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Move skills to .agent directory
build.yml #101
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ffb017568b
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tim
master
2026-10-04 20:16:00 +00:00
2m0s
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Use IHubContext for delayed slip completion
build.yml #100
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8bccf66e84
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tim
master
2026-10-04 20:13:31 +00:00
1m13s
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Move skills to .agent directory
build.yml #99
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579a7a83eb
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tim
master
2026-10-04 20:07:10 +00:00
2m6s
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Use IHubContext for delayed slip completion
build.yml #98
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8bccf66e84
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tim
master
2026-10-04 20:02:09 +00:00
3m36s
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Slip- und Beschuldigungslogik überarbeitet
build.yml #97
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010e844976
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tim
master
2026-10-04 17:16:45 +00:00
2m20s
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Merge branch 'master' of https://git.krampitz.win/tim/SlipItIn
build.yml #96
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f54b177441
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tim
master
2026-10-04 16:15:35 +00:00
2m10s
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Merge pull request 'Lobby: include HostUserId in GameStateDto and let client derive host status; update tests' (#7) from feature/host-userid-lobby-start into master
build.yml #95
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46ea7a15d7
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tim
master
2026-10-04 16:13:09 +00:00
38s
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Project: include Windows TFM by default unless SkipWindowsTargetFramework=true; fix AppHost ProjectReference path
build.yml #94
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d175ef8a6c
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tim
#7
2026-10-04 16:12:11 +00:00
2m2s
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CI: conditionally restore Windows TFM; build AppHost only on Windows runners to avoid missing Windows runtime packs on non-Windows CI/tooling
build.yml #93
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Commit
fd0d7f9971
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tim
#7
2026-10-04 16:10:09 +00:00
2m6s
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CI: avoid restoring Windows MAUI runtime packs in CI/tooling by skipping Windows TFM; make SkipWindowsTargetFramework property controllable
build.yml #92
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21cb57fd74
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tim
#7
2026-10-04 16:00:12 +00:00
35s
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CI: build MAUI target for Android in CI and restore without Windows runtime to avoid missing Mono runtime pack when running locally with act
build.yml #91
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c4915542fe
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tim
#7
2026-10-04 15:59:36 +00:00
2m29s
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CI: restore and build MAUI project with win-x64 runtime identifier to ensure runtime packs are restored
build.yml #90
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8b5dd6f45d
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tim
#7
2026-10-04 15:54:44 +00:00
38s
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Lobby: include HostUserId in GameStateDto and let client derive host status; update tests
build.yml #89
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2d0687a083
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tim
#7
2026-10-04 15:51:11 +00:00
1m1s
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NuGet-Updates & MacCatalyst-Bereinigung
build.yml #87
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Commit
fa999da741
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tim
master
2026-10-03 15:07:30 +00:00
44s
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Merge pull request 'Merge pull request 'Tech-Debt-Cleanup: Doku, Security-Hardening, Server-Validierung, Client-Stabilitaet' (#2) from feature/techdebt-cleanup into master' (#6) from openwiki/update into master
build.yml #86
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Commit
aed310186e
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tim
master
2026-10-03 13:13:50 +00:00
5m56s
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fix(game): aktualisiere Handkarten nach gespieltem Slip
build.yml #62
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Commit
732b03edb4
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tim
master
2026-09-11 23:22:15 +00:00
0s
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Merge pull request 'Tech-Debt-Cleanup: Doku, Security-Hardening, Server-Validierung, Client-Stabilitaet' (#2) from feature/techdebt-cleanup into master
openwiki-update.yml #50
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Commit
118660a207
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tim
master
2026-09-01 20:05:10 +00:00
14m18s
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Merge pull request 'Tech-Debt-Cleanup: Doku, Security-Hardening, Server-Validierung, Client-Stabilitaet' (#2) from feature/techdebt-cleanup into master
build.yml #49
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Commit
118660a207
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tim
master
2026-09-01 19:02:39 +00:00
2m11s
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P1: Challenger-Zugehörigkeit zum Spiel validieren; P2: MAUI-Workload im CI installieren
build.yml #48
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Commit
7953b8ddd0
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tim
#2
2026-09-01 18:59:54 +00:00
6m36s
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Fix CI build workflow, index casing, and test assertions
build.yml #38
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660fc4d311
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tim
#2
2026-08-23 12:50:02 +00:00
2m16s
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Merge branch 'feature/techdebt-cleanup' of https://git.krampitz.win/tim/SlipItIn into feature/techdebt-cleanup
build.yml #36
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Commit
5e22f0ab9b
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tim
#2
2026-08-23 12:02:24 +00:00
3m51s
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