--- type: Runbook title: Operations, Environment Setup & Testing Guidance description: Operational guide for launching SlipItIn with .NET Aspire, running EF Core PostgreSQL migrations, configuring JWT secrets, and executing tests. tags: [operations, runbook, spire, postgresql, migrations, testing] --- # Operations, Environment Setup & Testing Guidance This runbook provides actionable instructions for local development setup, starting services via .NET Aspire, executing Entity Framework Core migrations, configuring environment keys, and running tests. This guide [configures environment parameters for](/openwiki/architecture/overview.md) the backend architecture, [manages database migrations for entities in](/openwiki/domain/game-mechanics.md) the domain model, [verifies real-time event flows defined in](/openwiki/workflows/slip-and-challenge.md) the workflow guide, and [references source entrypoints cataloged in](/openwiki/source-map.md) the source map. --- ## 1. Local Development Environment Setup ### Prerequisites * **.NET 10 SDK** (Installed and verified via `dotnet --version`). * **Docker Desktop** or **Podman** (Required by .NET Aspire to run the PostgreSQL container). * **Workloads**: .NET Aspire workload and .NET MAUI workload (`dotnet workload install aspire maui`). ### Starting the Distributed Application with Aspire Run the Aspire orchestrator project: ```bash dotnet run --project SlipItIn.AppHost/SlipItIn.AppHost.csproj ``` **What happens during launch:** 1. Aspire launches a PostgreSQL container (`pgsql`/`postgresdb`). 2. Aspire builds and starts `SlipItIn.Server`. 3. `Program.cs` automatically executes EF Core migrations (`db.Database.Migrate()`), creating database tables if they do not exist. 4. Aspire Dashboard opens in your web browser, displaying live metrics, OpenTelemetry traces, and structured logs for all services. --- ## 2. Configuration & Secrets Management Configuration settings are loaded from `appsettings.json` and environment variables. ### Key Configuration Keys (`SlipItIn.Server`) | Key | Default Value | Description | |---|---|---| | `Jwt:Key` | `YourSuperSecretKeyThatIsAtLeast32CharactersLong!` | Secret signing key for JWT tokens (Must be >= 256 bits). | | `Jwt:Issuer` | `SlipItInServer` | Token issuer claim. | | `Jwt:Audience` | `SlipItInClient` | Token audience claim. | | `Jwt:ExpirationMinutes` | `1440` (24 hours) | JWT token lifespan. | | `ConnectionStrings:postgresdb` | Configured via Aspire | PostgreSQL connection string. | ### Production Configuration Security In production deployment, override `Jwt:Key` using environment variables or user secrets (`dotnet user-secrets`): ```bash dotnet user-secrets set "Jwt:Key" "YOUR_HIGH_ENTROPY_PRODUCTION_SECRET_KEY_HERE" --project SlipItIn.Server ``` --- ## 3. Entity Framework Core Migrations When altering models in `SlipItIn.Shared/Models/` or `SlipItInDbContext.cs`: ### Adding a New Migration Run the EF Core CLI from the repository root: ```bash dotnet ef migrations add --project SlipItIn.Server --startup-project SlipItIn.Server ``` ### Applying Migrations Manually While `Program.cs` applies migrations at startup (`db.Database.Migrate()`), migrations can also be manually applied via command line: ```bash dotnet ef database update --project SlipItIn.Server --startup-project SlipItIn.Server ``` --- ## 4. Testing Guidance & Verification Scenarios When developing or extending SlipItIn features, verify the core architecture through targeted test scenarios specified in `Agents/Architecture.md`: ### 1. JWT Authentication & Claims Tests * **Test Objective**: Verify `GameHub` rejects unauthenticated WebSocket connections or missing token query parameters. * **Verification**: Connect to `/hubs/game` without `?access_token=...` or with an expired token. Confirm SignalR connection is terminated with 401 Unauthorized. ### 2. Player Access Authorization Tests * **Test Objective**: Verify Player A cannot manipulate Player B's cards or state. * **Verification**: Authenticate as User A and attempt to call `GameHub.SubmitSlip(gameId, playerBId, cardId)`. Verify that `ValidatePlayerAccessAsync` throws `UnauthorizedAccessException` and returns an error response. ### 3. Concurrency & Race Condition Tests * **Test Objective**: Confirm `IDbContextFactory` handles simultaneous WebSocket calls without thread collision. * **Verification**: Simulate 5 parallel calls to `GameHub.ChallengeSlip()` or `SubmitSlip()` across multiple clients. Verify that all calls complete cleanly without `InvalidOperationException` from DbContext. ### 4. Data Privacy Isolation Verification * **Test Objective**: Confirm card text is never broadcast in public group messages. * **Verification**: Capture SignalR `PlayerJoined` and `GameStateUpdated` payloads. Inspect JSON content to confirm only `CardCount` is present and no phrase card `Text` is leaked. ### 5. False Accusation Penalty Verification * **Test Objective**: Verify penalty card transfer when a challenge is rejected. * **Verification**: Submit a challenge against a valid slip, then call `ResolveChallenge(challengeId, approved: false)`. Verify in the database that `PlayerCard.PlayerId` is reassigned to the challenger's `PlayerId`.