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Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
18 lines
536 B
C#
18 lines
536 B
C#
namespace SlipItIn.Shared.Models;
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public class PlayerCard
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{
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public int Id { get; set; }
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public int PlayerId { get; set; }
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public int PhraseId { get; set; }
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public int GameRoundId { get; set; }
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public bool IsUsed { get; set; } = false;
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public DateTime? SlippedAt { get; set; }
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public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
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// Navigation
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public Player Player { get; set; } = null!;
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public Phrase Phrase { get; set; } = null!;
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public GameRound GameRound { get; set; } = null!;
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}
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