRules.Designer.cs
generated
Normal file
446
SlipItIn.Server/Migrations/20261004162039_UpdateGameRules.Designer.cs
generated
Normal file
@@ -0,0 +1,446 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
using SlipItIn.Server.Data;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
[DbContext(typeof(SlipItInDbContext))]
|
||||
[Migration("20261004162039_UpdateGameRules")]
|
||||
partial class UpdateGameRules
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "10.0.12")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("HostId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("LobbyCode")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("MaxPlayers")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundDurationSeconds")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int?>("WinnerPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("HostId");
|
||||
|
||||
b.HasIndex("LobbyCode")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("WinnerPlayerId");
|
||||
|
||||
b.ToTable("Games");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundNumber")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameId");
|
||||
|
||||
b.ToTable("GameRounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("CreatorId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("Text")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("CreatorId");
|
||||
|
||||
b.ToTable("Phrases");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<string>("ConnectionId")
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("FailedSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsReady")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<DateTime>("JoinedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Score")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("SuccessfulSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("UserId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.HasIndex("GameId", "UserId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Players");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("AssignedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsUsed")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<int>("PhraseId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("PlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("SlippedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("PhraseId");
|
||||
|
||||
b.HasIndex("PlayerId");
|
||||
|
||||
b.ToTable("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<int>("ChallengingPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("ResolvedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int?>("TargetCardId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("ChallengingPlayerId");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("TargetCardId");
|
||||
|
||||
b.HasIndex("TargetPlayerId");
|
||||
|
||||
b.ToTable("SlipChallenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Email")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("PasswordHash")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<DateTime?>("UpdatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Email")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("Username")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Users");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Host")
|
||||
.WithMany()
|
||||
.HasForeignKey("HostId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "WinnerPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("WinnerPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
|
||||
b.Navigation("Host");
|
||||
|
||||
b.Navigation("WinnerPlayer");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Rounds")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Creator")
|
||||
.WithMany()
|
||||
.HasForeignKey("CreatorId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Creator");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "User")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
|
||||
b.Navigation("User");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("ActiveCards")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Phrase", "Phrase")
|
||||
.WithMany("PlayerCards")
|
||||
.HasForeignKey("PhraseId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "Player")
|
||||
.WithMany("Cards")
|
||||
.HasForeignKey("PlayerId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("Phrase");
|
||||
|
||||
b.Navigation("Player");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "ChallengingPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("ChallengingPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("Challenges")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetCardId")
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("ChallengingPlayer");
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("TargetCard");
|
||||
|
||||
b.Navigation("TargetPlayer");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
|
||||
b.Navigation("Rounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Navigation("ActiveCards");
|
||||
|
||||
b.Navigation("Challenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Navigation("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Navigation("Cards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
78
SlipItIn.Server/Migrations/20261004162039_UpdateGameRules.cs
Normal file
78
SlipItIn.Server/Migrations/20261004162039_UpdateGameRules.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class UpdateGameRules : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AlterColumn<int>(
|
||||
name: "TargetCardId",
|
||||
table: "SlipChallenges",
|
||||
type: "integer",
|
||||
nullable: true,
|
||||
oldClrType: typeof(int),
|
||||
oldType: "integer");
|
||||
|
||||
migrationBuilder.AddColumn<DateTime>(
|
||||
name: "SlippedAt",
|
||||
table: "PlayerCards",
|
||||
type: "timestamp with time zone",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "WinnerPlayerId",
|
||||
table: "Games",
|
||||
type: "integer",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Games_WinnerPlayerId",
|
||||
table: "Games",
|
||||
column: "WinnerPlayerId");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_Games_Players_WinnerPlayerId",
|
||||
table: "Games",
|
||||
column: "WinnerPlayerId",
|
||||
principalTable: "Players",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_Games_Players_WinnerPlayerId",
|
||||
table: "Games");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_Games_WinnerPlayerId",
|
||||
table: "Games");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "SlippedAt",
|
||||
table: "PlayerCards");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "WinnerPlayerId",
|
||||
table: "Games");
|
||||
|
||||
migrationBuilder.AlterColumn<int>(
|
||||
name: "TargetCardId",
|
||||
table: "SlipChallenges",
|
||||
type: "integer",
|
||||
nullable: false,
|
||||
defaultValue: 0,
|
||||
oldClrType: typeof(int),
|
||||
oldType: "integer",
|
||||
oldNullable: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "10.0.10")
|
||||
.HasAnnotation("ProductVersion", "10.0.12")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
@@ -55,6 +55,9 @@ namespace SlipItIn.Server.Migrations
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int?>("WinnerPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("HostId");
|
||||
@@ -62,6 +65,8 @@ namespace SlipItIn.Server.Migrations
|
||||
b.HasIndex("LobbyCode")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("WinnerPlayerId");
|
||||
|
||||
b.ToTable("Games");
|
||||
});
|
||||
|
||||
@@ -188,6 +193,9 @@ namespace SlipItIn.Server.Migrations
|
||||
b.Property<int>("PlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("SlippedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
@@ -222,7 +230,7 @@ namespace SlipItIn.Server.Migrations
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetCardId")
|
||||
b.Property<int?>("TargetCardId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetPlayerId")
|
||||
@@ -289,7 +297,14 @@ namespace SlipItIn.Server.Migrations
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "WinnerPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("WinnerPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
|
||||
b.Navigation("Host");
|
||||
|
||||
b.Navigation("WinnerPlayer");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
@@ -377,8 +392,7 @@ namespace SlipItIn.Server.Migrations
|
||||
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetCardId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
|
||||
.WithMany()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SlipItIn.Server.Data;
|
||||
using SlipItIn.Shared.DTOs;
|
||||
using SlipItIn.Shared.Models;
|
||||
@@ -30,18 +30,11 @@ public class GameService : IGameService
|
||||
Status = GameStatus.Lobby
|
||||
};
|
||||
|
||||
|
||||
// Host wird automatisch als erster Spieler hinzugefügt
|
||||
var hostPlayer = new Player { UserId = host.Id, ConnectionId = connectionId };
|
||||
|
||||
// Spieler direkt zur Liste des Spiels hinzufügen
|
||||
game.Players.Add(hostPlayer);
|
||||
|
||||
// Es reicht, nur das Game hinzuzufügen — EF Core fügt den Player automatisch mit hinzu
|
||||
context.Games.Add(game);
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
@@ -56,7 +49,6 @@ public class GameService : IGameService
|
||||
|
||||
var user = await context.Users.FirstOrDefaultAsync(u => u.Id == userId) ?? throw new InvalidOperationException("User not found");
|
||||
|
||||
// Prüfen ob User bereits im Spiel ist
|
||||
if (game.Players.Any(p => p.UserId == userId))
|
||||
throw new InvalidOperationException("User already in game");
|
||||
|
||||
@@ -165,13 +157,69 @@ public class GameService : IGameService
|
||||
if (card.GameRound.Status != RoundStatus.Active) throw new InvalidOperationException("Round is not active");
|
||||
if (card.IsUsed) throw new InvalidOperationException("Card has already been used");
|
||||
|
||||
card.IsUsed = true;
|
||||
// Karte wird für 30 Sekunden vorgehalten
|
||||
card.SlippedAt = DateTime.UtcNow;
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId)
|
||||
public async Task<bool> CompleteSlipAsync(int gameId, int cardId, bool force = false)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var card = await context.PlayerCards
|
||||
.Include(pc => pc.GameRound)
|
||||
.ThenInclude(gr => gr.Game)
|
||||
.Include(pc => pc.Player)
|
||||
.FirstOrDefaultAsync(pc => pc.Id == cardId);
|
||||
|
||||
if (card == null || card.IsUsed || !card.SlippedAt.HasValue)
|
||||
return false;
|
||||
|
||||
if (card.GameRound.GameId != gameId || card.GameRound.Status != RoundStatus.Active)
|
||||
return false;
|
||||
|
||||
if (!force)
|
||||
{
|
||||
var elapsed = (DateTime.UtcNow - card.SlippedAt.Value).TotalSeconds;
|
||||
if (elapsed < 30)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Falls eine Beschuldigung gegen diesen Spieler aussteht, kann der Slip nicht abgeschlossen werden
|
||||
var hasPendingChallenge = await context.SlipChallenges
|
||||
.AnyAsync(c => c.GameRoundId == card.GameRoundId &&
|
||||
c.TargetPlayerId == card.PlayerId &&
|
||||
c.Status == ChallengeStatus.Pending);
|
||||
if (hasPendingChallenge)
|
||||
return false;
|
||||
|
||||
card.IsUsed = true;
|
||||
card.SlippedAt = null;
|
||||
card.Player.SuccessfulSlips += 1;
|
||||
card.Player.Score += 1;
|
||||
|
||||
// Prüfung: Wenn der Spieler keine ungespielten Karten mehr hat, hat er gewonnen!
|
||||
var remainingCards = await context.PlayerCards
|
||||
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
|
||||
|
||||
if (remainingCards == 0)
|
||||
{
|
||||
var game = card.GameRound.Game;
|
||||
game.Status = GameStatus.Completed;
|
||||
game.EndedAt = DateTime.UtcNow;
|
||||
game.WinnerPlayerId = card.PlayerId;
|
||||
|
||||
card.GameRound.Status = RoundStatus.Completed;
|
||||
card.GameRound.EndedAt = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetPlayerId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
@@ -184,27 +232,32 @@ public class GameService : IGameService
|
||||
if (!challengerBelongsToGame)
|
||||
throw new UnauthorizedAccessException("Challenger does not belong to this game");
|
||||
|
||||
var targetCard = await context.PlayerCards
|
||||
.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
|
||||
var targetPlayer = await context.Players
|
||||
.FirstOrDefaultAsync(p => p.Id == targetPlayerId && p.GameId == gameId)
|
||||
?? throw new InvalidOperationException("Target player not found in this game");
|
||||
|
||||
if (targetCard.GameRoundId != currentRound.Id)
|
||||
throw new InvalidOperationException("Card does not belong to the active round");
|
||||
if (targetCard.PlayerId == challengingPlayerId)
|
||||
throw new InvalidOperationException("Cannot challenge your own card");
|
||||
if (!targetCard.IsUsed)
|
||||
throw new InvalidOperationException("Card has not been played yet");
|
||||
if (targetPlayerId == challengingPlayerId)
|
||||
throw new InvalidOperationException("Cannot challenge yourself");
|
||||
|
||||
// Eventuell aktuell vorgehaltene Karte finden
|
||||
var slippingCard = await context.PlayerCards
|
||||
.Where(pc => pc.PlayerId == targetPlayerId && pc.GameRoundId == currentRound.Id && pc.SlippedAt.HasValue && !pc.IsUsed)
|
||||
.OrderByDescending(pc => pc.SlippedAt)
|
||||
.FirstOrDefaultAsync();
|
||||
|
||||
var pendingExists = await context.SlipChallenges
|
||||
.AnyAsync(c => c.TargetCardId == targetCardId && c.Status == ChallengeStatus.Pending);
|
||||
.AnyAsync(c => c.GameRoundId == currentRound.Id &&
|
||||
c.TargetPlayerId == targetPlayerId &&
|
||||
c.Status == ChallengeStatus.Pending);
|
||||
if (pendingExists)
|
||||
throw new InvalidOperationException("A challenge for this card is already pending");
|
||||
throw new InvalidOperationException("A challenge for this player is already pending");
|
||||
|
||||
var challenge = new SlipChallenge
|
||||
{
|
||||
GameRoundId = currentRound.Id,
|
||||
ChallengingPlayerId = challengingPlayerId,
|
||||
TargetPlayerId = targetCard.PlayerId,
|
||||
TargetCardId = targetCardId,
|
||||
TargetPlayerId = targetPlayerId,
|
||||
TargetCardId = slippingCard?.Id,
|
||||
Status = ChallengeStatus.Pending
|
||||
};
|
||||
|
||||
@@ -214,36 +267,88 @@ public class GameService : IGameService
|
||||
return challenge;
|
||||
}
|
||||
|
||||
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved)
|
||||
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var challenge = await context.SlipChallenges
|
||||
.Include(sc => sc.GameRound)
|
||||
.Include(sc => sc.TargetCard)
|
||||
.ThenInclude(gr => gr.Game)
|
||||
.Include(sc => sc.ChallengingPlayer)
|
||||
.Include(sc => sc.TargetPlayer)
|
||||
.ThenInclude(p => p.Cards)
|
||||
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
|
||||
|
||||
if (challenge.Status != ChallengeStatus.Pending)
|
||||
throw new InvalidOperationException("Challenge has already been resolved");
|
||||
|
||||
// approved = Beschuldigung stimmt (Phrase war ein unberechtigtes SlipIn des Beschuldigten)
|
||||
// rejected = Beschuldigung stimmt nicht (Phrase wurde regelkonform gespielt)
|
||||
|
||||
if (approved)
|
||||
{
|
||||
// Berechtigte Beschuldigung: Beschuldigter muss die Phrase an den Beschuldiger abgeben
|
||||
challenge.TargetCard.PlayerId = challenge.ChallengingPlayerId;
|
||||
// Beschuldigung angenommen:
|
||||
// 1. Beschuldiger erhält Punkt
|
||||
challenge.ChallengingPlayer.Score += 1;
|
||||
challenge.TargetPlayer.FailedSlips += 1;
|
||||
|
||||
// 2. Vorgehaltene Karte zählt nicht!
|
||||
var slippingCards = challenge.TargetPlayer.Cards
|
||||
.Where(c => c.GameRoundId == challenge.GameRoundId && c.SlippedAt.HasValue && !c.IsUsed)
|
||||
.ToList();
|
||||
|
||||
// 3. Eine Karte ablegen
|
||||
PlayerCard? cardToDiscard = null;
|
||||
if (discardCardId.HasValue)
|
||||
{
|
||||
cardToDiscard = challenge.TargetPlayer.Cards
|
||||
.FirstOrDefault(c => c.Id == discardCardId.Value && !c.IsUsed);
|
||||
}
|
||||
|
||||
cardToDiscard ??= slippingCards.FirstOrDefault()
|
||||
?? challenge.TargetPlayer.Cards.FirstOrDefault(c => c.GameRoundId == challenge.GameRoundId && !c.IsUsed);
|
||||
|
||||
if (cardToDiscard != null)
|
||||
{
|
||||
cardToDiscard.IsUsed = true;
|
||||
cardToDiscard.SlippedAt = null;
|
||||
}
|
||||
|
||||
// Andere vorgehaltene Slips zurücksetzen ("zählt nicht")
|
||||
foreach (var slipping in slippingCards.Where(c => c.Id != cardToDiscard?.Id))
|
||||
{
|
||||
slipping.SlippedAt = null;
|
||||
}
|
||||
|
||||
// 4. Zwei neue Karten ziehen
|
||||
var heldPhraseIds = challenge.TargetPlayer.Cards.Select(c => c.PhraseId).ToHashSet();
|
||||
var availablePhrases = await context.Phrases
|
||||
.Where(p => p.IsActive && !heldPhraseIds.Contains(p.Id))
|
||||
.ToListAsync();
|
||||
|
||||
if (availablePhrases.Count < 2)
|
||||
{
|
||||
availablePhrases = await context.Phrases.Where(p => p.IsActive).ToListAsync();
|
||||
}
|
||||
|
||||
var newPhrases = availablePhrases
|
||||
.OrderBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
|
||||
.Take(2)
|
||||
.ToList();
|
||||
|
||||
foreach (var phrase in newPhrases)
|
||||
{
|
||||
var newCard = new PlayerCard
|
||||
{
|
||||
PlayerId = challenge.TargetPlayerId,
|
||||
PhraseId = phrase.Id,
|
||||
GameRoundId = challenge.GameRoundId,
|
||||
IsUsed = false
|
||||
};
|
||||
context.PlayerCards.Add(newCard);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Falsche Beschuldigung: Phrase bleibt beim Beschuldigten
|
||||
challenge.TargetPlayer.SuccessfulSlips += 1;
|
||||
challenge.TargetPlayer.Score += 1;
|
||||
challenge.ChallengingPlayer.FailedSlips += 1;
|
||||
// Anfechten: "dann wird die Beschuldigung zurückgenommen."
|
||||
// Status wird auf Rejected gesetzt, keine Strafen.
|
||||
}
|
||||
|
||||
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
|
||||
@@ -257,12 +362,16 @@ public class GameService : IGameService
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
await CompleteExpiredSlipsInternalAsync(context, gameId);
|
||||
|
||||
var game = await context.Games
|
||||
.Include(g => g.Players)
|
||||
.ThenInclude(p => p.User)
|
||||
.Include(g => g.Players)
|
||||
.ThenInclude(p => p.Cards)
|
||||
.Include(g => g.Rounds)
|
||||
.Include(g => g.WinnerPlayer)
|
||||
.ThenInclude(wp => wp!.User)
|
||||
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
|
||||
|
||||
var playerInfos = game.Players.Select(p => new PlayerInfoDto
|
||||
@@ -271,7 +380,7 @@ public class GameService : IGameService
|
||||
Username = p.User.Username,
|
||||
Score = p.Score,
|
||||
IsReady = p.IsReady,
|
||||
CardCount = p.Cards.Count(c => !c.IsUsed) // Nur Anzahl, nicht die Karten selbst!
|
||||
CardCount = p.Cards.Count(c => !c.IsUsed)
|
||||
}).ToList();
|
||||
|
||||
var currentRound = game.Rounds
|
||||
@@ -287,6 +396,12 @@ public class GameService : IGameService
|
||||
roundTimeRemaining = Math.Max(0, roundDurationSeconds - elapsedSeconds);
|
||||
}
|
||||
|
||||
string? winnerUsername = game.WinnerPlayer?.User?.Username;
|
||||
if (winnerUsername == null && game.WinnerPlayerId.HasValue)
|
||||
{
|
||||
winnerUsername = game.Players.FirstOrDefault(p => p.Id == game.WinnerPlayerId.Value)?.User?.Username;
|
||||
}
|
||||
|
||||
return new GameStateDto
|
||||
{
|
||||
GameId = game.Id,
|
||||
@@ -295,7 +410,9 @@ public class GameService : IGameService
|
||||
Players = playerInfos,
|
||||
HostUserId = game.HostId,
|
||||
CurrentRound = currentRound?.RoundNumber ?? 0,
|
||||
RoundTimeRemaining = roundTimeRemaining
|
||||
RoundTimeRemaining = roundTimeRemaining,
|
||||
WinnerPlayerId = game.WinnerPlayerId,
|
||||
WinnerUsername = winnerUsername
|
||||
};
|
||||
}
|
||||
|
||||
@@ -303,8 +420,12 @@ public class GameService : IGameService
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
// Nur Karten der aktuell aktiven Runde zurückgeben — sonst wächst die Hand
|
||||
// über Runden hinweg unbegrenzt und enthält veraltete Karten.
|
||||
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId);
|
||||
if (player != null)
|
||||
{
|
||||
await CompleteExpiredSlipsInternalAsync(context, player.GameId);
|
||||
}
|
||||
|
||||
var activeRoundIds = await context.GameRounds
|
||||
.Where(gr => gr.Status == RoundStatus.Active &&
|
||||
gr.Game.Players.Any(p => p.Id == playerId))
|
||||
@@ -314,19 +435,32 @@ public class GameService : IGameService
|
||||
var cards = await context.PlayerCards
|
||||
.Include(pc => pc.Phrase)
|
||||
.Where(pc => pc.PlayerId == playerId && activeRoundIds.Contains(pc.GameRoundId))
|
||||
.Select(pc => new PlayerCardDto
|
||||
.ToListAsync();
|
||||
|
||||
var cardDtos = cards.Select(pc =>
|
||||
{
|
||||
int remainingHold = 0;
|
||||
if (pc.SlippedAt.HasValue && !pc.IsUsed)
|
||||
{
|
||||
var elapsed = (int)(DateTime.UtcNow - pc.SlippedAt.Value).TotalSeconds;
|
||||
remainingHold = Math.Max(0, 30 - elapsed);
|
||||
}
|
||||
|
||||
return new PlayerCardDto
|
||||
{
|
||||
CardId = pc.Id,
|
||||
PhraseId = pc.PhraseId,
|
||||
Text = pc.Phrase.Text,
|
||||
IsUsed = pc.IsUsed
|
||||
})
|
||||
.ToListAsync();
|
||||
IsUsed = pc.IsUsed,
|
||||
SlippedAt = pc.SlippedAt,
|
||||
SlippedHoldSecondsRemaining = remainingHold
|
||||
};
|
||||
}).ToList();
|
||||
|
||||
return new PlayerHandDto
|
||||
{
|
||||
PlayerId = playerId,
|
||||
Cards = cards
|
||||
Cards = cardDtos
|
||||
};
|
||||
}
|
||||
|
||||
@@ -337,6 +471,65 @@ public class GameService : IGameService
|
||||
?? throw new InvalidOperationException("Game not found");
|
||||
}
|
||||
|
||||
private static async Task CompleteExpiredSlipsInternalAsync(SlipItInDbContext context, int gameId)
|
||||
{
|
||||
var expiredThreshold = DateTime.UtcNow.AddSeconds(-30);
|
||||
var candidateCards = await context.PlayerCards
|
||||
.Include(pc => pc.GameRound)
|
||||
.ThenInclude(gr => gr.Game)
|
||||
.Include(pc => pc.Player)
|
||||
.Where(pc => pc.GameRound.GameId == gameId &&
|
||||
pc.GameRound.Status == RoundStatus.Active &&
|
||||
!pc.IsUsed &&
|
||||
pc.SlippedAt.HasValue &&
|
||||
pc.SlippedAt.Value <= expiredThreshold)
|
||||
.ToListAsync();
|
||||
|
||||
if (candidateCards.Count == 0)
|
||||
return;
|
||||
|
||||
var pendingChallengeTargetIds = await context.SlipChallenges
|
||||
.Where(sc => sc.GameRound.GameId == gameId && sc.Status == ChallengeStatus.Pending)
|
||||
.Select(sc => sc.TargetPlayerId)
|
||||
.Distinct()
|
||||
.ToListAsync();
|
||||
|
||||
bool stateChanged = false;
|
||||
foreach (var card in candidateCards)
|
||||
{
|
||||
if (pendingChallengeTargetIds.Contains(card.PlayerId))
|
||||
continue;
|
||||
|
||||
card.IsUsed = true;
|
||||
card.SlippedAt = null;
|
||||
card.Player.SuccessfulSlips += 1;
|
||||
card.Player.Score += 1;
|
||||
stateChanged = true;
|
||||
|
||||
var remainingCount = await context.PlayerCards
|
||||
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
|
||||
|
||||
if (remainingCount == 0)
|
||||
{
|
||||
var game = card.GameRound.Game;
|
||||
if (game.Status != GameStatus.Completed)
|
||||
{
|
||||
game.Status = GameStatus.Completed;
|
||||
game.EndedAt = DateTime.UtcNow;
|
||||
game.WinnerPlayerId = card.PlayerId;
|
||||
|
||||
card.GameRound.Status = RoundStatus.Completed;
|
||||
card.GameRound.EndedAt = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (stateChanged)
|
||||
{
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
|
||||
private static string GenerateLobbyCode()
|
||||
{
|
||||
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
|
||||
@@ -11,8 +11,9 @@ public interface IGameService
|
||||
Task<Game> SetPlayerReadyAsync(int gameId, int playerId);
|
||||
Task<List<PlayerCard>> DealCardsAsync(int gameId);
|
||||
Task<bool> SubmitSlipAsync(int gameId, int playerId, int cardId);
|
||||
Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId);
|
||||
Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved);
|
||||
Task<bool> CompleteSlipAsync(int gameId, int cardId, bool force = false);
|
||||
Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetPlayerId);
|
||||
Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null);
|
||||
Task<GameStateDto> GetGameStateAsync(int gameId);
|
||||
Task<PlayerHandDto> GetPlayerHandAsync(int playerId);
|
||||
Task<Game> GetGameAsync(int gameId);
|
||||
|
||||
@@ -10,6 +10,8 @@ public class GameStateDto
|
||||
public int HostUserId { get; set; }
|
||||
public int CurrentRound { get; set; }
|
||||
public int RoundTimeRemaining { get; set; }
|
||||
public int? WinnerPlayerId { get; set; }
|
||||
public string? WinnerUsername { get; set; }
|
||||
}
|
||||
|
||||
public class PlayerInfoDto
|
||||
@@ -29,12 +31,55 @@ public class PlayerHandDto
|
||||
public List<PlayerCardDto> Cards { get; set; } = [];
|
||||
}
|
||||
|
||||
public class PlayerCardDto
|
||||
public class PlayerCardDto : System.ComponentModel.INotifyPropertyChanged
|
||||
{
|
||||
private bool _isUsed;
|
||||
private DateTime? _slippedAt;
|
||||
private int _slippedHoldSecondsRemaining;
|
||||
|
||||
public event System.ComponentModel.PropertyChangedEventHandler? PropertyChanged;
|
||||
|
||||
public int CardId { get; set; }
|
||||
public int PhraseId { get; set; }
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public bool IsUsed { get; set; }
|
||||
|
||||
public bool IsUsed
|
||||
{
|
||||
get => _isUsed;
|
||||
set { _isUsed = value; NotifyStateChanged(); }
|
||||
}
|
||||
|
||||
public DateTime? SlippedAt
|
||||
{
|
||||
get => _slippedAt;
|
||||
set { _slippedAt = value; NotifyStateChanged(); }
|
||||
}
|
||||
|
||||
public int SlippedHoldSecondsRemaining
|
||||
{
|
||||
get => _slippedHoldSecondsRemaining;
|
||||
set
|
||||
{
|
||||
_slippedHoldSecondsRemaining = value;
|
||||
Raise(nameof(SlippedHoldSecondsRemaining));
|
||||
Raise(nameof(SlipButtonText));
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPendingSlip => SlippedAt.HasValue && !IsUsed;
|
||||
public bool CanSlip => !IsPendingSlip && !IsUsed;
|
||||
public string SlipButtonText => IsPendingSlip ? $"Vorgehalten ({SlippedHoldSecondsRemaining}s)" : "Slip";
|
||||
|
||||
private void NotifyStateChanged()
|
||||
{
|
||||
Raise(nameof(IsUsed));
|
||||
Raise(nameof(SlippedAt));
|
||||
Raise(nameof(IsPendingSlip));
|
||||
Raise(nameof(CanSlip));
|
||||
Raise(nameof(SlipButtonText));
|
||||
}
|
||||
|
||||
private void Raise(string name) => PropertyChanged?.Invoke(this, new(name));
|
||||
}
|
||||
|
||||
public class SlipChallengeDto
|
||||
@@ -43,7 +88,8 @@ public class SlipChallengeDto
|
||||
public int ChallengingPlayerId { get; set; }
|
||||
public string ChallengingPlayerName { get; set; } = string.Empty;
|
||||
public int TargetPlayerId { get; set; }
|
||||
public int TargetCardId { get; set; }
|
||||
public string TargetPlayerName { get; set; } = string.Empty;
|
||||
public int? TargetCardId { get; set; }
|
||||
public string Status { get; set; } = string.Empty;
|
||||
public DateTime CreatedAt { get; set; }
|
||||
}
|
||||
|
||||
@@ -19,9 +19,11 @@ public class Game
|
||||
public DateTime? EndedAt { get; set; }
|
||||
public int MaxPlayers { get; set; } = 8;
|
||||
public int RoundDurationSeconds { get; set; } = 45;
|
||||
public int? WinnerPlayerId { get; set; }
|
||||
|
||||
// Navigation
|
||||
public User Host { get; set; } = null!;
|
||||
public Player? WinnerPlayer { get; set; }
|
||||
public ICollection<Player> Players { get; set; } = [];
|
||||
public ICollection<GameRound> Rounds { get; set; } = [];
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ public class PlayerCard
|
||||
public int PhraseId { get; set; }
|
||||
public int GameRoundId { get; set; }
|
||||
public bool IsUsed { get; set; } = false;
|
||||
public DateTime? SlippedAt { get; set; }
|
||||
public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
|
||||
|
||||
// Navigation
|
||||
|
||||
@@ -3,8 +3,8 @@ namespace SlipItIn.Shared.Models;
|
||||
public enum ChallengeStatus
|
||||
{
|
||||
Pending, // Beschuldigung eingegangen, wartet auf Bestätigung/Ablehnung
|
||||
Approved, // Beschuldigung war berechtigt → Phrase bleibt beim Beschuldiger
|
||||
Rejected // Beschuldigung falsch → Beschuldiger erhält die Phrase
|
||||
Approved, // Beschuldigung war berechtigt -> Beschuldigter muss Karte ablegen und 2 neue ziehen
|
||||
Rejected // Beschuldigung angefochten -> Beschuldigung zurückgenommen
|
||||
}
|
||||
|
||||
public class SlipChallenge
|
||||
@@ -13,7 +13,7 @@ public class SlipChallenge
|
||||
public int GameRoundId { get; set; }
|
||||
public int ChallengingPlayerId { get; set; } // Wer beschuldigt
|
||||
public int TargetPlayerId { get; set; } // Wer beschuldigt wird
|
||||
public int TargetCardId { get; set; } // Welche Phrase wird als falsch behauptet
|
||||
public int? TargetCardId { get; set; } // Optional: Angefochtene Karte falls bekannt/zugeordnet
|
||||
public ChallengeStatus Status { get; set; } = ChallengeStatus.Pending;
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime? ResolvedAt { get; set; }
|
||||
@@ -22,5 +22,5 @@ public class SlipChallenge
|
||||
public GameRound GameRound { get; set; } = null!;
|
||||
public Player ChallengingPlayer { get; set; } = null!; // Der Beschuldiger
|
||||
public Player TargetPlayer { get; set; } = null!; // Der Beschuldigte
|
||||
public PlayerCard TargetCard { get; set; } = null!; // Die angefochtene Phrase
|
||||
public PlayerCard? TargetCard { get; set; } // Die angefochtene Phrase (optional)
|
||||
}
|
||||
|
||||
@@ -23,8 +23,9 @@ public interface ISignalRService
|
||||
Task PlayerReadyAsync(int gameId, int playerId);
|
||||
Task StartGameAsync(int gameId);
|
||||
Task SubmitSlipAsync(int gameId, int playerId, int cardId);
|
||||
Task ChallengePlayerAsync(int gameId, int challengingPlayerId, int targetPlayerId);
|
||||
Task ChallengeSlipAsync(int gameId, int challengingPlayerId, int targetCardId);
|
||||
Task ResolveChallengeAsync(int challengeId, bool approved);
|
||||
Task ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null);
|
||||
Task RequestGameStateAsync(int gameId);
|
||||
|
||||
Task SendQueuedActionAsync(QueuedGameAction action);
|
||||
|
||||
@@ -120,11 +120,14 @@ public class SignalRService : ISignalRService, IAsyncDisposable
|
||||
public Task SubmitSlipAsync(int gameId, int playerId, int cardId)
|
||||
=> InvokeAsync("SubmitSlip", gameId, playerId, cardId);
|
||||
|
||||
public Task ChallengePlayerAsync(int gameId, int challengingPlayerId, int targetPlayerId)
|
||||
=> InvokeAsync("ChallengePlayer", gameId, challengingPlayerId, targetPlayerId);
|
||||
|
||||
public Task ChallengeSlipAsync(int gameId, int challengingPlayerId, int targetCardId)
|
||||
=> InvokeAsync("ChallengeSlip", gameId, challengingPlayerId, targetCardId);
|
||||
|
||||
public Task ResolveChallengeAsync(int challengeId, bool approved)
|
||||
=> InvokeAsync("ResolveChallenge", challengeId, approved);
|
||||
public Task ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null)
|
||||
=> InvokeAsync("ResolveChallenge", challengeId, approved, discardCardId);
|
||||
|
||||
public Task RequestGameStateAsync(int gameId) => InvokeAsync("RequestGameState", gameId);
|
||||
|
||||
@@ -249,9 +252,7 @@ public class SignalRService : ISignalRService, IAsyncDisposable
|
||||
return element.ValueKind switch
|
||||
{
|
||||
JsonValueKind.String => element.GetString(),
|
||||
JsonValueKind.Number when element.TryGetInt32(out var i) => i,
|
||||
JsonValueKind.Number when element.TryGetInt64(out var l) => l,
|
||||
JsonValueKind.Number when element.TryGetDouble(out var d) => d,
|
||||
JsonValueKind.Number => element.TryGetInt32(out var i) ? i : element.GetDouble(),
|
||||
JsonValueKind.True => true,
|
||||
JsonValueKind.False => false,
|
||||
JsonValueKind.Null => null,
|
||||
@@ -262,6 +263,20 @@ public class SignalRService : ISignalRService, IAsyncDisposable
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (_hubConnection is not null)
|
||||
{
|
||||
try
|
||||
{
|
||||
await _hubConnection.DisposeAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Best effort
|
||||
}
|
||||
|
||||
_hubConnection = null;
|
||||
}
|
||||
|
||||
_connectLock.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,16 +26,16 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
private partial int GameId { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
private partial int CurrentRound { get; set; }
|
||||
public partial int CurrentRound { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
private partial int RoundTimeRemaining { get; set; }
|
||||
public partial int RoundTimeRemaining { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
private partial bool IsConnected { get; set; }
|
||||
public partial bool IsConnected { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
private partial bool IsSyncing { get; set; }
|
||||
public partial bool IsSyncing { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool IsChallengeVisible { get; set; }
|
||||
@@ -49,6 +49,18 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
[ObservableProperty]
|
||||
public partial int PendingSyncActions { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool IsGameOver { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial string GameOverMessage { get; set; } = string.Empty;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial PlayerInfoDto? SelectedOtherPlayer { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial PlayerCardDto? SelectedCardToDiscard { get; set; }
|
||||
|
||||
public ObservableCollection<PlayerCardDto> MyCards { get; } = [];
|
||||
public ObservableCollection<PlayerInfoDto> OtherPlayers { get; } = [];
|
||||
|
||||
@@ -71,9 +83,8 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
|
||||
private void OnRoundTimerTick(object? sender, EventArgs e)
|
||||
{
|
||||
if (RoundTimeRemaining <= 0)
|
||||
return;
|
||||
|
||||
if (RoundTimeRemaining > 0)
|
||||
{
|
||||
var elapsed = (int)(DateTime.UtcNow - _lastStateUtc).TotalSeconds;
|
||||
if (elapsed > 0)
|
||||
{
|
||||
@@ -82,6 +93,37 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
}
|
||||
}
|
||||
|
||||
// 30-Sekunden Countdown für vorgehaltene Slips aktualisieren
|
||||
foreach (var card in MyCards)
|
||||
{
|
||||
if (card.SlippedAt.HasValue && !card.IsUsed)
|
||||
{
|
||||
var elapsedSlip = (int)(DateTime.UtcNow - card.SlippedAt.Value).TotalSeconds;
|
||||
var remaining = Math.Max(0, 30 - elapsedSlip);
|
||||
if (card.SlippedHoldSecondsRemaining != remaining)
|
||||
{
|
||||
card.SlippedHoldSecondsRemaining = remaining;
|
||||
// Zeit abgelaufen: Server-Zustand und Hand neu laden, damit die Karte abgelegt erscheint
|
||||
if (remaining == 0 && _signalR.IsConnected && GameId > 0)
|
||||
_ = RefreshAfterHoldAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task RefreshAfterHoldAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(1000);
|
||||
await _signalR.RequestGameStateAsync(GameId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Nächster Timer-Tick/Refresh versucht es erneut
|
||||
}
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private Task RefreshStateAsync()
|
||||
{
|
||||
@@ -94,7 +136,7 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
[RelayCommand]
|
||||
private async Task SubmitSlipAsync(PlayerCardDto? card)
|
||||
{
|
||||
if (card is null)
|
||||
if (card is null || IsGameOver || card.IsPendingSlip)
|
||||
return;
|
||||
|
||||
await RunSafeAsync(async () =>
|
||||
@@ -103,6 +145,10 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
if (playerId <= 0 || GameId <= 0)
|
||||
throw new InvalidOperationException("Spielzustand nicht verfügbar.");
|
||||
|
||||
// Lokales Feedback sofort setzen: 30s Vorhaltezeit
|
||||
card.SlippedAt = DateTime.UtcNow;
|
||||
card.SlippedHoldSecondsRemaining = 30;
|
||||
|
||||
if (_signalR.IsConnected)
|
||||
{
|
||||
await _signalR.SubmitSlipAsync(GameId, playerId, card.CardId);
|
||||
@@ -116,9 +162,9 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private async Task ChallengeCardAsync(PlayerCardDto? card)
|
||||
private async Task ChallengePlayerAsync(PlayerInfoDto? targetPlayer)
|
||||
{
|
||||
if (card is null)
|
||||
if (targetPlayer is null || IsGameOver)
|
||||
return;
|
||||
|
||||
await RunSafeAsync(async () =>
|
||||
@@ -129,16 +175,24 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
|
||||
if (_signalR.IsConnected)
|
||||
{
|
||||
await _signalR.ChallengeSlipAsync(GameId, playerId, card.CardId);
|
||||
await _signalR.ChallengePlayerAsync(GameId, playerId, targetPlayer.PlayerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
await _gameStateService.EnqueueActionAsync("ChallengeSlip", GameId, playerId, card.CardId);
|
||||
await _gameStateService.EnqueueActionAsync("ChallengePlayer", GameId, playerId, targetPlayer.PlayerId);
|
||||
StatusMessage = "Offline: Aktion wurde zwischengespeichert.";
|
||||
}
|
||||
|
||||
StatusMessage = $"Beschuldigung gegen {targetPlayer.Username} eingereicht!";
|
||||
});
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private Task ChallengeSelectedPlayerAsync()
|
||||
{
|
||||
return ChallengePlayerAsync(SelectedOtherPlayer);
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private async Task ApproveChallengeAsync()
|
||||
{
|
||||
@@ -146,18 +200,21 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
return;
|
||||
|
||||
var challengeId = PendingChallenge.ChallengeId;
|
||||
var discardId = SelectedCardToDiscard?.CardId;
|
||||
|
||||
PendingChallenge = null;
|
||||
IsChallengeVisible = false;
|
||||
SelectedCardToDiscard = null;
|
||||
|
||||
await RunSafeAsync(async () =>
|
||||
{
|
||||
if (_signalR.IsConnected)
|
||||
{
|
||||
await _signalR.ResolveChallengeAsync(challengeId, true);
|
||||
await _signalR.ResolveChallengeAsync(challengeId, true, discardId);
|
||||
}
|
||||
else
|
||||
{
|
||||
await _gameStateService.EnqueueActionAsync("ResolveChallenge", challengeId, true);
|
||||
await _gameStateService.EnqueueActionAsync("ResolveChallenge", challengeId, true, discardId);
|
||||
StatusMessage = "Offline: Antwort wurde zwischengespeichert.";
|
||||
}
|
||||
});
|
||||
@@ -172,6 +229,7 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
var challengeId = PendingChallenge.ChallengeId;
|
||||
PendingChallenge = null;
|
||||
IsChallengeVisible = false;
|
||||
SelectedCardToDiscard = null;
|
||||
|
||||
await RunSafeAsync(async () =>
|
||||
{
|
||||
@@ -196,6 +254,19 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
RoundTimeRemaining = message.Value.RoundTimeRemaining;
|
||||
_lastStateUtc = DateTime.UtcNow;
|
||||
|
||||
if (string.Equals(message.Value.Status, "Completed", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsGameOver = true;
|
||||
GameOverMessage = !string.IsNullOrEmpty(message.Value.WinnerUsername)
|
||||
? $"🎉 {message.Value.WinnerUsername} hat alle Phrasen abgelegt und gewonnen! 🎉"
|
||||
: "🎉 Das Spiel ist beendet! 🎉";
|
||||
}
|
||||
else
|
||||
{
|
||||
IsGameOver = false;
|
||||
GameOverMessage = string.Empty;
|
||||
}
|
||||
|
||||
var me = _authSession.CurrentUser?.Username;
|
||||
var others = message.Value.Players
|
||||
.Where(p => !string.Equals(p.Username, me, StringComparison.OrdinalIgnoreCase))
|
||||
@@ -204,7 +275,18 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
OtherPlayers.Clear();
|
||||
foreach (var player in others)
|
||||
OtherPlayers.Add(player);
|
||||
|
||||
if (SelectedOtherPlayer != null && !otherPlayersExist(SelectedOtherPlayer.PlayerId))
|
||||
{
|
||||
SelectedOtherPlayer = OtherPlayers.FirstOrDefault();
|
||||
}
|
||||
else if (SelectedOtherPlayer == null && OtherPlayers.Count > 0)
|
||||
{
|
||||
SelectedOtherPlayer = OtherPlayers.FirstOrDefault();
|
||||
}
|
||||
});
|
||||
|
||||
bool otherPlayersExist(int id) => message.Value.Players.Any(p => p.PlayerId == id);
|
||||
}
|
||||
|
||||
public void Receive(PlayerHandChangedMessage message)
|
||||
@@ -213,7 +295,14 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
{
|
||||
MyCards.Clear();
|
||||
foreach (var card in message.Value.Cards.Where(card => !card.IsUsed))
|
||||
{
|
||||
MyCards.Add(card);
|
||||
}
|
||||
|
||||
if (SelectedCardToDiscard == null && MyCards.Count > 0)
|
||||
{
|
||||
SelectedCardToDiscard = MyCards.FirstOrDefault(c => c.IsPendingSlip) ?? MyCards.FirstOrDefault();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -222,6 +311,7 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
MainThread.BeginInvokeOnMainThread(() =>
|
||||
{
|
||||
PendingChallenge = message.Value;
|
||||
SelectedCardToDiscard = MyCards.FirstOrDefault(c => c.IsPendingSlip) ?? MyCards.FirstOrDefault();
|
||||
IsChallengeVisible = true;
|
||||
});
|
||||
}
|
||||
@@ -233,12 +323,12 @@ public partial class GameBoardViewModel : BaseViewModel,
|
||||
|
||||
public void Receive(SyncStateChangedMessage message)
|
||||
{
|
||||
MainThread.BeginInvokeOnMainThread((Action)(() =>
|
||||
MainThread.BeginInvokeOnMainThread(() =>
|
||||
{
|
||||
IsSyncing = message.Value.IsSyncing;
|
||||
SyncStatusText = message.Value.StatusText;
|
||||
PendingSyncActions = message.Value.PendingActions;
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
public void Receive(ConnectionStateChangedMessage message)
|
||||
|
||||
@@ -6,14 +6,32 @@
|
||||
x:DataType="vm:GameBoardViewModel"
|
||||
IsVisible="{Binding IsChallengeVisible}">
|
||||
<Grid BackgroundColor="#88000000" Padding="24">
|
||||
<Border VerticalOptions="Center" HorizontalOptions="Center" Stroke="LightGray" StrokeShape="RoundRectangle 12" BackgroundColor="White" Padding="16">
|
||||
<VerticalStackLayout Spacing="10">
|
||||
<Label Text="Du wurdest beschuldigt" FontAttributes="Bold" />
|
||||
<Label Text="{Binding PendingChallenge.ChallengeId, StringFormat='ChallengeId: {0}'}" />
|
||||
<HorizontalStackLayout>
|
||||
<Button Text="Bestätigen" Command="{Binding ApproveChallengeCommand}" />
|
||||
<Button Text="Ablehnen" Command="{Binding RejectChallengeCommand}" />
|
||||
</HorizontalStackLayout>
|
||||
<Border VerticalOptions="Center" HorizontalOptions="Center" Stroke="LightGray" StrokeShape="RoundRectangle 12" BackgroundColor="White" Padding="20" WidthRequest="340">
|
||||
<VerticalStackLayout Spacing="12">
|
||||
<Label Text="⚠️ Du wurdest beschuldigt!" FontSize="18" FontAttributes="Bold" TextColor="#D32F2F" HorizontalTextAlignment="Center" />
|
||||
<Label Text="{Binding PendingChallenge.ChallengingPlayerName, StringFormat='{0} behauptet, du hast eine geheime Phrase platziert!'}"
|
||||
HorizontalTextAlignment="Center" FontSize="14" />
|
||||
|
||||
<Label Text="Karte zum Ablegen wählen (falls du annimmst):" FontAttributes="Bold" FontSize="13" Margin="0,6,0,0" />
|
||||
<Picker ItemsSource="{Binding MyCards}"
|
||||
ItemDisplayBinding="{Binding Text}"
|
||||
SelectedItem="{Binding SelectedCardToDiscard}"
|
||||
Title="Karte auswählen" />
|
||||
|
||||
<VerticalStackLayout Spacing="8" Margin="0,10,0,0">
|
||||
<Button Text="Beschuldigung annehmen"
|
||||
Command="{Binding ApproveChallengeCommand}"
|
||||
BackgroundColor="#388E3C"
|
||||
TextColor="White" />
|
||||
<Label Text="Du legst 1 Karte ab und ziehst 2 neue." FontSize="11" TextColor="Gray" HorizontalTextAlignment="Center" />
|
||||
|
||||
<Button Text="Beschuldigung anfechten"
|
||||
Command="{Binding RejectChallengeCommand}"
|
||||
BackgroundColor="#E53935"
|
||||
TextColor="White"
|
||||
Margin="0,8,0,0" />
|
||||
<Label Text="Beschuldigung wird zurückgenommen." FontSize="11" TextColor="Gray" HorizontalTextAlignment="Center" />
|
||||
</VerticalStackLayout>
|
||||
</VerticalStackLayout>
|
||||
</Border>
|
||||
</Grid>
|
||||
|
||||
@@ -2,33 +2,47 @@
|
||||
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
|
||||
xmlns:views="clr-namespace:SlipItIn.Views"
|
||||
xmlns:vm="clr-namespace:SlipItIn.ViewModels"
|
||||
xmlns:dto="clr-namespace:SlipItIn.Shared.DTOs;assembly=SlipItIn.Shared"
|
||||
x:Class="SlipItIn.Views.GameBoardPage"
|
||||
x:DataType="vm:GameBoardViewModel"
|
||||
Title="Game Board">
|
||||
<Grid>
|
||||
<ScrollView>
|
||||
<VerticalStackLayout Padding="24" Spacing="12">
|
||||
<Label Text="Spielbrett" FontSize="24" FontAttributes="Bold" />
|
||||
|
||||
<!-- Gewinner / Spielende Banner -->
|
||||
<Border BackgroundColor="#E8F5E9" Stroke="#4CAF50" StrokeThickness="2" StrokeShape="RoundRectangle 12" Padding="16" IsVisible="{Binding IsGameOver}">
|
||||
<VerticalStackLayout Spacing="6">
|
||||
<Label Text="🏆 SPIEL VORBEI 🏆" FontSize="20" FontAttributes="Bold" TextColor="#2E7D32" HorizontalTextAlignment="Center" />
|
||||
<Label Text="{Binding GameOverMessage}" TextColor="#2E7D32" FontAttributes="Bold" FontSize="16" HorizontalTextAlignment="Center" />
|
||||
</VerticalStackLayout>
|
||||
</Border>
|
||||
|
||||
<Label Text="{Binding CurrentRound, StringFormat='Runde: {0}'}" />
|
||||
<Label Text="{Binding RoundTimeRemaining, StringFormat='Verbleibende Zeit: {0}s'}" />
|
||||
<Label Text="{Binding IsConnected, StringFormat='Verbindung: {0}'}" TextColor="Gray" />
|
||||
<Label Text="{Binding SyncStatusText}" TextColor="DodgerBlue" IsVisible="{Binding IsSyncing}" />
|
||||
<Label Text="{Binding PendingSyncActions, StringFormat='Offline-Aktionen: {0}'}" TextColor="Gray" />
|
||||
|
||||
<Button Text="Status aktualisieren" Command="{Binding RefreshStateCommand}" />
|
||||
|
||||
<Label Text="Meine Phrasen" FontAttributes="Bold" />
|
||||
<!-- Eigene Handkarten -->
|
||||
<Label Text="Meine Phrasen" FontAttributes="Bold" FontSize="18" />
|
||||
<CollectionView ItemsSource="{Binding MyCards}">
|
||||
<CollectionView.EmptyView>
|
||||
<Label Text="Keine ungespielten Phrasen mehr." />
|
||||
<Label Text="Keine ungespielten Phrasen mehr." FontAttributes="Italic" />
|
||||
</CollectionView.EmptyView>
|
||||
<CollectionView.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Border Margin="0,4" Padding="10" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 10" BackgroundColor="White">
|
||||
<VerticalStackLayout>
|
||||
<Label Text="{Binding Text}" />
|
||||
<HorizontalStackLayout>
|
||||
<Button Text="Slip" Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.SubmitSlipCommand}" CommandParameter="{Binding .}" />
|
||||
<Button Text="Beschuldigen" Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.ChallengeCardCommand}" CommandParameter="{Binding .}" />
|
||||
<DataTemplate x:DataType="dto:PlayerCardDto">
|
||||
<Border Margin="0,4" Padding="12" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 10" BackgroundColor="White">
|
||||
<VerticalStackLayout Spacing="8">
|
||||
<Label Text="{Binding Text}" FontSize="15" />
|
||||
<Label Text="Wird für 30s vorgehalten." TextColor="#F57C00" FontAttributes="Italic" IsVisible="{Binding IsPendingSlip}" />
|
||||
<HorizontalStackLayout Spacing="8">
|
||||
<Button Text="{Binding SlipButtonText}" IsEnabled="{Binding CanSlip}"
|
||||
Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.SubmitSlipCommand}"
|
||||
CommandParameter="{Binding .}" />
|
||||
</HorizontalStackLayout>
|
||||
</VerticalStackLayout>
|
||||
</Border>
|
||||
@@ -36,11 +50,30 @@
|
||||
</CollectionView.ItemTemplate>
|
||||
</CollectionView>
|
||||
|
||||
<Label Text="Andere Spieler" FontAttributes="Bold" />
|
||||
<!-- Andere Spieler & Beschuldigen-Sektion -->
|
||||
<Label Text="Andere Spieler & Beschuldigen" FontAttributes="Bold" FontSize="18" Margin="0,12,0,0" />
|
||||
|
||||
<!-- Liste aller anderen Spieler mit Schnell-Beschuldigen -->
|
||||
<CollectionView ItemsSource="{Binding OtherPlayers}">
|
||||
<CollectionView.EmptyView>
|
||||
<Label Text="Keine anderen Spieler in der Lobby." FontAttributes="Italic" />
|
||||
</CollectionView.EmptyView>
|
||||
<CollectionView.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Label Text="{Binding Username}" />
|
||||
<DataTemplate x:DataType="dto:PlayerInfoDto">
|
||||
<Border Margin="0,4" Padding="10" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 8" BackgroundColor="White">
|
||||
<Grid ColumnDefinitions="*, Auto" VerticalOptions="Center">
|
||||
<VerticalStackLayout Grid.Column="0">
|
||||
<Label Text="{Binding Username}" FontAttributes="Bold" FontSize="15" />
|
||||
<Label Text="{Binding CardCount, StringFormat='Verbleibende Karten: {0}'}" FontSize="12" TextColor="Gray" />
|
||||
</VerticalStackLayout>
|
||||
<Button Grid.Column="1"
|
||||
Text="Beschuldigen"
|
||||
Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.ChallengePlayerCommand}"
|
||||
CommandParameter="{Binding .}"
|
||||
BackgroundColor="#D32F2F"
|
||||
TextColor="White" />
|
||||
</Grid>
|
||||
</Border>
|
||||
</DataTemplate>
|
||||
</CollectionView.ItemTemplate>
|
||||
</CollectionView>
|
||||
|
||||
Reference in New Issue
Block a user