Neuer AuthController mit Endpunkten für Registrierung, Login und Nutzerinfo (/register, /login, /me) implementiert. Auth-spezifische DTOs hinzugefügt. GameHub mit [Authorize] geschützt und Spielteilnahme validiert. GameService liefert jetzt Rundeninfos, aktuelle Rundennummer und verbleibende Rundendauer. Migrations-Ordner im Projekt angelegt.
282 lines
10 KiB
C#
282 lines
10 KiB
C#
using Microsoft.EntityFrameworkCore;
|
|
using SlipItIn.Server.Data;
|
|
using SlipItIn.Shared.DTOs;
|
|
using SlipItIn.Shared.Models;
|
|
|
|
namespace SlipItIn.Server.Services;
|
|
|
|
public class GameService : IGameService
|
|
{
|
|
private readonly IDbContextFactory<SlipItInDbContext> _contextFactory;
|
|
private readonly ILogger<GameService> _logger;
|
|
|
|
public GameService(IDbContextFactory<SlipItInDbContext> contextFactory, ILogger<GameService> logger)
|
|
{
|
|
_contextFactory = contextFactory;
|
|
_logger = logger;
|
|
}
|
|
|
|
public async Task<Game> CreateGameAsync(int hostUserId, string? connectionId = null)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var host = await context.Users.FirstOrDefaultAsync(u => u.Id == hostUserId) ?? throw new InvalidOperationException("Host not found");
|
|
var lobbyCode = GenerateLobbyCode();
|
|
var game = new Game
|
|
{
|
|
LobbyCode = lobbyCode,
|
|
HostId = host.Id,
|
|
Status = GameStatus.Lobby
|
|
};
|
|
|
|
context.Games.Add(game);
|
|
|
|
// Host wird automatisch als erster Spieler hinzugefügt
|
|
var hostPlayer = new Player { UserId = host.Id, GameId = game.Id, ConnectionId = connectionId };
|
|
context.Players.Add(hostPlayer);
|
|
|
|
await context.SaveChangesAsync();
|
|
|
|
return game;
|
|
}
|
|
|
|
public async Task<Game> JoinGameAsync(string lobbyCode, int userId, string? connectionId = null)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var game = await context.Games
|
|
.Include(g => g.Players)
|
|
.FirstOrDefaultAsync(g => g.LobbyCode == lobbyCode && g.Status == GameStatus.Lobby) ?? throw new InvalidOperationException("Game not found or already started");
|
|
if (game.Players.Count >= game.MaxPlayers) throw new InvalidOperationException("Game is full");
|
|
|
|
var user = await context.Users.FirstOrDefaultAsync(u => u.Id == userId) ?? throw new InvalidOperationException("User not found");
|
|
|
|
// Prüfen ob User bereits im Spiel ist
|
|
if (game.Players.Any(p => p.UserId == userId))
|
|
throw new InvalidOperationException("User already in game");
|
|
|
|
var player = new Player { UserId = user.Id, GameId = game.Id, ConnectionId = connectionId };
|
|
context.Players.Add(player);
|
|
await context.SaveChangesAsync();
|
|
|
|
return game;
|
|
}
|
|
|
|
public async Task<Game> StartGameAsync(int gameId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
|
|
game.Status = GameStatus.InProgress;
|
|
game.StartedAt = DateTime.UtcNow;
|
|
|
|
var round = new GameRound { GameId = gameId, RoundNumber = 1 };
|
|
context.GameRounds.Add(round);
|
|
|
|
await context.SaveChangesAsync();
|
|
return game;
|
|
}
|
|
|
|
public async Task<Game> SetPlayerReadyAsync(int gameId, int playerId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId) ?? throw new InvalidOperationException("Player not found");
|
|
player.IsReady = true;
|
|
await context.SaveChangesAsync();
|
|
|
|
return await context.Games.FirstOrDefaultAsync(g => g.Id == gameId)
|
|
?? throw new InvalidOperationException("Game not found");
|
|
}
|
|
|
|
public async Task<List<PlayerCard>> DealCardsAsync(int gameId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var players = await context.Players.Where(p => p.GameId == gameId).ToListAsync();
|
|
var currentRound = await context.GameRounds
|
|
.Where(gr => gr.GameId == gameId && gr.Status == RoundStatus.Waiting)
|
|
.FirstOrDefaultAsync() ?? throw new InvalidOperationException("No active round found");
|
|
var allPhrases = await context.Phrases.Where(p => p.IsActive).ToListAsync();
|
|
if (allPhrases.Count < 5) throw new InvalidOperationException("Not enough phrases in database");
|
|
|
|
var dealtCards = new List<PlayerCard>();
|
|
|
|
foreach (var player in players)
|
|
{
|
|
var selectedPhrases = allPhrases.OrderBy(_ => Random.Shared.Next()).Take(5);
|
|
|
|
foreach (var phrase in selectedPhrases)
|
|
{
|
|
var card = new PlayerCard
|
|
{
|
|
PlayerId = player.Id,
|
|
PhraseId = phrase.Id,
|
|
GameRoundId = currentRound.Id,
|
|
IsUsed = false
|
|
};
|
|
context.PlayerCards.Add(card);
|
|
dealtCards.Add(card);
|
|
}
|
|
}
|
|
|
|
currentRound.Status = RoundStatus.Active;
|
|
await context.SaveChangesAsync();
|
|
|
|
return dealtCards;
|
|
}
|
|
|
|
public async Task<bool> SubmitSlipAsync(int gameId, int playerId, int cardId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var card = await context.PlayerCards
|
|
.Include(pc => pc.Player)
|
|
.FirstOrDefaultAsync(pc => pc.Id == cardId) ?? throw new InvalidOperationException("Card not found");
|
|
if (card.PlayerId != playerId) throw new UnauthorizedAccessException("Card does not belong to player");
|
|
|
|
card.IsUsed = true;
|
|
await context.SaveChangesAsync();
|
|
|
|
return true;
|
|
}
|
|
|
|
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var targetCard = await context.PlayerCards.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
|
|
|
|
var currentRound = await context.GameRounds
|
|
.Where(gr => gr.GameId == gameId && gr.Status == RoundStatus.Active)
|
|
.FirstOrDefaultAsync() ?? throw new InvalidOperationException("No active round found");
|
|
|
|
if (currentRound == null) throw new InvalidOperationException("No active round found");
|
|
|
|
var challenge = new SlipChallenge
|
|
{
|
|
GameRoundId = currentRound.Id,
|
|
ChallengingPlayerId = challengingPlayerId,
|
|
TargetPlayerId = targetCard.PlayerId,
|
|
TargetCardId = targetCardId,
|
|
Status = ChallengeStatus.Pending
|
|
};
|
|
|
|
context.SlipChallenges.Add(challenge);
|
|
await context.SaveChangesAsync();
|
|
|
|
return challenge;
|
|
}
|
|
|
|
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var challenge = await context.SlipChallenges
|
|
.Include(sc => sc.GameRound)
|
|
.Include(sc => sc.TargetCard)
|
|
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
|
|
|
|
// approved = Beschuldigung stimmt (Phrase war falsch)
|
|
// rejected = Beschuldigung stimmt nicht (Phrase war richtig)
|
|
|
|
if (!approved)
|
|
{
|
|
// FALSCHE BESCHULDIGUNG: Beschuldiger erhält die Phrase des Beschuldigten
|
|
var targetCard = challenge.TargetCard;
|
|
targetCard.PlayerId = challenge.ChallengingPlayerId;
|
|
context.PlayerCards.Update(targetCard);
|
|
}
|
|
// Wenn approved: Phrase bleibt bei Beschuldigtem (= Phrase war tatsächlich ein SlipIn)
|
|
|
|
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
|
|
challenge.ResolvedAt = DateTime.UtcNow;
|
|
|
|
await context.SaveChangesAsync();
|
|
return challenge;
|
|
}
|
|
|
|
public async Task<GameStateDto> GetGameStateAsync(int gameId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var game = await context.Games
|
|
.Include(g => g.Players)
|
|
.ThenInclude(p => p.User)
|
|
.Include(g => g.Players)
|
|
.ThenInclude(p => p.Cards)
|
|
.Include(g => g.Rounds)
|
|
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
|
|
|
|
var playerInfos = game.Players.Select(p => new PlayerInfoDto
|
|
{
|
|
PlayerId = p.Id,
|
|
Username = p.User.Username,
|
|
Score = p.Score,
|
|
IsReady = p.IsReady,
|
|
CardCount = p.Cards.Count // Nur Anzahl, nicht die Karten selbst!
|
|
}).ToList();
|
|
|
|
var currentRound = game.Rounds
|
|
.OrderByDescending(r => r.RoundNumber)
|
|
.FirstOrDefault();
|
|
|
|
var roundDurationSeconds = Math.Clamp(game.RoundDurationSeconds, 30, 60);
|
|
var roundTimeRemaining = roundDurationSeconds;
|
|
|
|
if (currentRound?.Status == RoundStatus.Active)
|
|
{
|
|
var elapsedSeconds = (int)(DateTime.UtcNow - currentRound.StartedAt).TotalSeconds;
|
|
roundTimeRemaining = Math.Max(0, roundDurationSeconds - elapsedSeconds);
|
|
}
|
|
|
|
return new GameStateDto
|
|
{
|
|
GameId = game.Id,
|
|
LobbyCode = game.LobbyCode,
|
|
Status = game.Status.ToString(),
|
|
Players = playerInfos,
|
|
CurrentRound = currentRound?.RoundNumber ?? 0,
|
|
RoundTimeRemaining = roundTimeRemaining
|
|
};
|
|
}
|
|
|
|
public async Task<PlayerHandDto> GetPlayerHandAsync(int playerId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
|
|
var cards = await context.PlayerCards
|
|
.Include(pc => pc.Phrase)
|
|
.Where(pc => pc.PlayerId == playerId)
|
|
.Select(pc => new PlayerCardDto
|
|
{
|
|
CardId = pc.Id,
|
|
PhraseId = pc.PhraseId,
|
|
Text = pc.Phrase.Text,
|
|
IsUsed = pc.IsUsed
|
|
})
|
|
.ToListAsync();
|
|
|
|
return new PlayerHandDto
|
|
{
|
|
PlayerId = playerId,
|
|
Cards = cards
|
|
};
|
|
}
|
|
|
|
public async Task<Game> GetGameAsync(int gameId)
|
|
{
|
|
using var context = _contextFactory.CreateDbContext();
|
|
return await context.Games.FirstOrDefaultAsync(g => g.Id == gameId)
|
|
?? throw new InvalidOperationException("Game not found");
|
|
}
|
|
|
|
private string GenerateLobbyCode()
|
|
{
|
|
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
|
var code = new string([.. Enumerable.Range(0, 6).Select(_ => chars[Random.Shared.Next(chars.Length)])]);
|
|
|
|
return code;
|
|
}
|
|
}
|