Slip- und Beschuldigungslogik überarbeitet
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Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
This commit is contained in:
Tim Krampitz
2026-10-04 19:14:16 +02:00
parent f54b177441
commit 010e844976
18 changed files with 1272 additions and 166 deletions

View File

@@ -244,7 +244,7 @@ public class GameServiceTests
// ---------- SubmitSlipAsync ----------
[Fact]
public async Task SubmitSlipAsync_MarksCardAsUsed()
public async Task SubmitSlipAsync_HoldsCardFor30Seconds_ThenCompletes()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
@@ -260,7 +260,15 @@ public class GameServiceTests
Assert.True(result);
using var verify = _factory.CreateDbContext();
Assert.True(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
var verifyCard = verify.PlayerCards.Single(c => c.Id == card.Id);
Assert.NotNull(verifyCard.SlippedAt);
Assert.False(verifyCard.IsUsed); // Für 30 Sekunden vorgehalten!
// CompleteSlipAsync vollendet nach Ablauf der Zeit
var completed = await _sut.CompleteSlipAsync(game.Id, card.Id, force: true);
Assert.True(completed);
using var verify2 = _factory.CreateDbContext();
Assert.True(verify2.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
}
[Fact]
@@ -307,11 +315,11 @@ public class GameServiceTests
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
db.PlayerCards.Add(card);
await db.SaveChangesAsync();
var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, card.Id);
var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id);
Assert.Equal(round.Id, challenge.GameRoundId);
Assert.Equal(hostPlayer.Id, challenge.ChallengingPlayerId);
@@ -321,9 +329,37 @@ public class GameServiceTests
}
[Fact]
public async Task CreateChallengeAsync_Throws_WhenTargetCardNotFound()
public async Task CreateChallengeAsync_ChallengesPlayerDirectly()
{
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(1, 1, 999));
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
await db.SaveChangesAsync();
var challenge = await _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id);
Assert.Equal(round.Id, challenge.GameRoundId);
Assert.Equal(hostPlayer.Id, challenge.ChallengingPlayerId);
Assert.Equal(otherPlayer.Id, challenge.TargetPlayerId);
Assert.Equal(ChallengeStatus.Pending, challenge.Status);
}
[Fact]
public async Task CreateChallengeAsync_Throws_WhenTargetPlayerNotFound()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
await db.SaveChangesAsync();
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, 999));
}
[Fact]
@@ -331,7 +367,10 @@ public class GameServiceTests
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
db.Players.Add(otherPlayer);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Waiting };
db.GameRounds.Add(round);
@@ -339,7 +378,7 @@ public class GameServiceTests
db.PlayerCards.Add(card);
await db.SaveChangesAsync();
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, card.Id));
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, otherPlayer.Id));
}
[Fact]
@@ -361,7 +400,7 @@ public class GameServiceTests
// outsider ist nicht in diesem Spiel und versucht eine Challenge anzulegen
await Assert.ThrowsAsync<UnauthorizedAccessException>(
() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id + 1000, card.Id));
() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id + 1000, otherPlayer.Id));
}
[Fact]
@@ -382,15 +421,15 @@ public class GameServiceTests
db.PlayerCards.Add(cardB);
await db.SaveChangesAsync();
// hostPlayerA gehört zu gameA, versucht aber eine Karte aus gameB zu challengen
// hostPlayerA gehört zu gameA, versucht aber einen Spieler aus gameB zu challengen
await Assert.ThrowsAsync<UnauthorizedAccessException>(
() => _sut.CreateChallengeAsync(gameB.Id, hostPlayerA.Id, cardB.Id));
() => _sut.CreateChallengeAsync(gameB.Id, hostPlayerA.Id, otherPlayerB.Id));
}
// ---------- ResolveChallengeAsync ----------
[Fact]
public async Task ResolveChallengeAsync_Approved_TransfersCardToChallenger()
public async Task ResolveChallengeAsync_Approved_DiscardsCardAndDrawsTwoNewCards()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
@@ -400,8 +439,8 @@ public class GameServiceTests
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
var phrases = TestDbHelper.SeedPhrases(db, 5);
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrases[0].Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
db.PlayerCards.Add(card);
var challenge = new SlipChallenge
{
@@ -418,13 +457,19 @@ public class GameServiceTests
Assert.Equal(ChallengeStatus.Approved, result.Status);
Assert.NotNull(result.ResolvedAt);
// Berechtigte Beschuldigung: Karte geht an den Beschuldiger
using var verify = _factory.CreateDbContext();
Assert.Equal(hostPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
// Vorgehaltene Karte zählt nicht und wird abgelegt (IsUsed = true)
Assert.True(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
// Beschuldigter erhält 2 neue Karten (insgesamt 3 Karten für otherPlayer)
Assert.Equal(3, verify.PlayerCards.Count(c => c.PlayerId == otherPlayer.Id));
// 2 davon aktiv
Assert.Equal(2, verify.PlayerCards.Count(c => c.PlayerId == otherPlayer.Id && !c.IsUsed));
// Challenger erhält +1 Score
Assert.Equal(1, verify.Players.Single(p => p.Id == hostPlayer.Id).Score);
}
[Fact]
public async Task ResolveChallengeAsync_Rejected_KeepsCardWithTargetPlayer()
public async Task ResolveChallengeAsync_Rejected_WithdrawsChallengeWithoutPenalty()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
@@ -434,8 +479,8 @@ public class GameServiceTests
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
var phrases = TestDbHelper.SeedPhrases(db, 3);
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrases[0].Id, GameRoundId = round.Id, IsUsed = false, SlippedAt = DateTime.UtcNow };
db.PlayerCards.Add(card);
var challenge = new SlipChallenge
{
@@ -452,9 +497,11 @@ public class GameServiceTests
Assert.Equal(ChallengeStatus.Rejected, result.Status);
Assert.NotNull(result.ResolvedAt);
// Falsche Beschuldigung: Karte bleibt beim Beschuldigten
using var verify = _factory.CreateDbContext();
Assert.Equal(otherPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
// Keine Karten abgelegt oder neu gezogen
Assert.Single(verify.PlayerCards.Where(c => c.PlayerId == otherPlayer.Id));
Assert.False(verify.PlayerCards.Single(c => c.Id == card.Id).IsUsed);
Assert.Equal(0, verify.Players.Single(p => p.Id == hostPlayer.Id).Score);
}
[Fact]
@@ -463,6 +510,33 @@ public class GameServiceTests
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.ResolveChallengeAsync(999, true));
}
// ---------- Win Condition (Point 3) ----------
[Fact]
public async Task CompleteSlipAsync_PlayerWins_WhenNoCardsRemain()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host, GameStatus.InProgress);
var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = hostPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, SlippedAt = DateTime.UtcNow.AddSeconds(-31) };
db.PlayerCards.Add(card);
await db.SaveChangesAsync();
var completed = await _sut.CompleteSlipAsync(game.Id, card.Id);
Assert.True(completed);
using var verify = _factory.CreateDbContext();
var verifyGame = verify.Games.Single(g => g.Id == game.Id);
Assert.Equal(GameStatus.Completed, verifyGame.Status);
Assert.Equal(hostPlayer.Id, verifyGame.WinnerPlayerId);
}
// ---------- GetGameStateAsync ----------
[Fact]

View File

@@ -33,6 +33,12 @@ public class SlipItInDbContext : DbContext
.WithMany()
.HasForeignKey(g => g.HostId)
.OnDelete(DeleteBehavior.Restrict);
modelBuilder.Entity<Game>()
.HasOne(g => g.WinnerPlayer)
.WithMany()
.HasForeignKey(g => g.WinnerPlayerId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
// Player
modelBuilder.Entity<Player>()
@@ -92,6 +98,7 @@ public class SlipItInDbContext : DbContext
.HasOne(sc => sc.TargetCard)
.WithMany()
.HasForeignKey(sc => sc.TargetCardId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
}
}

View File

@@ -0,0 +1,14 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
namespace SlipItIn.Server.Data;
public class SlipItInDbContextFactory : IDesignTimeDbContextFactory<SlipItInDbContext>
{
public SlipItInDbContext CreateDbContext(string[] args)
{
var optionsBuilder = new DbContextOptionsBuilder<SlipItInDbContext>();
optionsBuilder.UseNpgsql("Host=localhost;Database=slipitindb;Username=postgres;Password=postgres");
return new SlipItInDbContext(optionsBuilder.Options);
}
}

View File

@@ -242,6 +242,35 @@ public class GameHub : Hub
Success = result
});
await Clients.Caller.SendAsync("PlayerHandUpdated", hand);
// Nach 30 Sekunden Vorhaltezeit automatisch vollenden (falls keine Beschuldigung dazwischen kam)
_ = Task.Run(async () =>
{
try
{
// Kleiner Puffer, da Task.Delay minimal früher zurückkehren kann als die 30s-Prüfung
await Task.Delay(TimeSpan.FromSeconds(30.5));
var completed = await _gameService.CompleteSlipAsync(gameId, cardId);
if (completed)
{
var updatedHand = await _gameService.GetPlayerHandAsync(playerId);
var updatedGameState = await _gameService.GetGameStateAsync(gameId);
using var db = _contextFactory.CreateDbContext();
var targetP = await db.Players.FindAsync(playerId);
if (targetP?.ConnectionId != null)
{
await Clients.Client(targetP.ConnectionId).SendAsync("PlayerHandUpdated", updatedHand);
}
await Clients.Group(game.LobbyCode).SendAsync("GameStateUpdated", updatedGameState);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Error completing slip for card {CardId}", cardId);
}
});
}
catch (UnauthorizedAccessException ex)
{
@@ -254,8 +283,59 @@ public class GameHub : Hub
}
}
public async Task ChallengePlayer(int gameId, int challengingPlayerId, int targetPlayerId)
{
try
{
var userId = GetAuthenticatedUserId();
await ValidatePlayerAccessAsync(challengingPlayerId, userId);
var challenge = await _gameService.CreateChallengeAsync(gameId, challengingPlayerId, targetPlayerId);
var game = await _gameService.GetGameAsync(gameId);
using var context = _contextFactory.CreateDbContext();
var challengingPlayer = await context.Players
.Include(p => p.User)
.FirstOrDefaultAsync(p => p.Id == challengingPlayerId);
var targetPlayer = await context.Players
.Include(p => p.User)
.FirstOrDefaultAsync(p => p.Id == targetPlayerId);
var challengeDto = new SlipChallengeDto
{
ChallengeId = challenge.Id,
ChallengingPlayerId = challengingPlayerId,
ChallengingPlayerName = challengingPlayer?.User.Username ?? string.Empty,
TargetPlayerId = challenge.TargetPlayerId,
TargetPlayerName = targetPlayer?.User.Username ?? string.Empty,
TargetCardId = challenge.TargetCardId,
Status = challenge.Status.ToString(),
CreatedAt = challenge.CreatedAt
};
await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
// Sende direkte Notification an den beschuldigten Spieler
if (targetPlayer?.ConnectionId != null)
{
await Clients.Client(targetPlayer.ConnectionId).SendAsync("ChallengeReceived", challengeDto);
}
}
catch (UnauthorizedAccessException ex)
{
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error challenging player");
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while challenging player." });
}
}
public async Task ChallengeSlip(int gameId, int challengingPlayerId, int targetCardId)
{
// Kompatibilitätsmethode
try
{
var userId = GetAuthenticatedUserId();
@@ -269,13 +349,18 @@ public class GameHub : Hub
.Include(p => p.User)
.FirstOrDefaultAsync(p => p.Id == challengingPlayerId);
var targetPlayer = await context.Players
.Include(p => p.User)
.FirstOrDefaultAsync(p => p.Id == challenge.TargetPlayerId);
var challengeDto = new SlipChallengeDto
{
ChallengeId = challenge.Id,
ChallengingPlayerId = challengingPlayerId,
ChallengingPlayerName = challengingPlayer?.User.Username ?? string.Empty,
TargetPlayerId = challenge.TargetPlayerId,
TargetCardId = targetCardId,
TargetPlayerName = targetPlayer?.User.Username ?? string.Empty,
TargetCardId = challenge.TargetCardId,
Status = challenge.Status.ToString(),
CreatedAt = challenge.CreatedAt
};
@@ -283,7 +368,6 @@ public class GameHub : Hub
await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
// Sende direkte Notification an den beschuldigten Spieler
var targetPlayer = await context.Players.FindAsync(challenge.TargetPlayerId);
if (targetPlayer?.ConnectionId != null)
{
await Clients.Client(targetPlayer.ConnectionId).SendAsync("ChallengeReceived", challengeDto);
@@ -300,15 +384,22 @@ public class GameHub : Hub
}
}
public async Task ResolveChallenge(int challengeId, bool approved)
public async Task ResolveChallenge(int challengeId, bool approved, int? discardCardId = null)
{
try
{
var userId = GetAuthenticatedUserId();
await ValidateChallengeTargetAccessAsync(challengeId, userId);
var result = await _gameService.ResolveChallengeAsync(challengeId, approved);
var game = await _gameService.GetGameAsync(result.GameRound.GameId);
var result = await _gameService.ResolveChallengeAsync(challengeId, approved, discardCardId);
int gameId = result.GameRound?.GameId ?? 0;
if (gameId == 0)
{
using var context = _contextFactory.CreateDbContext();
var round = await context.GameRounds.FindAsync(result.GameRoundId);
gameId = round?.GameId ?? 0;
}
var game = await _gameService.GetGameAsync(gameId);
await Clients.Group(game.LobbyCode).SendAsync("ChallengeResolved", new
{
@@ -319,16 +410,19 @@ public class GameHub : Hub
// Aktualisierte Handkarten an betroffene Spieler senden
var challengingHand = await _gameService.GetPlayerHandAsync(result.ChallengingPlayerId);
var targetHand = await _gameService.GetPlayerHandAsync(result.TargetPlayerId);
var gameState = await _gameService.GetGameStateAsync(gameId);
using var context = _contextFactory.CreateDbContext();
var challengingPlayer = await context.Players.FindAsync(result.ChallengingPlayerId);
var targetPlayer = await context.Players.FindAsync(result.TargetPlayerId);
using var db = _contextFactory.CreateDbContext();
var challengingPlayer = await db.Players.FindAsync(result.ChallengingPlayerId);
var targetPlayer = await db.Players.FindAsync(result.TargetPlayerId);
if (challengingPlayer?.ConnectionId != null)
await Clients.Client(challengingPlayer.ConnectionId).SendAsync("PlayerHandUpdated", challengingHand);
if (targetPlayer?.ConnectionId != null)
await Clients.Client(targetPlayer.ConnectionId).SendAsync("PlayerHandUpdated", targetHand);
await Clients.Group(game.LobbyCode).SendAsync("GameStateUpdated", gameState);
}
catch (UnauthorizedAccessException ex)
{
@@ -354,6 +448,17 @@ public class GameHub : Hub
var gameState = await _gameService.GetGameStateAsync(gameId);
await Clients.Caller.SendAsync("GameStateUpdated", gameState);
// Abgelaufene Slips wurden beim Laden des Zustands abgeschlossen; Hand des Anfragenden mitsenden
using var context = _contextFactory.CreateDbContext();
var playerId = await context.Players
.Where(p => p.GameId == gameId && p.UserId == userId)
.Select(p => p.Id)
.FirstOrDefaultAsync();
if (playerId > 0)
{
await Clients.Caller.SendAsync("PlayerHandUpdated", await _gameService.GetPlayerHandAsync(playerId));
}
}
catch (UnauthorizedAccessException ex)
{
@@ -389,43 +494,11 @@ public class GameHub : Hub
.Select(g => g.LobbyCode)
.FirstAsync();
await Groups.AddToGroupAsync(Context.ConnectionId, lobbyCode);
// Der Client bekommt nach einem Reconnect keinen vollständigen Zustand
// mehr aus der Queue gespielt — er muss RequestGameState aufrufen.
}
}
catch (UnauthorizedAccessException)
{
// Nicht authentifiziert — ConnectionId wird nicht gespeichert.
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to register connection for authenticated user");
}
await base.OnConnectedAsync();
}
public override async Task OnDisconnectedAsync(Exception? exception)
{
_logger.LogInformation("Client {ConnectionId} disconnected", Context.ConnectionId);
// ConnectionId zurücksetzen, damit keine Nachrichten an eine tote Verbindung gehen.
try
{
using var context = _contextFactory.CreateDbContext();
var players = await context.Players
.Where(p => p.ConnectionId == Context.ConnectionId)
.ToListAsync();
foreach (var player in players)
player.ConnectionId = null;
await context.SaveChangesAsync();
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to clear connection id on disconnect");
}
await base.OnDisconnectedAsync(exception);
}
}

View File

@@ -0,0 +1,446 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using SlipItIn.Server.Data;
#nullable disable
namespace SlipItIn.Server.Migrations
{
[DbContext(typeof(SlipItInDbContext))]
[Migration("20261004162039_UpdateGameRules")]
partial class UpdateGameRules
{
/// <inheritdoc />
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "10.0.12")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<DateTime>("CreatedAt")
.HasColumnType("timestamp with time zone");
b.Property<DateTime?>("EndedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("HostId")
.HasColumnType("integer");
b.Property<string>("LobbyCode")
.IsRequired()
.HasColumnType("text");
b.Property<int>("MaxPlayers")
.HasColumnType("integer");
b.Property<int>("RoundDurationSeconds")
.HasColumnType("integer");
b.Property<DateTime?>("StartedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("Status")
.HasColumnType("integer");
b.Property<int?>("WinnerPlayerId")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("HostId");
b.HasIndex("LobbyCode")
.IsUnique();
b.HasIndex("WinnerPlayerId");
b.ToTable("Games");
});
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<DateTime?>("EndedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("GameId")
.HasColumnType("integer");
b.Property<int>("RoundNumber")
.HasColumnType("integer");
b.Property<DateTime>("StartedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("Status")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("GameId");
b.ToTable("GameRounds");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<DateTime>("CreatedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("CreatorId")
.HasColumnType("integer");
b.Property<bool>("IsActive")
.HasColumnType("boolean");
b.Property<string>("Text")
.IsRequired()
.HasColumnType("text");
b.HasKey("Id");
b.HasIndex("CreatorId");
b.ToTable("Phrases");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<string>("ConnectionId")
.HasColumnType("text");
b.Property<int>("FailedSlips")
.HasColumnType("integer");
b.Property<int>("GameId")
.HasColumnType("integer");
b.Property<bool>("IsReady")
.HasColumnType("boolean");
b.Property<DateTime>("JoinedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("Score")
.HasColumnType("integer");
b.Property<int>("SuccessfulSlips")
.HasColumnType("integer");
b.Property<int>("UserId")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("UserId");
b.HasIndex("GameId", "UserId")
.IsUnique();
b.ToTable("Players");
});
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<DateTime>("AssignedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("GameRoundId")
.HasColumnType("integer");
b.Property<bool>("IsUsed")
.HasColumnType("boolean");
b.Property<int>("PhraseId")
.HasColumnType("integer");
b.Property<int>("PlayerId")
.HasColumnType("integer");
b.Property<DateTime?>("SlippedAt")
.HasColumnType("timestamp with time zone");
b.HasKey("Id");
b.HasIndex("GameRoundId");
b.HasIndex("PhraseId");
b.HasIndex("PlayerId");
b.ToTable("PlayerCards");
});
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<int>("ChallengingPlayerId")
.HasColumnType("integer");
b.Property<DateTime>("CreatedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("GameRoundId")
.HasColumnType("integer");
b.Property<DateTime?>("ResolvedAt")
.HasColumnType("timestamp with time zone");
b.Property<int>("Status")
.HasColumnType("integer");
b.Property<int?>("TargetCardId")
.HasColumnType("integer");
b.Property<int>("TargetPlayerId")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("ChallengingPlayerId");
b.HasIndex("GameRoundId");
b.HasIndex("TargetCardId");
b.HasIndex("TargetPlayerId");
b.ToTable("SlipChallenges");
});
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<DateTime>("CreatedAt")
.HasColumnType("timestamp with time zone");
b.Property<string>("Email")
.IsRequired()
.HasColumnType("text");
b.Property<bool>("IsActive")
.HasColumnType("boolean");
b.Property<string>("PasswordHash")
.IsRequired()
.HasColumnType("text");
b.Property<DateTime?>("UpdatedAt")
.HasColumnType("timestamp with time zone");
b.Property<string>("Username")
.IsRequired()
.HasColumnType("text");
b.HasKey("Id");
b.HasIndex("Email")
.IsUnique();
b.HasIndex("Username")
.IsUnique();
b.ToTable("Users");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
{
b.HasOne("SlipItIn.Shared.Models.User", "Host")
.WithMany()
.HasForeignKey("HostId")
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.Player", "WinnerPlayer")
.WithMany()
.HasForeignKey("WinnerPlayerId")
.OnDelete(DeleteBehavior.Restrict);
b.Navigation("Host");
b.Navigation("WinnerPlayer");
});
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
{
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
.WithMany("Rounds")
.HasForeignKey("GameId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Game");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
{
b.HasOne("SlipItIn.Shared.Models.User", "Creator")
.WithMany()
.HasForeignKey("CreatorId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Creator");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
{
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
.WithMany("Players")
.HasForeignKey("GameId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.User", "User")
.WithMany("Players")
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("Game");
b.Navigation("User");
});
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
{
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
.WithMany("ActiveCards")
.HasForeignKey("GameRoundId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.Phrase", "Phrase")
.WithMany("PlayerCards")
.HasForeignKey("PhraseId")
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.Player", "Player")
.WithMany("Cards")
.HasForeignKey("PlayerId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("GameRound");
b.Navigation("Phrase");
b.Navigation("Player");
});
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
{
b.HasOne("SlipItIn.Shared.Models.Player", "ChallengingPlayer")
.WithMany()
.HasForeignKey("ChallengingPlayerId")
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
.WithMany("Challenges")
.HasForeignKey("GameRoundId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
.WithMany()
.HasForeignKey("TargetCardId")
.OnDelete(DeleteBehavior.Restrict);
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
.WithMany()
.HasForeignKey("TargetPlayerId")
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
b.Navigation("ChallengingPlayer");
b.Navigation("GameRound");
b.Navigation("TargetCard");
b.Navigation("TargetPlayer");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
{
b.Navigation("Players");
b.Navigation("Rounds");
});
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
{
b.Navigation("ActiveCards");
b.Navigation("Challenges");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
{
b.Navigation("PlayerCards");
});
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
{
b.Navigation("Cards");
});
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
{
b.Navigation("Players");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -0,0 +1,78 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SlipItIn.Server.Migrations
{
/// <inheritdoc />
public partial class UpdateGameRules : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<int>(
name: "TargetCardId",
table: "SlipChallenges",
type: "integer",
nullable: true,
oldClrType: typeof(int),
oldType: "integer");
migrationBuilder.AddColumn<DateTime>(
name: "SlippedAt",
table: "PlayerCards",
type: "timestamp with time zone",
nullable: true);
migrationBuilder.AddColumn<int>(
name: "WinnerPlayerId",
table: "Games",
type: "integer",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_Games_WinnerPlayerId",
table: "Games",
column: "WinnerPlayerId");
migrationBuilder.AddForeignKey(
name: "FK_Games_Players_WinnerPlayerId",
table: "Games",
column: "WinnerPlayerId",
principalTable: "Players",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Games_Players_WinnerPlayerId",
table: "Games");
migrationBuilder.DropIndex(
name: "IX_Games_WinnerPlayerId",
table: "Games");
migrationBuilder.DropColumn(
name: "SlippedAt",
table: "PlayerCards");
migrationBuilder.DropColumn(
name: "WinnerPlayerId",
table: "Games");
migrationBuilder.AlterColumn<int>(
name: "TargetCardId",
table: "SlipChallenges",
type: "integer",
nullable: false,
defaultValue: 0,
oldClrType: typeof(int),
oldType: "integer",
oldNullable: true);
}
}
}

View File

@@ -17,7 +17,7 @@ namespace SlipItIn.Server.Migrations
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "10.0.10")
.HasAnnotation("ProductVersion", "10.0.12")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
@@ -55,6 +55,9 @@ namespace SlipItIn.Server.Migrations
b.Property<int>("Status")
.HasColumnType("integer");
b.Property<int?>("WinnerPlayerId")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("HostId");
@@ -62,6 +65,8 @@ namespace SlipItIn.Server.Migrations
b.HasIndex("LobbyCode")
.IsUnique();
b.HasIndex("WinnerPlayerId");
b.ToTable("Games");
});
@@ -188,6 +193,9 @@ namespace SlipItIn.Server.Migrations
b.Property<int>("PlayerId")
.HasColumnType("integer");
b.Property<DateTime?>("SlippedAt")
.HasColumnType("timestamp with time zone");
b.HasKey("Id");
b.HasIndex("GameRoundId");
@@ -222,7 +230,7 @@ namespace SlipItIn.Server.Migrations
b.Property<int>("Status")
.HasColumnType("integer");
b.Property<int>("TargetCardId")
b.Property<int?>("TargetCardId")
.HasColumnType("integer");
b.Property<int>("TargetPlayerId")
@@ -289,7 +297,14 @@ namespace SlipItIn.Server.Migrations
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
b.HasOne("SlipItIn.Shared.Models.Player", "WinnerPlayer")
.WithMany()
.HasForeignKey("WinnerPlayerId")
.OnDelete(DeleteBehavior.Restrict);
b.Navigation("Host");
b.Navigation("WinnerPlayer");
});
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
@@ -377,8 +392,7 @@ namespace SlipItIn.Server.Migrations
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
.WithMany()
.HasForeignKey("TargetCardId")
.OnDelete(DeleteBehavior.Restrict)
.IsRequired();
.OnDelete(DeleteBehavior.Restrict);
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
.WithMany()

View File

@@ -1,4 +1,4 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using SlipItIn.Server.Data;
using SlipItIn.Shared.DTOs;
using SlipItIn.Shared.Models;
@@ -30,18 +30,11 @@ public class GameService : IGameService
Status = GameStatus.Lobby
};
// Host wird automatisch als erster Spieler hinzugefügt
var hostPlayer = new Player { UserId = host.Id, ConnectionId = connectionId };
// Spieler direkt zur Liste des Spiels hinzufügen
game.Players.Add(hostPlayer);
// Es reicht, nur das Game hinzuzufügen — EF Core fügt den Player automatisch mit hinzu
context.Games.Add(game);
await context.SaveChangesAsync();
return game;
}
@@ -56,7 +49,6 @@ public class GameService : IGameService
var user = await context.Users.FirstOrDefaultAsync(u => u.Id == userId) ?? throw new InvalidOperationException("User not found");
// Prüfen ob User bereits im Spiel ist
if (game.Players.Any(p => p.UserId == userId))
throw new InvalidOperationException("User already in game");
@@ -165,13 +157,69 @@ public class GameService : IGameService
if (card.GameRound.Status != RoundStatus.Active) throw new InvalidOperationException("Round is not active");
if (card.IsUsed) throw new InvalidOperationException("Card has already been used");
card.IsUsed = true;
// Karte wird für 30 Sekunden vorgehalten
card.SlippedAt = DateTime.UtcNow;
await context.SaveChangesAsync();
return true;
}
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId)
public async Task<bool> CompleteSlipAsync(int gameId, int cardId, bool force = false)
{
using var context = _contextFactory.CreateDbContext();
var card = await context.PlayerCards
.Include(pc => pc.GameRound)
.ThenInclude(gr => gr.Game)
.Include(pc => pc.Player)
.FirstOrDefaultAsync(pc => pc.Id == cardId);
if (card == null || card.IsUsed || !card.SlippedAt.HasValue)
return false;
if (card.GameRound.GameId != gameId || card.GameRound.Status != RoundStatus.Active)
return false;
if (!force)
{
var elapsed = (DateTime.UtcNow - card.SlippedAt.Value).TotalSeconds;
if (elapsed < 30)
return false;
}
// Falls eine Beschuldigung gegen diesen Spieler aussteht, kann der Slip nicht abgeschlossen werden
var hasPendingChallenge = await context.SlipChallenges
.AnyAsync(c => c.GameRoundId == card.GameRoundId &&
c.TargetPlayerId == card.PlayerId &&
c.Status == ChallengeStatus.Pending);
if (hasPendingChallenge)
return false;
card.IsUsed = true;
card.SlippedAt = null;
card.Player.SuccessfulSlips += 1;
card.Player.Score += 1;
// Prüfung: Wenn der Spieler keine ungespielten Karten mehr hat, hat er gewonnen!
var remainingCards = await context.PlayerCards
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
if (remainingCards == 0)
{
var game = card.GameRound.Game;
game.Status = GameStatus.Completed;
game.EndedAt = DateTime.UtcNow;
game.WinnerPlayerId = card.PlayerId;
card.GameRound.Status = RoundStatus.Completed;
card.GameRound.EndedAt = DateTime.UtcNow;
}
await context.SaveChangesAsync();
return true;
}
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetPlayerId)
{
using var context = _contextFactory.CreateDbContext();
@@ -184,27 +232,32 @@ public class GameService : IGameService
if (!challengerBelongsToGame)
throw new UnauthorizedAccessException("Challenger does not belong to this game");
var targetCard = await context.PlayerCards
.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
var targetPlayer = await context.Players
.FirstOrDefaultAsync(p => p.Id == targetPlayerId && p.GameId == gameId)
?? throw new InvalidOperationException("Target player not found in this game");
if (targetCard.GameRoundId != currentRound.Id)
throw new InvalidOperationException("Card does not belong to the active round");
if (targetCard.PlayerId == challengingPlayerId)
throw new InvalidOperationException("Cannot challenge your own card");
if (!targetCard.IsUsed)
throw new InvalidOperationException("Card has not been played yet");
if (targetPlayerId == challengingPlayerId)
throw new InvalidOperationException("Cannot challenge yourself");
// Eventuell aktuell vorgehaltene Karte finden
var slippingCard = await context.PlayerCards
.Where(pc => pc.PlayerId == targetPlayerId && pc.GameRoundId == currentRound.Id && pc.SlippedAt.HasValue && !pc.IsUsed)
.OrderByDescending(pc => pc.SlippedAt)
.FirstOrDefaultAsync();
var pendingExists = await context.SlipChallenges
.AnyAsync(c => c.TargetCardId == targetCardId && c.Status == ChallengeStatus.Pending);
.AnyAsync(c => c.GameRoundId == currentRound.Id &&
c.TargetPlayerId == targetPlayerId &&
c.Status == ChallengeStatus.Pending);
if (pendingExists)
throw new InvalidOperationException("A challenge for this card is already pending");
throw new InvalidOperationException("A challenge for this player is already pending");
var challenge = new SlipChallenge
{
GameRoundId = currentRound.Id,
ChallengingPlayerId = challengingPlayerId,
TargetPlayerId = targetCard.PlayerId,
TargetCardId = targetCardId,
TargetPlayerId = targetPlayerId,
TargetCardId = slippingCard?.Id,
Status = ChallengeStatus.Pending
};
@@ -214,36 +267,88 @@ public class GameService : IGameService
return challenge;
}
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved)
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null)
{
using var context = _contextFactory.CreateDbContext();
var challenge = await context.SlipChallenges
.Include(sc => sc.GameRound)
.Include(sc => sc.TargetCard)
.ThenInclude(gr => gr.Game)
.Include(sc => sc.ChallengingPlayer)
.Include(sc => sc.TargetPlayer)
.ThenInclude(p => p.Cards)
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
if (challenge.Status != ChallengeStatus.Pending)
throw new InvalidOperationException("Challenge has already been resolved");
// approved = Beschuldigung stimmt (Phrase war ein unberechtigtes SlipIn des Beschuldigten)
// rejected = Beschuldigung stimmt nicht (Phrase wurde regelkonform gespielt)
if (approved)
{
// Berechtigte Beschuldigung: Beschuldigter muss die Phrase an den Beschuldiger abgeben
challenge.TargetCard.PlayerId = challenge.ChallengingPlayerId;
// Beschuldigung angenommen:
// 1. Beschuldiger erhält Punkt
challenge.ChallengingPlayer.Score += 1;
challenge.TargetPlayer.FailedSlips += 1;
// 2. Vorgehaltene Karte zählt nicht!
var slippingCards = challenge.TargetPlayer.Cards
.Where(c => c.GameRoundId == challenge.GameRoundId && c.SlippedAt.HasValue && !c.IsUsed)
.ToList();
// 3. Eine Karte ablegen
PlayerCard? cardToDiscard = null;
if (discardCardId.HasValue)
{
cardToDiscard = challenge.TargetPlayer.Cards
.FirstOrDefault(c => c.Id == discardCardId.Value && !c.IsUsed);
}
cardToDiscard ??= slippingCards.FirstOrDefault()
?? challenge.TargetPlayer.Cards.FirstOrDefault(c => c.GameRoundId == challenge.GameRoundId && !c.IsUsed);
if (cardToDiscard != null)
{
cardToDiscard.IsUsed = true;
cardToDiscard.SlippedAt = null;
}
// Andere vorgehaltene Slips zurücksetzen ("zählt nicht")
foreach (var slipping in slippingCards.Where(c => c.Id != cardToDiscard?.Id))
{
slipping.SlippedAt = null;
}
// 4. Zwei neue Karten ziehen
var heldPhraseIds = challenge.TargetPlayer.Cards.Select(c => c.PhraseId).ToHashSet();
var availablePhrases = await context.Phrases
.Where(p => p.IsActive && !heldPhraseIds.Contains(p.Id))
.ToListAsync();
if (availablePhrases.Count < 2)
{
availablePhrases = await context.Phrases.Where(p => p.IsActive).ToListAsync();
}
var newPhrases = availablePhrases
.OrderBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
.Take(2)
.ToList();
foreach (var phrase in newPhrases)
{
var newCard = new PlayerCard
{
PlayerId = challenge.TargetPlayerId,
PhraseId = phrase.Id,
GameRoundId = challenge.GameRoundId,
IsUsed = false
};
context.PlayerCards.Add(newCard);
}
}
else
{
// Falsche Beschuldigung: Phrase bleibt beim Beschuldigten
challenge.TargetPlayer.SuccessfulSlips += 1;
challenge.TargetPlayer.Score += 1;
challenge.ChallengingPlayer.FailedSlips += 1;
// Anfechten: "dann wird die Beschuldigung zurückgenommen."
// Status wird auf Rejected gesetzt, keine Strafen.
}
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
@@ -257,12 +362,16 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
await CompleteExpiredSlipsInternalAsync(context, gameId);
var game = await context.Games
.Include(g => g.Players)
.ThenInclude(p => p.User)
.Include(g => g.Players)
.ThenInclude(p => p.Cards)
.Include(g => g.Rounds)
.Include(g => g.WinnerPlayer)
.ThenInclude(wp => wp!.User)
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
var playerInfos = game.Players.Select(p => new PlayerInfoDto
@@ -271,7 +380,7 @@ public class GameService : IGameService
Username = p.User.Username,
Score = p.Score,
IsReady = p.IsReady,
CardCount = p.Cards.Count(c => !c.IsUsed) // Nur Anzahl, nicht die Karten selbst!
CardCount = p.Cards.Count(c => !c.IsUsed)
}).ToList();
var currentRound = game.Rounds
@@ -287,6 +396,12 @@ public class GameService : IGameService
roundTimeRemaining = Math.Max(0, roundDurationSeconds - elapsedSeconds);
}
string? winnerUsername = game.WinnerPlayer?.User?.Username;
if (winnerUsername == null && game.WinnerPlayerId.HasValue)
{
winnerUsername = game.Players.FirstOrDefault(p => p.Id == game.WinnerPlayerId.Value)?.User?.Username;
}
return new GameStateDto
{
GameId = game.Id,
@@ -295,7 +410,9 @@ public class GameService : IGameService
Players = playerInfos,
HostUserId = game.HostId,
CurrentRound = currentRound?.RoundNumber ?? 0,
RoundTimeRemaining = roundTimeRemaining
RoundTimeRemaining = roundTimeRemaining,
WinnerPlayerId = game.WinnerPlayerId,
WinnerUsername = winnerUsername
};
}
@@ -303,8 +420,12 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
// Nur Karten der aktuell aktiven Runde zurückgeben — sonst wächst die Hand
// über Runden hinweg unbegrenzt und enthält veraltete Karten.
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId);
if (player != null)
{
await CompleteExpiredSlipsInternalAsync(context, player.GameId);
}
var activeRoundIds = await context.GameRounds
.Where(gr => gr.Status == RoundStatus.Active &&
gr.Game.Players.Any(p => p.Id == playerId))
@@ -314,19 +435,32 @@ public class GameService : IGameService
var cards = await context.PlayerCards
.Include(pc => pc.Phrase)
.Where(pc => pc.PlayerId == playerId && activeRoundIds.Contains(pc.GameRoundId))
.Select(pc => new PlayerCardDto
.ToListAsync();
var cardDtos = cards.Select(pc =>
{
int remainingHold = 0;
if (pc.SlippedAt.HasValue && !pc.IsUsed)
{
var elapsed = (int)(DateTime.UtcNow - pc.SlippedAt.Value).TotalSeconds;
remainingHold = Math.Max(0, 30 - elapsed);
}
return new PlayerCardDto
{
CardId = pc.Id,
PhraseId = pc.PhraseId,
Text = pc.Phrase.Text,
IsUsed = pc.IsUsed
})
.ToListAsync();
IsUsed = pc.IsUsed,
SlippedAt = pc.SlippedAt,
SlippedHoldSecondsRemaining = remainingHold
};
}).ToList();
return new PlayerHandDto
{
PlayerId = playerId,
Cards = cards
Cards = cardDtos
};
}
@@ -337,6 +471,65 @@ public class GameService : IGameService
?? throw new InvalidOperationException("Game not found");
}
private static async Task CompleteExpiredSlipsInternalAsync(SlipItInDbContext context, int gameId)
{
var expiredThreshold = DateTime.UtcNow.AddSeconds(-30);
var candidateCards = await context.PlayerCards
.Include(pc => pc.GameRound)
.ThenInclude(gr => gr.Game)
.Include(pc => pc.Player)
.Where(pc => pc.GameRound.GameId == gameId &&
pc.GameRound.Status == RoundStatus.Active &&
!pc.IsUsed &&
pc.SlippedAt.HasValue &&
pc.SlippedAt.Value <= expiredThreshold)
.ToListAsync();
if (candidateCards.Count == 0)
return;
var pendingChallengeTargetIds = await context.SlipChallenges
.Where(sc => sc.GameRound.GameId == gameId && sc.Status == ChallengeStatus.Pending)
.Select(sc => sc.TargetPlayerId)
.Distinct()
.ToListAsync();
bool stateChanged = false;
foreach (var card in candidateCards)
{
if (pendingChallengeTargetIds.Contains(card.PlayerId))
continue;
card.IsUsed = true;
card.SlippedAt = null;
card.Player.SuccessfulSlips += 1;
card.Player.Score += 1;
stateChanged = true;
var remainingCount = await context.PlayerCards
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
if (remainingCount == 0)
{
var game = card.GameRound.Game;
if (game.Status != GameStatus.Completed)
{
game.Status = GameStatus.Completed;
game.EndedAt = DateTime.UtcNow;
game.WinnerPlayerId = card.PlayerId;
card.GameRound.Status = RoundStatus.Completed;
card.GameRound.EndedAt = DateTime.UtcNow;
}
}
}
if (stateChanged)
{
await context.SaveChangesAsync();
}
}
private static string GenerateLobbyCode()
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";

View File

@@ -11,8 +11,9 @@ public interface IGameService
Task<Game> SetPlayerReadyAsync(int gameId, int playerId);
Task<List<PlayerCard>> DealCardsAsync(int gameId);
Task<bool> SubmitSlipAsync(int gameId, int playerId, int cardId);
Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId);
Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved);
Task<bool> CompleteSlipAsync(int gameId, int cardId, bool force = false);
Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetPlayerId);
Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null);
Task<GameStateDto> GetGameStateAsync(int gameId);
Task<PlayerHandDto> GetPlayerHandAsync(int playerId);
Task<Game> GetGameAsync(int gameId);

View File

@@ -10,6 +10,8 @@ public class GameStateDto
public int HostUserId { get; set; }
public int CurrentRound { get; set; }
public int RoundTimeRemaining { get; set; }
public int? WinnerPlayerId { get; set; }
public string? WinnerUsername { get; set; }
}
public class PlayerInfoDto
@@ -29,12 +31,55 @@ public class PlayerHandDto
public List<PlayerCardDto> Cards { get; set; } = [];
}
public class PlayerCardDto
public class PlayerCardDto : System.ComponentModel.INotifyPropertyChanged
{
private bool _isUsed;
private DateTime? _slippedAt;
private int _slippedHoldSecondsRemaining;
public event System.ComponentModel.PropertyChangedEventHandler? PropertyChanged;
public int CardId { get; set; }
public int PhraseId { get; set; }
public string Text { get; set; } = string.Empty;
public bool IsUsed { get; set; }
public bool IsUsed
{
get => _isUsed;
set { _isUsed = value; NotifyStateChanged(); }
}
public DateTime? SlippedAt
{
get => _slippedAt;
set { _slippedAt = value; NotifyStateChanged(); }
}
public int SlippedHoldSecondsRemaining
{
get => _slippedHoldSecondsRemaining;
set
{
_slippedHoldSecondsRemaining = value;
Raise(nameof(SlippedHoldSecondsRemaining));
Raise(nameof(SlipButtonText));
}
}
public bool IsPendingSlip => SlippedAt.HasValue && !IsUsed;
public bool CanSlip => !IsPendingSlip && !IsUsed;
public string SlipButtonText => IsPendingSlip ? $"Vorgehalten ({SlippedHoldSecondsRemaining}s)" : "Slip";
private void NotifyStateChanged()
{
Raise(nameof(IsUsed));
Raise(nameof(SlippedAt));
Raise(nameof(IsPendingSlip));
Raise(nameof(CanSlip));
Raise(nameof(SlipButtonText));
}
private void Raise(string name) => PropertyChanged?.Invoke(this, new(name));
}
public class SlipChallengeDto
@@ -43,7 +88,8 @@ public class SlipChallengeDto
public int ChallengingPlayerId { get; set; }
public string ChallengingPlayerName { get; set; } = string.Empty;
public int TargetPlayerId { get; set; }
public int TargetCardId { get; set; }
public string TargetPlayerName { get; set; } = string.Empty;
public int? TargetCardId { get; set; }
public string Status { get; set; } = string.Empty;
public DateTime CreatedAt { get; set; }
}

View File

@@ -19,9 +19,11 @@ public class Game
public DateTime? EndedAt { get; set; }
public int MaxPlayers { get; set; } = 8;
public int RoundDurationSeconds { get; set; } = 45;
public int? WinnerPlayerId { get; set; }
// Navigation
public User Host { get; set; } = null!;
public Player? WinnerPlayer { get; set; }
public ICollection<Player> Players { get; set; } = [];
public ICollection<GameRound> Rounds { get; set; } = [];
}

View File

@@ -7,6 +7,7 @@ public class PlayerCard
public int PhraseId { get; set; }
public int GameRoundId { get; set; }
public bool IsUsed { get; set; } = false;
public DateTime? SlippedAt { get; set; }
public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
// Navigation

View File

@@ -3,8 +3,8 @@ namespace SlipItIn.Shared.Models;
public enum ChallengeStatus
{
Pending, // Beschuldigung eingegangen, wartet auf Bestätigung/Ablehnung
Approved, // Beschuldigung war berechtigt → Phrase bleibt beim Beschuldiger
Rejected // Beschuldigung falsch → Beschuldiger erhält die Phrase
Approved, // Beschuldigung war berechtigt -> Beschuldigter muss Karte ablegen und 2 neue ziehen
Rejected // Beschuldigung angefochten -> Beschuldigung zurückgenommen
}
public class SlipChallenge
@@ -13,7 +13,7 @@ public class SlipChallenge
public int GameRoundId { get; set; }
public int ChallengingPlayerId { get; set; } // Wer beschuldigt
public int TargetPlayerId { get; set; } // Wer beschuldigt wird
public int TargetCardId { get; set; } // Welche Phrase wird als falsch behauptet
public int? TargetCardId { get; set; } // Optional: Angefochtene Karte falls bekannt/zugeordnet
public ChallengeStatus Status { get; set; } = ChallengeStatus.Pending;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
public DateTime? ResolvedAt { get; set; }
@@ -22,5 +22,5 @@ public class SlipChallenge
public GameRound GameRound { get; set; } = null!;
public Player ChallengingPlayer { get; set; } = null!; // Der Beschuldiger
public Player TargetPlayer { get; set; } = null!; // Der Beschuldigte
public PlayerCard TargetCard { get; set; } = null!; // Die angefochtene Phrase
public PlayerCard? TargetCard { get; set; } // Die angefochtene Phrase (optional)
}

View File

@@ -23,8 +23,9 @@ public interface ISignalRService
Task PlayerReadyAsync(int gameId, int playerId);
Task StartGameAsync(int gameId);
Task SubmitSlipAsync(int gameId, int playerId, int cardId);
Task ChallengePlayerAsync(int gameId, int challengingPlayerId, int targetPlayerId);
Task ChallengeSlipAsync(int gameId, int challengingPlayerId, int targetCardId);
Task ResolveChallengeAsync(int challengeId, bool approved);
Task ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null);
Task RequestGameStateAsync(int gameId);
Task SendQueuedActionAsync(QueuedGameAction action);

View File

@@ -120,11 +120,14 @@ public class SignalRService : ISignalRService, IAsyncDisposable
public Task SubmitSlipAsync(int gameId, int playerId, int cardId)
=> InvokeAsync("SubmitSlip", gameId, playerId, cardId);
public Task ChallengePlayerAsync(int gameId, int challengingPlayerId, int targetPlayerId)
=> InvokeAsync("ChallengePlayer", gameId, challengingPlayerId, targetPlayerId);
public Task ChallengeSlipAsync(int gameId, int challengingPlayerId, int targetCardId)
=> InvokeAsync("ChallengeSlip", gameId, challengingPlayerId, targetCardId);
public Task ResolveChallengeAsync(int challengeId, bool approved)
=> InvokeAsync("ResolveChallenge", challengeId, approved);
public Task ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null)
=> InvokeAsync("ResolveChallenge", challengeId, approved, discardCardId);
public Task RequestGameStateAsync(int gameId) => InvokeAsync("RequestGameState", gameId);
@@ -249,9 +252,7 @@ public class SignalRService : ISignalRService, IAsyncDisposable
return element.ValueKind switch
{
JsonValueKind.String => element.GetString(),
JsonValueKind.Number when element.TryGetInt32(out var i) => i,
JsonValueKind.Number when element.TryGetInt64(out var l) => l,
JsonValueKind.Number when element.TryGetDouble(out var d) => d,
JsonValueKind.Number => element.TryGetInt32(out var i) ? i : element.GetDouble(),
JsonValueKind.True => true,
JsonValueKind.False => false,
JsonValueKind.Null => null,
@@ -262,6 +263,20 @@ public class SignalRService : ISignalRService, IAsyncDisposable
public async ValueTask DisposeAsync()
{
if (_hubConnection is not null)
{
try
{
await _hubConnection.DisposeAsync();
}
catch
{
// Best effort
}
_hubConnection = null;
}
_connectLock.Dispose();
GC.SuppressFinalize(this);
}
}

View File

@@ -26,16 +26,16 @@ public partial class GameBoardViewModel : BaseViewModel,
private partial int GameId { get; set; }
[ObservableProperty]
private partial int CurrentRound { get; set; }
public partial int CurrentRound { get; set; }
[ObservableProperty]
private partial int RoundTimeRemaining { get; set; }
public partial int RoundTimeRemaining { get; set; }
[ObservableProperty]
private partial bool IsConnected { get; set; }
public partial bool IsConnected { get; set; }
[ObservableProperty]
private partial bool IsSyncing { get; set; }
public partial bool IsSyncing { get; set; }
[ObservableProperty]
public partial bool IsChallengeVisible { get; set; }
@@ -49,6 +49,18 @@ public partial class GameBoardViewModel : BaseViewModel,
[ObservableProperty]
public partial int PendingSyncActions { get; set; }
[ObservableProperty]
public partial bool IsGameOver { get; set; }
[ObservableProperty]
public partial string GameOverMessage { get; set; } = string.Empty;
[ObservableProperty]
public partial PlayerInfoDto? SelectedOtherPlayer { get; set; }
[ObservableProperty]
public partial PlayerCardDto? SelectedCardToDiscard { get; set; }
public ObservableCollection<PlayerCardDto> MyCards { get; } = [];
public ObservableCollection<PlayerInfoDto> OtherPlayers { get; } = [];
@@ -71,9 +83,8 @@ public partial class GameBoardViewModel : BaseViewModel,
private void OnRoundTimerTick(object? sender, EventArgs e)
{
if (RoundTimeRemaining <= 0)
return;
if (RoundTimeRemaining > 0)
{
var elapsed = (int)(DateTime.UtcNow - _lastStateUtc).TotalSeconds;
if (elapsed > 0)
{
@@ -82,6 +93,37 @@ public partial class GameBoardViewModel : BaseViewModel,
}
}
// 30-Sekunden Countdown für vorgehaltene Slips aktualisieren
foreach (var card in MyCards)
{
if (card.SlippedAt.HasValue && !card.IsUsed)
{
var elapsedSlip = (int)(DateTime.UtcNow - card.SlippedAt.Value).TotalSeconds;
var remaining = Math.Max(0, 30 - elapsedSlip);
if (card.SlippedHoldSecondsRemaining != remaining)
{
card.SlippedHoldSecondsRemaining = remaining;
// Zeit abgelaufen: Server-Zustand und Hand neu laden, damit die Karte abgelegt erscheint
if (remaining == 0 && _signalR.IsConnected && GameId > 0)
_ = RefreshAfterHoldAsync();
}
}
}
}
private async Task RefreshAfterHoldAsync()
{
try
{
await Task.Delay(1000);
await _signalR.RequestGameStateAsync(GameId);
}
catch
{
// Nächster Timer-Tick/Refresh versucht es erneut
}
}
[RelayCommand]
private Task RefreshStateAsync()
{
@@ -94,7 +136,7 @@ public partial class GameBoardViewModel : BaseViewModel,
[RelayCommand]
private async Task SubmitSlipAsync(PlayerCardDto? card)
{
if (card is null)
if (card is null || IsGameOver || card.IsPendingSlip)
return;
await RunSafeAsync(async () =>
@@ -103,6 +145,10 @@ public partial class GameBoardViewModel : BaseViewModel,
if (playerId <= 0 || GameId <= 0)
throw new InvalidOperationException("Spielzustand nicht verfügbar.");
// Lokales Feedback sofort setzen: 30s Vorhaltezeit
card.SlippedAt = DateTime.UtcNow;
card.SlippedHoldSecondsRemaining = 30;
if (_signalR.IsConnected)
{
await _signalR.SubmitSlipAsync(GameId, playerId, card.CardId);
@@ -116,9 +162,9 @@ public partial class GameBoardViewModel : BaseViewModel,
}
[RelayCommand]
private async Task ChallengeCardAsync(PlayerCardDto? card)
private async Task ChallengePlayerAsync(PlayerInfoDto? targetPlayer)
{
if (card is null)
if (targetPlayer is null || IsGameOver)
return;
await RunSafeAsync(async () =>
@@ -129,16 +175,24 @@ public partial class GameBoardViewModel : BaseViewModel,
if (_signalR.IsConnected)
{
await _signalR.ChallengeSlipAsync(GameId, playerId, card.CardId);
await _signalR.ChallengePlayerAsync(GameId, playerId, targetPlayer.PlayerId);
}
else
{
await _gameStateService.EnqueueActionAsync("ChallengeSlip", GameId, playerId, card.CardId);
await _gameStateService.EnqueueActionAsync("ChallengePlayer", GameId, playerId, targetPlayer.PlayerId);
StatusMessage = "Offline: Aktion wurde zwischengespeichert.";
}
StatusMessage = $"Beschuldigung gegen {targetPlayer.Username} eingereicht!";
});
}
[RelayCommand]
private Task ChallengeSelectedPlayerAsync()
{
return ChallengePlayerAsync(SelectedOtherPlayer);
}
[RelayCommand]
private async Task ApproveChallengeAsync()
{
@@ -146,18 +200,21 @@ public partial class GameBoardViewModel : BaseViewModel,
return;
var challengeId = PendingChallenge.ChallengeId;
var discardId = SelectedCardToDiscard?.CardId;
PendingChallenge = null;
IsChallengeVisible = false;
SelectedCardToDiscard = null;
await RunSafeAsync(async () =>
{
if (_signalR.IsConnected)
{
await _signalR.ResolveChallengeAsync(challengeId, true);
await _signalR.ResolveChallengeAsync(challengeId, true, discardId);
}
else
{
await _gameStateService.EnqueueActionAsync("ResolveChallenge", challengeId, true);
await _gameStateService.EnqueueActionAsync("ResolveChallenge", challengeId, true, discardId);
StatusMessage = "Offline: Antwort wurde zwischengespeichert.";
}
});
@@ -172,6 +229,7 @@ public partial class GameBoardViewModel : BaseViewModel,
var challengeId = PendingChallenge.ChallengeId;
PendingChallenge = null;
IsChallengeVisible = false;
SelectedCardToDiscard = null;
await RunSafeAsync(async () =>
{
@@ -196,6 +254,19 @@ public partial class GameBoardViewModel : BaseViewModel,
RoundTimeRemaining = message.Value.RoundTimeRemaining;
_lastStateUtc = DateTime.UtcNow;
if (string.Equals(message.Value.Status, "Completed", StringComparison.OrdinalIgnoreCase))
{
IsGameOver = true;
GameOverMessage = !string.IsNullOrEmpty(message.Value.WinnerUsername)
? $"🎉 {message.Value.WinnerUsername} hat alle Phrasen abgelegt und gewonnen! 🎉"
: "🎉 Das Spiel ist beendet! 🎉";
}
else
{
IsGameOver = false;
GameOverMessage = string.Empty;
}
var me = _authSession.CurrentUser?.Username;
var others = message.Value.Players
.Where(p => !string.Equals(p.Username, me, StringComparison.OrdinalIgnoreCase))
@@ -204,7 +275,18 @@ public partial class GameBoardViewModel : BaseViewModel,
OtherPlayers.Clear();
foreach (var player in others)
OtherPlayers.Add(player);
if (SelectedOtherPlayer != null && !otherPlayersExist(SelectedOtherPlayer.PlayerId))
{
SelectedOtherPlayer = OtherPlayers.FirstOrDefault();
}
else if (SelectedOtherPlayer == null && OtherPlayers.Count > 0)
{
SelectedOtherPlayer = OtherPlayers.FirstOrDefault();
}
});
bool otherPlayersExist(int id) => message.Value.Players.Any(p => p.PlayerId == id);
}
public void Receive(PlayerHandChangedMessage message)
@@ -213,7 +295,14 @@ public partial class GameBoardViewModel : BaseViewModel,
{
MyCards.Clear();
foreach (var card in message.Value.Cards.Where(card => !card.IsUsed))
{
MyCards.Add(card);
}
if (SelectedCardToDiscard == null && MyCards.Count > 0)
{
SelectedCardToDiscard = MyCards.FirstOrDefault(c => c.IsPendingSlip) ?? MyCards.FirstOrDefault();
}
});
}
@@ -222,6 +311,7 @@ public partial class GameBoardViewModel : BaseViewModel,
MainThread.BeginInvokeOnMainThread(() =>
{
PendingChallenge = message.Value;
SelectedCardToDiscard = MyCards.FirstOrDefault(c => c.IsPendingSlip) ?? MyCards.FirstOrDefault();
IsChallengeVisible = true;
});
}
@@ -233,12 +323,12 @@ public partial class GameBoardViewModel : BaseViewModel,
public void Receive(SyncStateChangedMessage message)
{
MainThread.BeginInvokeOnMainThread((Action)(() =>
MainThread.BeginInvokeOnMainThread(() =>
{
IsSyncing = message.Value.IsSyncing;
SyncStatusText = message.Value.StatusText;
PendingSyncActions = message.Value.PendingActions;
}));
});
}
public void Receive(ConnectionStateChangedMessage message)

View File

@@ -6,14 +6,32 @@
x:DataType="vm:GameBoardViewModel"
IsVisible="{Binding IsChallengeVisible}">
<Grid BackgroundColor="#88000000" Padding="24">
<Border VerticalOptions="Center" HorizontalOptions="Center" Stroke="LightGray" StrokeShape="RoundRectangle 12" BackgroundColor="White" Padding="16">
<VerticalStackLayout Spacing="10">
<Label Text="Du wurdest beschuldigt" FontAttributes="Bold" />
<Label Text="{Binding PendingChallenge.ChallengeId, StringFormat='ChallengeId: {0}'}" />
<HorizontalStackLayout>
<Button Text="Bestätigen" Command="{Binding ApproveChallengeCommand}" />
<Button Text="Ablehnen" Command="{Binding RejectChallengeCommand}" />
</HorizontalStackLayout>
<Border VerticalOptions="Center" HorizontalOptions="Center" Stroke="LightGray" StrokeShape="RoundRectangle 12" BackgroundColor="White" Padding="20" WidthRequest="340">
<VerticalStackLayout Spacing="12">
<Label Text="⚠️ Du wurdest beschuldigt!" FontSize="18" FontAttributes="Bold" TextColor="#D32F2F" HorizontalTextAlignment="Center" />
<Label Text="{Binding PendingChallenge.ChallengingPlayerName, StringFormat='{0} behauptet, du hast eine geheime Phrase platziert!'}"
HorizontalTextAlignment="Center" FontSize="14" />
<Label Text="Karte zum Ablegen wählen (falls du annimmst):" FontAttributes="Bold" FontSize="13" Margin="0,6,0,0" />
<Picker ItemsSource="{Binding MyCards}"
ItemDisplayBinding="{Binding Text}"
SelectedItem="{Binding SelectedCardToDiscard}"
Title="Karte auswählen" />
<VerticalStackLayout Spacing="8" Margin="0,10,0,0">
<Button Text="Beschuldigung annehmen"
Command="{Binding ApproveChallengeCommand}"
BackgroundColor="#388E3C"
TextColor="White" />
<Label Text="Du legst 1 Karte ab und ziehst 2 neue." FontSize="11" TextColor="Gray" HorizontalTextAlignment="Center" />
<Button Text="Beschuldigung anfechten"
Command="{Binding RejectChallengeCommand}"
BackgroundColor="#E53935"
TextColor="White"
Margin="0,8,0,0" />
<Label Text="Beschuldigung wird zurückgenommen." FontSize="11" TextColor="Gray" HorizontalTextAlignment="Center" />
</VerticalStackLayout>
</VerticalStackLayout>
</Border>
</Grid>

View File

@@ -2,33 +2,47 @@
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:views="clr-namespace:SlipItIn.Views"
xmlns:vm="clr-namespace:SlipItIn.ViewModels"
xmlns:dto="clr-namespace:SlipItIn.Shared.DTOs;assembly=SlipItIn.Shared"
x:Class="SlipItIn.Views.GameBoardPage"
x:DataType="vm:GameBoardViewModel"
Title="Game Board">
<Grid>
<ScrollView>
<VerticalStackLayout Padding="24" Spacing="12">
<Label Text="Spielbrett" FontSize="24" FontAttributes="Bold" />
<!-- Gewinner / Spielende Banner -->
<Border BackgroundColor="#E8F5E9" Stroke="#4CAF50" StrokeThickness="2" StrokeShape="RoundRectangle 12" Padding="16" IsVisible="{Binding IsGameOver}">
<VerticalStackLayout Spacing="6">
<Label Text="🏆 SPIEL VORBEI 🏆" FontSize="20" FontAttributes="Bold" TextColor="#2E7D32" HorizontalTextAlignment="Center" />
<Label Text="{Binding GameOverMessage}" TextColor="#2E7D32" FontAttributes="Bold" FontSize="16" HorizontalTextAlignment="Center" />
</VerticalStackLayout>
</Border>
<Label Text="{Binding CurrentRound, StringFormat='Runde: {0}'}" />
<Label Text="{Binding RoundTimeRemaining, StringFormat='Verbleibende Zeit: {0}s'}" />
<Label Text="{Binding IsConnected, StringFormat='Verbindung: {0}'}" TextColor="Gray" />
<Label Text="{Binding SyncStatusText}" TextColor="DodgerBlue" IsVisible="{Binding IsSyncing}" />
<Label Text="{Binding PendingSyncActions, StringFormat='Offline-Aktionen: {0}'}" TextColor="Gray" />
<Button Text="Status aktualisieren" Command="{Binding RefreshStateCommand}" />
<Label Text="Meine Phrasen" FontAttributes="Bold" />
<!-- Eigene Handkarten -->
<Label Text="Meine Phrasen" FontAttributes="Bold" FontSize="18" />
<CollectionView ItemsSource="{Binding MyCards}">
<CollectionView.EmptyView>
<Label Text="Keine ungespielten Phrasen mehr." />
<Label Text="Keine ungespielten Phrasen mehr." FontAttributes="Italic" />
</CollectionView.EmptyView>
<CollectionView.ItemTemplate>
<DataTemplate>
<Border Margin="0,4" Padding="10" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 10" BackgroundColor="White">
<VerticalStackLayout>
<Label Text="{Binding Text}" />
<HorizontalStackLayout>
<Button Text="Slip" Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.SubmitSlipCommand}" CommandParameter="{Binding .}" />
<Button Text="Beschuldigen" Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.ChallengeCardCommand}" CommandParameter="{Binding .}" />
<DataTemplate x:DataType="dto:PlayerCardDto">
<Border Margin="0,4" Padding="12" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 10" BackgroundColor="White">
<VerticalStackLayout Spacing="8">
<Label Text="{Binding Text}" FontSize="15" />
<Label Text="Wird für 30s vorgehalten." TextColor="#F57C00" FontAttributes="Italic" IsVisible="{Binding IsPendingSlip}" />
<HorizontalStackLayout Spacing="8">
<Button Text="{Binding SlipButtonText}" IsEnabled="{Binding CanSlip}"
Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.SubmitSlipCommand}"
CommandParameter="{Binding .}" />
</HorizontalStackLayout>
</VerticalStackLayout>
</Border>
@@ -36,11 +50,30 @@
</CollectionView.ItemTemplate>
</CollectionView>
<Label Text="Andere Spieler" FontAttributes="Bold" />
<!-- Andere Spieler & Beschuldigen-Sektion -->
<Label Text="Andere Spieler &amp; Beschuldigen" FontAttributes="Bold" FontSize="18" Margin="0,12,0,0" />
<!-- Liste aller anderen Spieler mit Schnell-Beschuldigen -->
<CollectionView ItemsSource="{Binding OtherPlayers}">
<CollectionView.EmptyView>
<Label Text="Keine anderen Spieler in der Lobby." FontAttributes="Italic" />
</CollectionView.EmptyView>
<CollectionView.ItemTemplate>
<DataTemplate>
<Label Text="{Binding Username}" />
<DataTemplate x:DataType="dto:PlayerInfoDto">
<Border Margin="0,4" Padding="10" Stroke="LightGray" StrokeThickness="1" StrokeShape="RoundRectangle 8" BackgroundColor="White">
<Grid ColumnDefinitions="*, Auto" VerticalOptions="Center">
<VerticalStackLayout Grid.Column="0">
<Label Text="{Binding Username}" FontAttributes="Bold" FontSize="15" />
<Label Text="{Binding CardCount, StringFormat='Verbleibende Karten: {0}'}" FontSize="12" TextColor="Gray" />
</VerticalStackLayout>
<Button Grid.Column="1"
Text="Beschuldigen"
Command="{Binding Source={RelativeSource AncestorType={x:Type ContentPage}}, Path=BindingContext.ChallengePlayerCommand}"
CommandParameter="{Binding .}"
BackgroundColor="#D32F2F"
TextColor="White" />
</Grid>
</Border>
</DataTemplate>
</CollectionView.ItemTemplate>
</CollectionView>