using Microsoft.AspNetCore.SignalR;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging.Abstractions;
using Moq;
using SlipItIn.Server.Data;
using SlipItIn.Server.Hubs;
using SlipItIn.Server.Services;
using SlipItIn.Shared.DTOs;
using SlipItIn.Shared.Models;
using System.Security.Claims;
namespace SlipItIn.Server.Tests;
///
/// Tests für den GameHub mit gemocktem IGameService und gemockten SignalR-Abhängigkeiten.
/// Echte DB (InMemory) wird nur für die Validierungs-Methoden des Hubs verwendet.
///
public class GameHubTests
{
private readonly IDbContextFactory _factory = TestDbHelper.CreateFactory();
private readonly Mock _gameService = new();
private readonly Mock _groups = new();
private readonly Mock _clients = new();
private readonly Mock _callerProxy = new();
private readonly Mock _groupProxy = new();
private readonly Mock _clientProxy = new();
private readonly Mock> _hubContext = new();
private readonly Mock _hubClients = new();
private readonly GameHub _hub;
private const string ConnectionId = "test-connection-id";
private int _userId = 1;
public GameHubTests()
{
_clients.Setup(c => c.Caller).Returns(_callerProxy.Object);
_clients.Setup(c => c.Group(It.IsAny())).Returns(_groupProxy.Object);
_clients.Setup(c => c.Client(It.IsAny())).Returns(_clientProxy.Object);
_hubClients.Setup(c => c.Group(It.IsAny())).Returns(_groupProxy.Object);
_hubClients.Setup(c => c.Client(It.IsAny())).Returns(_clientProxy.Object);
_hubContext.Setup(c => c.Clients).Returns(_hubClients.Object);
_hub = new GameHub(_gameService.Object, _factory, NullLogger.Instance, _hubContext.Object);
SetupContext();
}
private void SetupContext()
{
var identity = new ClaimsIdentity([new Claim(ClaimTypes.NameIdentifier, _userId.ToString())], "TestAuth");
var context = new Mock();
context.Setup(c => c.ConnectionId).Returns(ConnectionId);
context.Setup(c => c.User).Returns(new ClaimsPrincipal(identity));
_hub.Context = context.Object;
_hub.Clients = _clients.Object;
_hub.Groups = _groups.Object;
}
private void WithoutAuth()
{
var context = new Mock();
context.Setup(c => c.ConnectionId).Returns(ConnectionId);
context.Setup(c => c.User).Returns((ClaimsPrincipal?)null);
_hub.Context = context.Object;
}
private static string? ErrorMessageOf(Mock proxy)
{
// Die Aufrufe kommen als SendCoreAsync(string, object?[]) mit dem Payload in args[1] rein.
var invocation = proxy.Invocations.FirstOrDefault(i => i.Arguments.Count >= 2 && i.Arguments[0] is string m && m == "Error");
if (invocation == null) return null;
var payload = invocation.Arguments[1];
// Payload kann ein anonymes Objekt sein oder ein object?[] mit einem anonymen Objekt drin.
if (payload is object?[] arr && arr.Length > 0) payload = arr[0];
return payload?.GetType().GetProperty("Message")?.GetValue(payload) as string;
}
private Game SeedGameWithPlayers(params (User user, string? connId)[] players)
{
using var db = _factory.CreateDbContext();
var game = new Game { LobbyCode = "ABC123", HostId = players[0].user.Id, Status = GameStatus.Lobby };
db.Games.Add(game);
foreach (var (user, connId) in players)
{
db.Players.Add(new Player { UserId = user.Id, Game = game, ConnectionId = connId });
}
db.SaveChanges();
return game;
}
private (User user, Player player) SeedUserWithPlayer(Game game)
{
using var db = _factory.CreateDbContext();
var user = TestDbHelper.SeedUser(db, Guid.NewGuid().ToString("N")[..8], Guid.NewGuid().ToString("N")[..8] + "@t.local");
var player = new Player { UserId = user.Id, GameId = game.Id };
db.Players.Add(player);
db.SaveChanges();
return (user, player);
}
// ---------- CreateLobby ----------
[Fact]
public async Task CreateLobby_AddsCallerToGroupAndSendsLobbyCreated()
{
using var db = _factory.CreateDbContext();
var user = TestDbHelper.SeedUser(db);
_userId = user.Id;
SetupContext();
var game = new Game { Id = 7, LobbyCode = "XYZ789", HostId = user.Id };
_gameService.Setup(s => s.CreateGameAsync(user.Id, ConnectionId)).ReturnsAsync(game);
_gameService.Setup(s => s.GetGameStateAsync(game.Id)).ReturnsAsync(new GameStateDto
{
GameId = game.Id,
LobbyCode = game.LobbyCode,
HostUserId = game.HostId,
Players = [new PlayerInfoDto { Username = user.Username }]
});
await _hub.CreateLobby();
_groups.Verify(g => g.AddToGroupAsync(ConnectionId, "XYZ789", default), Times.Once);
_callerProxy.Verify(p => p.SendCoreAsync("LobbyCreated", It.Is