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.gitignore
vendored
3
.gitignore
vendored
@@ -361,3 +361,6 @@ MigrationBackup/
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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/SlipItIn.Server/slipitIn.db
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/SlipItIn.Server/slipitIn.db-shm
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/SlipItIn.Server/slipitIn.db-wal
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136
Agents/Architecture.md
Normal file
136
Agents/Architecture.md
Normal file
@@ -0,0 +1,136 @@
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# Slip It In – Architektur-Updates (Phase 2b & 3b)
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Dieses Dokument fasst die Sicherheits- und Stabilitäts-Erweiterungen zusammen, die dem ProjectPlan.md hinzugefügt wurden.
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## 🔒 Backend-Sicherheit (Phase 2b)
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### 1. JWT-Claims Validation im GameHub
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- **Problem**: Clients könnten falsche PlayerId-Claims senden (Spoofing)
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- **Lösung**: `GetAuthenticatedUserId()` extrahiert User-ID aus JWT-Claims
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- **Implementierung**: Jede Hub-Methode validiert `Context.User?.FindFirst(ClaimTypes.NameIdentifier)`
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### 2. IDbContextFactory statt Scoped DbContext
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- **Problem**: Bei parallelen SignalR-Aufrufen kann es zu Race Conditions kommen
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- **Lösung**: `IDbContextFactory<SlipItInDbContext>` erzeugt isolierte Sessions pro Aufruf
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- **Vorteil**: Phrase-Transfer ist thread-safe, keine Conflicts bei 2 gleichzeitigen Challenges
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### 3. Serverseitige Validierung
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- **Regel**: Clients senden nur "Ich möchte X machen", Server prüft ALLES
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- **Beispiel**: `SubmitSlipAsync()` prüft auf dem Server:
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- ✅ Gehört die Phrase dem Spieler?
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- ✅ Ist die Runde aktiv?
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- ✅ Ist der Spieler noch im Spiel?
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### 4. Daten-Isolation (GameStateDto vs. PlayerHandDto)
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- **GameStateDto**: Öffentliche Daten (Username, Score, CardCount) → für ALLE sichtbar
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- **PlayerHandDto**: Private Daten (Text der eigenen Karten) → nur für den Spieler selbst
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- **Ergebnis**: Gegner sehen nicht, welche Phrasen ich habe!
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---
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## 📱 Client-Stabilität (Phase 3b)
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### 1. WeakReferenceMessenger für Event-Entkopplung
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- **Problem**: Services rufen ViewModels direkt auf → Memory Leaks wenn VM disposed
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- **Lösung**: Services senden Messages via `WeakReferenceMessenger.Default.Send()`
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- **Vorteil**: ViewModels können sich abmelden ohne zirkuläre Abhängigkeiten
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**Beispiel:**
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```csharp
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// Service sendet Event
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WeakReferenceMessenger.Default.Send(new GameStateChangedMessage(newState));
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// ViewModel empfängt (mit auto-cleanup beim Dispose)
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WeakReferenceMessenger.Default.Register<GameStateChangedMessage>(this, (r, m) =>
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{
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CurrentGameState = m.Value;
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});
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```
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### 2. Automatischer Reconnect
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- **Strategie**: Exponential Backoff (0s → 2s → 10s → 30s)
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- **Pufferung**: Offline-Aktionen werden in lokale Queue geschrieben
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- **Resync**: Nach Reconnect wird `ResyncAsync()` aufgerufen
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**Flow:**
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1. SignalR-Verbindung getrennt
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2. Client speichert "Slip zu Phrase X" in lokale Queue
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3. Nach 2s Automatischer Reconnect-Versuch
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4. Nach erfolgreichem Reconnect: Queued Actions werden abgesendet
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### 3. State Restoration
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- **App-Pause**: `GameStateService` speichert aktuellen State in `SecureStorage`
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- **App-Resume**: `ResyncAsync()` wird aufgerufen
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- ✅ Holt aktuellen GameState vom Server
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- ✅ Sendet gepufferte Offline-Aktionen erneut
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- ✅ UI zeigt "Syncing..." bis fertig
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### 4. Dual-Layer Storage
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- **In-Memory Layer**: `GameStateService` halten aktuellen State
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- **Persistent Layer**: `SecureStorage`/`Preferences` speichern Backup
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- **Fehler-Handling**: Nach App-Crash kann State aus Persistent Layer wiederhergestellt werden
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---
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## 📊 Schnellreferenz: Neue Components
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### Backend
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```
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GameHub
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├─ GetAuthenticatedUserId() → JWT-Validierung
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├─ ValidatePlayerAccessAsync() → Authorization Check
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└─ Alle Methoden nutzen IDbContextFactory
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Program.cs
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├─ AddDbContextFactory<SlipItInDbContext>()
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├─ AddAuthentication(JwtBearerDefaults)
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└─ AddSignalR() mit JWT-Filter
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DTOs
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├─ GameStateDto (öffentlich)
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├─ PlayerHandDto (privat)
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└─ Keine CardText in GameStateDto!
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```
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### Client
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```
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GameStateService
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├─ CurrentGameState (in-memory)
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├─ CurrentPlayerHand (in-memory)
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├─ UpdateGameStateAsync() → speichert + sendet Message
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└─ ResyncAsync() → bei App-Resume
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SignalRService
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├─ ConnectAsync(token) mit Auto-Reconnect
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├─ RequestGameStateAsync()
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└─ On<> Handler senden Messages
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Messages (WeakReferenceMessenger)
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├─ GameStateChangedMessage
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├─ PlayerHandChangedMessage
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└─ ChallengeReceivedMessage
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```
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---
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## 🧪 Wichtigste Tests
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| Test | Ziel |
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|------|------|
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| **JWT-Auth** | Hub lehnt Requests ohne gültiges Token ab |
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| **Player-Access** | User A kann nicht auf Players von User B zugreifen |
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| **Race Condition** | Phrase-Transfer ist thread-safe bei 2 gleichzeitigen Challenges |
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| **Offline-Queue** | Aktionen während Netzwerk-Ausfall werden gepuffert und später gesendet |
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| **Memory Leaks** | Keine Leaks wenn ViewModels disposed werden (WeakReference) |
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| **State-Sync** | App-Resume synct korrekt mit Server-State |
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---
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## 🚀 Implementierungs-Reihenfolge
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1. **Backend zuerst**: JWT-Auth + IDbContextFactory konfigurieren
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2. **GameService erweitern**: Serverseitige Validierung in alle Methoden
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3. **Client-Services**: GameStateService + SignalRService implementieren
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4. **Messaging**: WeakReferenceMessenger in ViewModels integrieren
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5. **Tests**: Integrationstest-Suite schreiben
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6. **UI**: Views an neue Message-Events binden
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@@ -3,14 +3,18 @@
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Dieses Dokument beschreibt die Phasen und Aufgaben zur Implementierung des Spiels "Slip It In" mit .NET MAUI (.NET 10) und einem ASP.NET Core Backend.
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## Phase 1: Vorbereitung & Architektur-Setup
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- [ ] Erstellung der Verzeichnisstruktur im Workspace
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- [ ] Aufsetzen der gemeinsamen Datenmodelle (Shared Class Library)
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- [x] Erstellung der Verzeichnisstruktur im Workspace
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- [x] Aufsetzen der gemeinsamen Datenmodelle (Shared Class Library)
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- `User`, `Game`, `Phrase`, `PlayerCard`
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- [ ] Initialisierung des ASP.NET Core Web API & SignalR Backends
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- [x] Initialisierung des ASP.NET Core Web API & SignalR Backends
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## Phase 2: Backend-Entwicklung (Web API & SignalR)
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- [ ] **Datenbank & Persistenz**: Entity Framework Core Setup mit SQLite
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- [ ] **User Management**: Simple Registrierung, Login und JWT-basierte Authentifizierung
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- [ ] **User Management**: Einfache JWT-basierte Authentifizierung
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- Registrierung (Username, Email, Passwort)
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- Login mit BCrypt Password Hashing
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- JWT Tokens für API-Authentifizierung
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- Token-Validierung auf API-Endpoints
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- [ ] **Game Engine & Hub**:
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- `GameHub` für Echtzeit-Kommunikation
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- Logik für Lobby-Erstellung und Beitritt via Code
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@@ -23,19 +27,51 @@ Dieses Dokument beschreibt die Phasen und Aufgaben zur Implementierung des Spiel
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- Bei **berechtigter Beschuldigung**: Beschuldigter muss Phrase abgeben
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- Timer-gesteuerte Logik für Slip-Runden (30-60s pro Slip)
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## Phase 2b: Backend-Erweiterungen (Sicherheit & In-Memory-State)
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- [ ] **SignalR Auth Integration**: JWT-Claims Validation im `GameHub`
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- Verhindert Spoofing von PlayerIds
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- User-Identity aus JWT extrahiert und validiert
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- Nur autorisierte Spieler können auf ihre Daten zugreifen
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- [ ] **Datenschutz/Karten-Isolation**: Trennung von öffentlichen und privaten Daten
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- `GameStateDto` – Öffentliche Spieldaten (Spieler, Scores, aktive Runden)
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- `PlayerHandDto` – Private Handkarten (nur für den Spieler selbst sichtbar)
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- Clients erhalten nur Daten, die sie sehen dürfen
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- [ ] **EF Core Context Factory**: Umstellung von Scoped auf `IDbContextFactory`
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- Vermeidet Parallelitätskonflikte bei SignalR-Aufrufen
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- Jede SignalR-Methode nutzt eine eigene, isolierte DB-Session
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- Verhindert Race Conditions beim Phrase-Transfer
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- [ ] **Serverseitige Validierung**: Logik-Verlagerung auf Server
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- Clients senden nur Wünsche (z.B. "Ich möchte dieser Phrase zuordnen")
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- Server prüft alle Bedingungen (IsPlayersTurn, CardBelongsToPlayer, etc.)
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- Server speichert nur validierte Zustandsänderungen in DB
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## Phase 3: Client-Entwicklung (.NET MAUI)
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- [ ] **Infrastruktur**:
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- MVVM-Setup mit CommunityToolkit.Mvvm
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- Integration von Dependency Injection für Services
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- Messenger-Architektur mit `WeakReferenceMessenger` für Event-Entkopplung
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- [ ] **Services**:
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- `ApiService` für REST-Anfragen
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- `SignalRService` für Echtzeit-Events
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- `ApiService` für REST-Anfragen (mit JWT-Token aus `SecureStorage`)
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- `SignalRService` für Echtzeit-Events mit automatischem Reconnect
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- `GameStateService` für In-Memory-Spielzustand-Verwaltung
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- `LocalStorageService` für State-Persistence (Wiederherstellung nach Crash)
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- [ ] **UI/Views**:
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- `LoginPage` & `RegisterPage`
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- `LobbyPage` (Spielerliste & Start-Button für Host)
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- `GameBoardPage` (Anzeige aller eigenen Phrasen, "Slip"-Button pro Phrase, Timer-Anzeige, gegnerische Spieler-Liste mit "Beschuldigen"-Button)
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- `ChallengeNotificationOverlay` (Eingangende Beschuldigung: "Bestätigen" oder "Ablehnen"-Button)
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## Phase 3b: MAUI Client-Stabilität
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- [ ] **Messenger-Architektur**: Entkopplung via `WeakReferenceMessenger`
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- SignalR-Events erzeugen Messages (z.B. `GameStateChangedMessage`)
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||||
- ViewModels abonnieren Messages statt direkter Service-Events
|
||||
- Verhindert Memory Leaks durch Circular Dependencies
|
||||
- [ ] **State Restoration**: Automatisches Re-Syncing
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||||
- App-Resume triggert `GameStateService.ResyncAsync()`
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- SignalR-Reconnect lädt aktuellen Spielzustand vom Server
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- Offline-Puffering: Lokale Aktionen werden queued und nach Reconnect abgesendet
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- UI zeigt "Syncing..." bis Verbindung wiederhergestellt
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|
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## Phase 4: Testen & Optimierung
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||||
- [ ] Integrationstest der SignalR-Kommunikation zwischen mehreren MAUI-Clients
|
||||
- [ ] Behandlung von Verbindungsabbrüchen (Reconnection Logic in SignalR)
|
||||
@@ -47,6 +83,20 @@ Dieses Dokument beschreibt die Phasen und Aufgaben zur Implementierung des Spiel
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|
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**Datenbank-Entscheidung:** SQLite wird für Development und Production verwendet. Die `slipitIn.db` Datei wird im Server-Projekt abgelegt und über Connection String konfiguriert.
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|
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### Architektur-Highlights (Sicherheit & Stabilität)
|
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|
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#### Backend-Sicherheit:
|
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- **JWT-Claims Validation** im GameHub → Verhindert PlayerId-Spoofing
|
||||
- **IDbContextFactory** statt Scoped DbContext → Isoliert SignalR-Aufrufe, verhindert Race Conditions
|
||||
- **Serverseitige Validierung** → Clients senden nur Wünsche, Server prüft alles
|
||||
- **Daten-Isolation** → `GameStateDto` (öffentlich) vs. `PlayerHandDto` (privat)
|
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|
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#### Client-Stabilität:
|
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- **WeakReferenceMessenger** → Entkopplung von Services & ViewModels, verhindert Memory Leaks
|
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- **Automatischer Reconnect** → SignalR mit exponentialem Backoff (0s, 2s, 10s, 30s)
|
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- **State Persistence** → Offline-Aktionen in Queue, Auto-Resync nach App-Resume
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- **Dual-Layer Storage** → In-Memory (`GameStateService`) + Local (`SecureStorage`/`Preferences`)
|
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|
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### Spielmechanik-Übersicht
|
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|
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**Grundkonzept:**
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@@ -337,16 +387,25 @@ public class GameStateDto
|
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|
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public class PlayerInfoDto
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{
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// Öffentliche Daten (für alle sichtbar)
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public int PlayerId { get; set; }
|
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public string Username { get; set; } = string.Empty;
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public int Score { get; set; }
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public bool IsReady { get; set; }
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public List<PhraseDto> ActiveCards { get; set; } = [];
|
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public int CardCount { get; set; } // Anzahl der Karten (nicht die Karten selbst!)
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}
|
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|
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public class PhraseDto
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public class PlayerHandDto
|
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{
|
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// Private Daten (nur für den Spieler selbst)
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public int PlayerId { get; set; }
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public List<PlayerCardDto> Cards { get; set; } = [];
|
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}
|
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|
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public class PlayerCardDto
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{
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public int CardId { get; set; }
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public int PhraseId { get; set; }
|
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public string Text { get; set; } = string.Empty;
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public bool IsUsed { get; set; }
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}
|
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@@ -356,8 +415,10 @@ public class SlipChallengeDto
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public int ChallengeId { get; set; }
|
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public int ChallengingPlayerId { get; set; }
|
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public string ChallengingPlayerName { get; set; } = string.Empty;
|
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public int TargetPlayerId { get; set; }
|
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public int TargetCardId { get; set; }
|
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public string Status { get; set; } = string.Empty;
|
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public DateTime CreatedAt { get; set; }
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}
|
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```
|
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|
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@@ -366,25 +427,55 @@ public class SlipChallengeDto
|
||||
public class GameHub : Hub
|
||||
{
|
||||
private readonly IGameService _gameService;
|
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private readonly IDbContextFactory<SlipItInDbContext> _contextFactory;
|
||||
private readonly ILogger<GameHub> _logger;
|
||||
|
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public GameHub(IGameService gameService, ILogger<GameHub> logger)
|
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public GameHub(IGameService gameService, IDbContextFactory<SlipItInDbContext> contextFactory, ILogger<GameHub> logger)
|
||||
{
|
||||
_gameService = gameService;
|
||||
_contextFactory = contextFactory;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validiert die JWT-Claims des aktuellen Nutzers
|
||||
/// Wirft Exception wenn User nicht authentifiziert oder Claim fehlt
|
||||
/// </summary>
|
||||
private int GetAuthenticatedUserId()
|
||||
{
|
||||
var userIdClaim = Context.User?.FindFirst(ClaimTypes.NameIdentifier);
|
||||
if (userIdClaim == null || !int.TryParse(userIdClaim.Value, out var userId))
|
||||
throw new UnauthorizedAccessException("Invalid or missing user claim");
|
||||
return userId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sichert ab, dass ein Spieler nur auf seine eigenen Daten zugreift
|
||||
/// </summary>
|
||||
private async Task ValidatePlayerAccessAsync(int playerId, int authUserId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId);
|
||||
if (player?.UserId != authUserId)
|
||||
throw new UnauthorizedAccessException("Player does not belong to authenticated user");
|
||||
}
|
||||
|
||||
// Lobby-Verwaltung
|
||||
public async Task CreateLobby(string username)
|
||||
public async Task CreateLobby()
|
||||
{
|
||||
try
|
||||
{
|
||||
var game = await _gameService.CreateGameAsync(username);
|
||||
var userId = GetAuthenticatedUserId();
|
||||
var game = await _gameService.CreateGameAsync(userId);
|
||||
var connectionId = Context.ConnectionId;
|
||||
await Groups.AddToGroupAsync(connectionId, game.LobbyCode);
|
||||
|
||||
await Clients.Caller.SendAsync("LobbyCreated", new { GameId = game.Id, LobbyCode = game.LobbyCode });
|
||||
_logger.LogInformation($"Lobby {game.LobbyCode} created by {username}");
|
||||
_logger.LogInformation($"Lobby {game.LobbyCode} created by user {userId}");
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "Unauthorized" });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -393,17 +484,22 @@ public class GameHub : Hub
|
||||
}
|
||||
}
|
||||
|
||||
public async Task JoinLobby(string lobbyCode, string username)
|
||||
public async Task JoinLobby(string lobbyCode)
|
||||
{
|
||||
try
|
||||
{
|
||||
var game = await _gameService.JoinGameAsync(lobbyCode, username);
|
||||
var userId = GetAuthenticatedUserId();
|
||||
var game = await _gameService.JoinGameAsync(lobbyCode, userId);
|
||||
var connectionId = Context.ConnectionId;
|
||||
await Groups.AddToGroupAsync(connectionId, lobbyCode);
|
||||
|
||||
var gameState = await _gameService.GetGameStateAsync(game.Id);
|
||||
await Clients.Group(lobbyCode).SendAsync("PlayerJoined", gameState);
|
||||
_logger.LogInformation($"{username} joined lobby {lobbyCode}");
|
||||
_logger.LogInformation($"User {userId} joined lobby {lobbyCode}");
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "Unauthorized" });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -773,19 +869,43 @@ public class GameService : IGameService
|
||||
|
||||
var builder = WebApplicationBuilder.CreateBuilder(args);
|
||||
|
||||
// Datenbankverbindung (SQLite für Development)
|
||||
// Datenbankverbindung (SQLite)
|
||||
builder.Services.AddDbContext<SlipItInDbContext>(options =>
|
||||
options.UseSqlite(builder.Configuration.GetConnectionString("DefaultConnection")
|
||||
?? "Data Source=slipitIn.db"));
|
||||
|
||||
// IDbContextFactory für SignalR-Isolation
|
||||
builder.Services.AddDbContextFactory<SlipItInDbContext>(options =>
|
||||
options.UseSqlite(builder.Configuration.GetConnectionString("DefaultConnection")
|
||||
?? "Data Source=slipitIn.db"));
|
||||
|
||||
// Services registrieren
|
||||
builder.Services.AddScoped<IGameService, GameService>();
|
||||
|
||||
// SignalR
|
||||
builder.Services.AddSignalR();
|
||||
// JWT Authentication
|
||||
builder.Services
|
||||
.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
|
||||
.AddJwtBearer(options =>
|
||||
{
|
||||
options.Authority = "https://your-domain.com"; // oder issuer aus config
|
||||
options.TokenValidationParameters = new()
|
||||
{
|
||||
ValidateIssuer = true,
|
||||
ValidateAudience = true,
|
||||
ValidateLifetime = true,
|
||||
ValidateIssuerSigningKey = true
|
||||
};
|
||||
});
|
||||
|
||||
// SignalR mit JWT
|
||||
builder.Services.AddSignalR(options =>
|
||||
{
|
||||
options.AddFilter<SignalRJwtAuthorizationFilter>();
|
||||
});
|
||||
|
||||
// Controller & Services
|
||||
builder.Services.AddControllers();
|
||||
builder.Services.AddAuthorization();
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
@@ -804,6 +924,106 @@ app.Run();
|
||||
|
||||
---
|
||||
|
||||
### MAUI Client-Services (SlipItIn/Services/)
|
||||
|
||||
#### 1. GameStateService.cs – Zentrale Zustandsverwaltung
|
||||
|
||||
```csharp
|
||||
public interface IGameStateService
|
||||
{
|
||||
GameStateDto? CurrentGameState { get; }
|
||||
PlayerHandDto? CurrentPlayerHand { get; }
|
||||
|
||||
Task ResyncAsync(); // App-Resume oder Reconnect
|
||||
Task UpdateGameStateAsync(GameStateDto state);
|
||||
Task UpdatePlayerHandAsync(PlayerHandDto hand);
|
||||
}
|
||||
|
||||
public class GameStateService : IGameStateService
|
||||
{
|
||||
private readonly ISignalRService _signalR;
|
||||
private readonly ILocalStorageService _localStorage;
|
||||
private GameStateDto? _currentGameState;
|
||||
private PlayerHandDto? _currentPlayerHand;
|
||||
|
||||
public GameStateDto? CurrentGameState => _currentGameState;
|
||||
public PlayerHandDto? CurrentPlayerHand => _currentPlayerHand;
|
||||
|
||||
public async Task ResyncAsync()
|
||||
{
|
||||
if (_currentGameState?.GameId > 0)
|
||||
await _signalR.RequestGameStateAsync(_currentGameState.GameId);
|
||||
|
||||
var queuedActions = await _localStorage.GetQueuedActionsAsync();
|
||||
foreach (var action in queuedActions)
|
||||
await _signalR.SendActionAsync(action);
|
||||
}
|
||||
|
||||
public async Task UpdateGameStateAsync(GameStateDto state)
|
||||
{
|
||||
_currentGameState = state;
|
||||
await _localStorage.SaveGameStateAsync(state);
|
||||
WeakReferenceMessenger.Default.Send(new GameStateChangedMessage(state));
|
||||
}
|
||||
|
||||
public async Task UpdatePlayerHandAsync(PlayerHandDto hand)
|
||||
{
|
||||
_currentPlayerHand = hand;
|
||||
await _localStorage.SavePlayerHandAsync(hand);
|
||||
WeakReferenceMessenger.Default.Send(new PlayerHandChangedMessage(hand));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 2. SignalRService.cs – Mit automatischem Reconnect
|
||||
|
||||
```csharp
|
||||
public class SignalRService : ISignalRService
|
||||
{
|
||||
private HubConnection? _connection;
|
||||
|
||||
public async Task<bool> ConnectAsync(string token)
|
||||
{
|
||||
_connection = new HubConnectionBuilder()
|
||||
.WithUrl(_hubUrl, options =>
|
||||
{
|
||||
options.AccessTokenProvider = () => Task.FromResult(token);
|
||||
})
|
||||
.WithAutomaticReconnect(new[]
|
||||
{
|
||||
TimeSpan.Zero,
|
||||
TimeSpan.FromSeconds(2),
|
||||
TimeSpan.FromSeconds(10),
|
||||
TimeSpan.FromSeconds(30)
|
||||
})
|
||||
.Build();
|
||||
|
||||
_connection.On<GameStateDto>("GameStateUpdated", state =>
|
||||
WeakReferenceMessenger.Default.Send(new GameStateChangedMessage(state)));
|
||||
|
||||
_connection.On<PlayerHandDto>("PlayerHandUpdated", hand =>
|
||||
WeakReferenceMessenger.Default.Send(new PlayerHandChangedMessage(hand)));
|
||||
|
||||
_connection.On<SlipChallengeDto>("ChallengeReceived", challenge =>
|
||||
WeakReferenceMessenger.Default.Send(new ChallengeReceivedMessage(challenge)));
|
||||
|
||||
await _connection.StartAsync();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 3. MauiProgram.cs – Dependency Injection
|
||||
|
||||
```csharp
|
||||
builder.Services.AddSingleton<ILocalStorageService, LocalStorageService>();
|
||||
builder.Services.AddSingleton<ISignalRService, SignalRService>();
|
||||
builder.Services.AddSingleton<IGameStateService, GameStateService>();
|
||||
builder.Services.AddSingleton<IApiService, ApiService>();
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Testplan für Integrationstests
|
||||
|
||||
#### Integration Test: Lobby-Workflow
|
||||
@@ -831,4 +1051,18 @@ app.Run();
|
||||
#### Integration Test: SignalR-Gruppen
|
||||
- [ ] Alle Hub-Clients in derselben Lobby-Gruppe erhalten Broadcasts bei Challenges
|
||||
- [ ] Challenge-Notification wird an Beschuldigen-Spieler gesendet
|
||||
|
||||
#### Integration Test: JWT-Auth & Sicherheit
|
||||
- [ ] SignalR-Hub lehnt Requests ohne gültiges JWT ab
|
||||
- [ ] Player-ID Spoofing wird verhindert (User kann nur auf seine Players zugreifen)
|
||||
- [ ] `IDbContextFactory` isoliert DB-Sessions bei parallelen Hub-Aufrufen
|
||||
- [ ] Keine Race Conditions beim Phrase-Transfer zwischen 2 Hub-Clients
|
||||
|
||||
#### Integration Test: MAUI State Restoration
|
||||
- [ ] App-Pause speichert `GameStateDto` lokal
|
||||
- [ ] App-Resume synct Spielzustand mit Server
|
||||
- [ ] Offline-Aktionen werden in Queue gepuffert
|
||||
- [ ] Nach Reconnect werden gepufferte Aktionen abgesendet
|
||||
- [ ] UI zeigt "Syncing..." bis Verbindung wiederhergestellt
|
||||
- [ ] `WeakReferenceMessenger` - keine Memory Leaks bei View-Model Cleanup
|
||||
- [ ] Disconnect-Handler aktualisiert Spielerstatus
|
||||
@@ -1,5 +1,13 @@
|
||||
var builder = DistributedApplication.CreateBuilder(args);
|
||||
|
||||
builder.AddProject<Projects.SlipItIn>("slipitin");
|
||||
var db = builder.AddPostgres("pgsql")
|
||||
.AddDatabase("postgresdb");
|
||||
|
||||
var server = builder.AddProject<Projects.SlipItIn_Server>("server")
|
||||
.WithReference(db)
|
||||
.WaitFor(db);
|
||||
|
||||
builder.AddProject<Projects.SlipItIn>("slipitin")
|
||||
.WithReference(server);
|
||||
|
||||
builder.Build().Run();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Aspire.AppHost.Sdk/13.2.4">
|
||||
<Project Sdk="Aspire.AppHost.Sdk/13.4.6">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
@@ -9,13 +9,16 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Aspire.Hosting.AppHost" Version="13.4.6" />
|
||||
<PackageReference Include="Aspire.Hosting.PostgreSQL" Version="13.4.6" />
|
||||
<PackageReference Include="MessagePack" Version="3.1.8" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SlipItIN\SlipItIn.csproj">
|
||||
<SetTargetFramework>TargetFramework=net10.0</SetTargetFramework>
|
||||
<SetTargetFramework>TargetFramework=net10.0-windows10.0.19041.0</SetTargetFramework>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SlipItIn.Server\SlipItIn.Server.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
97
SlipItIn.Server/Data/SlipItInDbContext.cs
Normal file
97
SlipItIn.Server/Data/SlipItInDbContext.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SlipItIn.Shared.Models;
|
||||
|
||||
namespace SlipItIn.Server.Data;
|
||||
|
||||
public class SlipItInDbContext : DbContext
|
||||
{
|
||||
public SlipItInDbContext(DbContextOptions<SlipItInDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<User> Users { get; set; }
|
||||
public DbSet<Phrase> Phrases { get; set; }
|
||||
public DbSet<Game> Games { get; set; }
|
||||
public DbSet<Player> Players { get; set; }
|
||||
public DbSet<PlayerCard> PlayerCards { get; set; }
|
||||
public DbSet<GameRound> GameRounds { get; set; }
|
||||
public DbSet<SlipChallenge> SlipChallenges { get; set; }
|
||||
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
base.OnModelCreating(modelBuilder);
|
||||
|
||||
// User
|
||||
modelBuilder.Entity<User>()
|
||||
.HasIndex(u => u.Username).IsUnique();
|
||||
modelBuilder.Entity<User>()
|
||||
.HasIndex(u => u.Email).IsUnique();
|
||||
|
||||
// Game
|
||||
modelBuilder.Entity<Game>()
|
||||
.HasIndex(g => g.LobbyCode).IsUnique();
|
||||
modelBuilder.Entity<Game>()
|
||||
.HasOne(g => g.Host)
|
||||
.WithMany()
|
||||
.HasForeignKey(g => g.HostId)
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
|
||||
// Player
|
||||
modelBuilder.Entity<Player>()
|
||||
.HasOne(p => p.User)
|
||||
.WithMany(u => u.Players)
|
||||
.HasForeignKey(p => p.UserId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
modelBuilder.Entity<Player>()
|
||||
.HasOne(p => p.Game)
|
||||
.WithMany(g => g.Players)
|
||||
.HasForeignKey(p => p.GameId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
modelBuilder.Entity<Player>()
|
||||
.HasIndex(p => new { p.GameId, p.UserId }).IsUnique();
|
||||
|
||||
// PlayerCard
|
||||
modelBuilder.Entity<PlayerCard>()
|
||||
.HasOne(pc => pc.Player)
|
||||
.WithMany(p => p.Cards)
|
||||
.HasForeignKey(pc => pc.PlayerId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
modelBuilder.Entity<PlayerCard>()
|
||||
.HasOne(pc => pc.Phrase)
|
||||
.WithMany(ph => ph.PlayerCards)
|
||||
.HasForeignKey(pc => pc.PhraseId)
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
modelBuilder.Entity<PlayerCard>()
|
||||
.HasOne(pc => pc.GameRound)
|
||||
.WithMany(gr => gr.ActiveCards)
|
||||
.HasForeignKey(pc => pc.GameRoundId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
// GameRound
|
||||
modelBuilder.Entity<GameRound>()
|
||||
.HasOne(gr => gr.Game)
|
||||
.WithMany(g => g.Rounds)
|
||||
.HasForeignKey(gr => gr.GameId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
// SlipChallenge
|
||||
modelBuilder.Entity<SlipChallenge>()
|
||||
.HasOne(sc => sc.GameRound)
|
||||
.WithMany(gr => gr.Challenges)
|
||||
.HasForeignKey(sc => sc.GameRoundId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
modelBuilder.Entity<SlipChallenge>()
|
||||
.HasOne(sc => sc.ChallengingPlayer)
|
||||
.WithMany()
|
||||
.HasForeignKey(sc => sc.ChallengingPlayerId)
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
modelBuilder.Entity<SlipChallenge>()
|
||||
.HasOne(sc => sc.TargetPlayer)
|
||||
.WithMany()
|
||||
.HasForeignKey(sc => sc.TargetPlayerId)
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
modelBuilder.Entity<SlipChallenge>()
|
||||
.HasOne(sc => sc.TargetCard)
|
||||
.WithMany()
|
||||
.HasForeignKey(sc => sc.TargetCardId)
|
||||
.OnDelete(DeleteBehavior.Restrict);
|
||||
}
|
||||
}
|
||||
370
SlipItIn.Server/Hubs/GameHub.cs
Normal file
370
SlipItIn.Server/Hubs/GameHub.cs
Normal file
@@ -0,0 +1,370 @@
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SlipItIn.Server.Data;
|
||||
using SlipItIn.Server.Services;
|
||||
using SlipItIn.Shared.DTOs;
|
||||
using System.Security.Claims;
|
||||
|
||||
namespace SlipItIn.Server.Hubs;
|
||||
|
||||
public class GameHub : Hub
|
||||
{
|
||||
private readonly IGameService _gameService;
|
||||
private readonly IDbContextFactory<SlipItInDbContext> _contextFactory;
|
||||
private readonly ILogger<GameHub> _logger;
|
||||
|
||||
public GameHub(IGameService gameService, IDbContextFactory<SlipItInDbContext> contextFactory, ILogger<GameHub> logger)
|
||||
{
|
||||
_gameService = gameService;
|
||||
_contextFactory = contextFactory;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validiert die JWT-Claims des aktuellen Nutzers
|
||||
/// Wirft Exception wenn User nicht authentifiziert oder Claim fehlt
|
||||
/// </summary>
|
||||
private int GetAuthenticatedUserId()
|
||||
{
|
||||
var userIdClaim = Context.User?.FindFirst(ClaimTypes.NameIdentifier);
|
||||
if (userIdClaim == null || !int.TryParse(userIdClaim.Value, out var userId))
|
||||
throw new UnauthorizedAccessException("Invalid or missing user claim");
|
||||
return userId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sichert ab, dass ein Spieler nur auf seine eigenen Daten zugreift
|
||||
/// </summary>
|
||||
private async Task ValidatePlayerAccessAsync(int playerId, int authUserId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId);
|
||||
if (player?.UserId != authUserId)
|
||||
throw new UnauthorizedAccessException("Player does not belong to authenticated user");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Speichert die ConnectionId für einen Spieler in der Datenbank
|
||||
/// </summary>
|
||||
private async Task UpdatePlayerConnectionIdAsync(int userId, int gameId, string connectionId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var player = await context.Players
|
||||
.FirstOrDefaultAsync(p => p.UserId == userId && p.GameId == gameId);
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
player.ConnectionId = connectionId;
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validiert dass der authentifizierte User der Host des Spiels ist
|
||||
/// </summary>
|
||||
private async Task ValidateHostAccessAsync(int gameId, int authUserId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId);
|
||||
if (game?.HostId != authUserId)
|
||||
throw new UnauthorizedAccessException("Only the host can perform this action");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validiert dass der authentifizierte User der Ziel-Spieler einer Challenge ist
|
||||
/// </summary>
|
||||
private async Task<int> ValidateChallengeTargetAccessAsync(int challengeId, int authUserId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var challenge = await context.SlipChallenges
|
||||
.Include(c => c.TargetPlayer)
|
||||
.FirstOrDefaultAsync(c => c.Id == challengeId);
|
||||
|
||||
if (challenge == null)
|
||||
throw new InvalidOperationException("Challenge not found");
|
||||
|
||||
if (challenge.TargetPlayer.UserId != authUserId)
|
||||
throw new UnauthorizedAccessException("Only the accused player can resolve this challenge");
|
||||
|
||||
return challenge.TargetPlayerId;
|
||||
}
|
||||
|
||||
// Lobby-Verwaltung
|
||||
public async Task CreateLobby()
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
var connectionId = Context.ConnectionId;
|
||||
var game = await _gameService.CreateGameAsync(userId, connectionId);
|
||||
await Groups.AddToGroupAsync(connectionId, game.LobbyCode);
|
||||
|
||||
await Clients.Caller.SendAsync("LobbyCreated", new { GameId = game.Id, LobbyCode = game.LobbyCode });
|
||||
_logger.LogInformation("Lobby {LobbyCode} created by user {UserId}", game.LobbyCode, userId);
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "Unauthorized" });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error creating lobby");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while creating the lobby." });
|
||||
}
|
||||
}
|
||||
|
||||
public async Task JoinLobby(string lobbyCode)
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
var connectionId = Context.ConnectionId;
|
||||
var game = await _gameService.JoinGameAsync(lobbyCode, userId, connectionId);
|
||||
await Groups.AddToGroupAsync(connectionId, lobbyCode);
|
||||
|
||||
var gameState = await _gameService.GetGameStateAsync(game.Id);
|
||||
await Clients.Group(lobbyCode).SendAsync("PlayerJoined", gameState);
|
||||
_logger.LogInformation("User {UserId} joined lobby {LobbyCode}", userId, lobbyCode);
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "Unauthorized" });
|
||||
}
|
||||
catch (InvalidOperationException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error joining lobby");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while joining the lobby." });
|
||||
}
|
||||
}
|
||||
|
||||
public async Task PlayerReady(int gameId, int playerId)
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
await ValidatePlayerAccessAsync(playerId, userId);
|
||||
|
||||
var game = await _gameService.SetPlayerReadyAsync(gameId, playerId);
|
||||
var gameState = await _gameService.GetGameStateAsync(gameId);
|
||||
|
||||
var lobbyCode = game.LobbyCode;
|
||||
await Clients.Group(lobbyCode).SendAsync("GameStateUpdated", gameState);
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error setting player ready");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while setting player status." });
|
||||
}
|
||||
}
|
||||
|
||||
// Spiel-Start & Kartenvergabe
|
||||
public async Task StartGame(int gameId)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Nur der Host darf das Spiel starten
|
||||
var userId = GetAuthenticatedUserId();
|
||||
await ValidateHostAccessAsync(gameId, userId);
|
||||
|
||||
var game = await _gameService.StartGameAsync(gameId);
|
||||
var cards = await _gameService.DealCardsAsync(gameId);
|
||||
|
||||
var lobbyCode = game.LobbyCode;
|
||||
await Clients.Group(lobbyCode).SendAsync("GameStarted", new { GameId = gameId });
|
||||
|
||||
// Alle Spieler und ihre ConnectionIds in einem Batch laden (Optimierung)
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var playerIds = cards.Select(c => c.PlayerId).Distinct().ToList();
|
||||
var players = await context.Players
|
||||
.Where(p => playerIds.Contains(p.Id))
|
||||
.ToDictionaryAsync(p => p.Id, p => p.ConnectionId);
|
||||
|
||||
// Jeder Spieler erhält nur SEINE eigenen Karten
|
||||
foreach (var playerCards in cards.GroupBy(c => c.PlayerId))
|
||||
{
|
||||
var hand = await _gameService.GetPlayerHandAsync(playerCards.Key);
|
||||
if (players.TryGetValue(playerCards.Key, out var connectionId) && connectionId != null)
|
||||
{
|
||||
await Clients.Client(connectionId).SendAsync("PlayerHandUpdated", hand);
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogInformation("Game {GameId} started by user {UserId}", gameId, userId);
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "Only the host can start the game." });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error starting game");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while starting the game." });
|
||||
}
|
||||
}
|
||||
|
||||
// Slip-Mechaniken
|
||||
public async Task SubmitSlip(int gameId, int playerId, int cardId)
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
await ValidatePlayerAccessAsync(playerId, userId);
|
||||
|
||||
var result = await _gameService.SubmitSlipAsync(gameId, playerId, cardId);
|
||||
var game = await _gameService.GetGameAsync(gameId);
|
||||
|
||||
await Clients.Group(game.LobbyCode).SendAsync("SlipSubmitted", new
|
||||
{
|
||||
PlayerId = playerId,
|
||||
CardId = cardId,
|
||||
Success = result
|
||||
});
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error submitting slip");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while submitting slip." });
|
||||
}
|
||||
}
|
||||
|
||||
public async Task ChallengeSlip(int gameId, int challengingPlayerId, int targetCardId)
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
await ValidatePlayerAccessAsync(challengingPlayerId, userId);
|
||||
|
||||
var challenge = await _gameService.CreateChallengeAsync(gameId, challengingPlayerId, targetCardId);
|
||||
var game = await _gameService.GetGameAsync(gameId);
|
||||
|
||||
var challengeDto = new SlipChallengeDto
|
||||
{
|
||||
ChallengeId = challenge.Id,
|
||||
ChallengingPlayerId = challengingPlayerId,
|
||||
TargetPlayerId = challenge.TargetPlayerId,
|
||||
TargetCardId = targetCardId,
|
||||
Status = challenge.Status.ToString(),
|
||||
CreatedAt = challenge.CreatedAt
|
||||
};
|
||||
|
||||
await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
|
||||
|
||||
// Sende direkte Notification an den beschuldigten Spieler
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var targetPlayer = await context.Players.FindAsync(challenge.TargetPlayerId);
|
||||
if (targetPlayer?.ConnectionId != null)
|
||||
{
|
||||
await Clients.Client(targetPlayer.ConnectionId).SendAsync("ChallengeReceived", challengeDto);
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error challenging slip");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while challenging slip." });
|
||||
}
|
||||
}
|
||||
|
||||
public async Task ResolveChallenge(int challengeId, bool approved)
|
||||
{
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
await ValidateChallengeTargetAccessAsync(challengeId, userId);
|
||||
|
||||
var result = await _gameService.ResolveChallengeAsync(challengeId, approved);
|
||||
var game = await _gameService.GetGameAsync(result.GameRound.GameId);
|
||||
|
||||
await Clients.Group(game.LobbyCode).SendAsync("ChallengeResolved", new
|
||||
{
|
||||
ChallengeId = challengeId,
|
||||
Approved = approved
|
||||
});
|
||||
|
||||
// Aktualisierte Handkarten an betroffene Spieler senden
|
||||
var challengingHand = await _gameService.GetPlayerHandAsync(result.ChallengingPlayerId);
|
||||
var targetHand = await _gameService.GetPlayerHandAsync(result.TargetPlayerId);
|
||||
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var challengingPlayer = await context.Players.FindAsync(result.ChallengingPlayerId);
|
||||
var targetPlayer = await context.Players.FindAsync(result.TargetPlayerId);
|
||||
|
||||
if (challengingPlayer?.ConnectionId != null)
|
||||
await Clients.Client(challengingPlayer.ConnectionId).SendAsync("PlayerHandUpdated", challengingHand);
|
||||
|
||||
if (targetPlayer?.ConnectionId != null)
|
||||
await Clients.Client(targetPlayer.ConnectionId).SendAsync("PlayerHandUpdated", targetHand);
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (InvalidOperationException ex)
|
||||
{
|
||||
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error resolving challenge");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while resolving challenge." });
|
||||
}
|
||||
}
|
||||
|
||||
public async Task RequestGameState(int gameId)
|
||||
{
|
||||
try
|
||||
{
|
||||
var gameState = await _gameService.GetGameStateAsync(gameId);
|
||||
await Clients.Caller.SendAsync("GameStateUpdated", gameState);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Error requesting game state");
|
||||
await Clients.Caller.SendAsync("Error", new { Message = "An error occurred while requesting game state." });
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task OnConnectedAsync()
|
||||
{
|
||||
_logger.LogInformation("Client {ConnectionId} connected", Context.ConnectionId);
|
||||
|
||||
// Speichere ConnectionId beim Player falls User bereits in einem Spiel ist (Lobby oder InProgress)
|
||||
try
|
||||
{
|
||||
var userId = GetAuthenticatedUserId();
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
var player = await context.Players
|
||||
.FirstOrDefaultAsync(p => p.UserId == userId && (p.Game.Status == Shared.Models.GameStatus.InProgress || p.Game.Status == Shared.Models.GameStatus.Lobby));
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
player.ConnectionId = Context.ConnectionId;
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
catch { /* Ignorieren falls nicht authentifiziert */ }
|
||||
|
||||
await base.OnConnectedAsync();
|
||||
}
|
||||
|
||||
public override async Task OnDisconnectedAsync(Exception? exception)
|
||||
{
|
||||
_logger.LogInformation("Client {ConnectionId} disconnected", Context.ConnectionId);
|
||||
await base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
}
|
||||
432
SlipItIn.Server/Migrations/20260723193505_InitialCreate.Designer.cs
generated
Normal file
432
SlipItIn.Server/Migrations/20260723193505_InitialCreate.Designer.cs
generated
Normal file
@@ -0,0 +1,432 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
using SlipItIn.Server.Data;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
[DbContext(typeof(SlipItInDbContext))]
|
||||
[Migration("20260723193505_InitialCreate")]
|
||||
partial class InitialCreate
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "10.0.10")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("HostId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("LobbyCode")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("MaxPlayers")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundDurationSeconds")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("HostId");
|
||||
|
||||
b.HasIndex("LobbyCode")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Games");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundNumber")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameId");
|
||||
|
||||
b.ToTable("GameRounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("CreatorId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("Text")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("CreatorId");
|
||||
|
||||
b.ToTable("Phrases");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<string>("ConnectionId")
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("FailedSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsReady")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<DateTime>("JoinedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Score")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("SuccessfulSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("UserId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.HasIndex("GameId", "UserId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Players");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("AssignedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsUsed")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<int>("PhraseId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("PlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("PhraseId");
|
||||
|
||||
b.HasIndex("PlayerId");
|
||||
|
||||
b.ToTable("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<int>("ChallengingPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("ResolvedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetCardId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("ChallengingPlayerId");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("TargetCardId");
|
||||
|
||||
b.HasIndex("TargetPlayerId");
|
||||
|
||||
b.ToTable("SlipChallenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Email")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("PasswordHash")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<DateTime?>("UpdatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Email")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("Username")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Users");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Host")
|
||||
.WithMany()
|
||||
.HasForeignKey("HostId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Host");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Rounds")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Creator")
|
||||
.WithMany()
|
||||
.HasForeignKey("CreatorId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Creator");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "User")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
|
||||
b.Navigation("User");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("ActiveCards")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Phrase", "Phrase")
|
||||
.WithMany("PlayerCards")
|
||||
.HasForeignKey("PhraseId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "Player")
|
||||
.WithMany("Cards")
|
||||
.HasForeignKey("PlayerId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("Phrase");
|
||||
|
||||
b.Navigation("Player");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "ChallengingPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("ChallengingPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("Challenges")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetCardId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("ChallengingPlayer");
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("TargetCard");
|
||||
|
||||
b.Navigation("TargetPlayer");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
|
||||
b.Navigation("Rounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Navigation("ActiveCards");
|
||||
|
||||
b.Navigation("Challenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Navigation("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Navigation("Cards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
319
SlipItIn.Server/Migrations/20260723193505_InitialCreate.cs
Normal file
319
SlipItIn.Server/Migrations/20260723193505_InitialCreate.cs
Normal file
@@ -0,0 +1,319 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class InitialCreate : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Users",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
Username = table.Column<string>(type: "text", nullable: false),
|
||||
Email = table.Column<string>(type: "text", nullable: false),
|
||||
PasswordHash = table.Column<string>(type: "text", nullable: false),
|
||||
CreatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
UpdatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: true),
|
||||
IsActive = table.Column<bool>(type: "boolean", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Users", x => x.Id);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Games",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
LobbyCode = table.Column<string>(type: "text", nullable: false),
|
||||
HostId = table.Column<int>(type: "integer", nullable: false),
|
||||
Status = table.Column<int>(type: "integer", nullable: false),
|
||||
CreatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
StartedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: true),
|
||||
EndedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: true),
|
||||
MaxPlayers = table.Column<int>(type: "integer", nullable: false),
|
||||
RoundDurationSeconds = table.Column<int>(type: "integer", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Games", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_Games_Users_HostId",
|
||||
column: x => x.HostId,
|
||||
principalTable: "Users",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Phrases",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
Text = table.Column<string>(type: "text", nullable: false),
|
||||
CreatorId = table.Column<int>(type: "integer", nullable: false),
|
||||
CreatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
IsActive = table.Column<bool>(type: "boolean", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Phrases", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_Phrases_Users_CreatorId",
|
||||
column: x => x.CreatorId,
|
||||
principalTable: "Users",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "GameRounds",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
GameId = table.Column<int>(type: "integer", nullable: false),
|
||||
RoundNumber = table.Column<int>(type: "integer", nullable: false),
|
||||
Status = table.Column<int>(type: "integer", nullable: false),
|
||||
StartedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
EndedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_GameRounds", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_GameRounds_Games_GameId",
|
||||
column: x => x.GameId,
|
||||
principalTable: "Games",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Players",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
UserId = table.Column<int>(type: "integer", nullable: false),
|
||||
GameId = table.Column<int>(type: "integer", nullable: false),
|
||||
Score = table.Column<int>(type: "integer", nullable: false),
|
||||
SuccessfulSlips = table.Column<int>(type: "integer", nullable: false),
|
||||
FailedSlips = table.Column<int>(type: "integer", nullable: false),
|
||||
JoinedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
IsReady = table.Column<bool>(type: "boolean", nullable: false),
|
||||
ConnectionId = table.Column<string>(type: "text", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Players", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_Players_Games_GameId",
|
||||
column: x => x.GameId,
|
||||
principalTable: "Games",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_Players_Users_UserId",
|
||||
column: x => x.UserId,
|
||||
principalTable: "Users",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "PlayerCards",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
PlayerId = table.Column<int>(type: "integer", nullable: false),
|
||||
PhraseId = table.Column<int>(type: "integer", nullable: false),
|
||||
GameRoundId = table.Column<int>(type: "integer", nullable: false),
|
||||
IsUsed = table.Column<bool>(type: "boolean", nullable: false),
|
||||
AssignedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_PlayerCards", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_PlayerCards_GameRounds_GameRoundId",
|
||||
column: x => x.GameRoundId,
|
||||
principalTable: "GameRounds",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_PlayerCards_Phrases_PhraseId",
|
||||
column: x => x.PhraseId,
|
||||
principalTable: "Phrases",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
table.ForeignKey(
|
||||
name: "FK_PlayerCards_Players_PlayerId",
|
||||
column: x => x.PlayerId,
|
||||
principalTable: "Players",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SlipChallenges",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "integer", nullable: false)
|
||||
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
|
||||
GameRoundId = table.Column<int>(type: "integer", nullable: false),
|
||||
ChallengingPlayerId = table.Column<int>(type: "integer", nullable: false),
|
||||
TargetPlayerId = table.Column<int>(type: "integer", nullable: false),
|
||||
TargetCardId = table.Column<int>(type: "integer", nullable: false),
|
||||
Status = table.Column<int>(type: "integer", nullable: false),
|
||||
CreatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
|
||||
ResolvedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SlipChallenges", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_SlipChallenges_GameRounds_GameRoundId",
|
||||
column: x => x.GameRoundId,
|
||||
principalTable: "GameRounds",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_SlipChallenges_PlayerCards_TargetCardId",
|
||||
column: x => x.TargetCardId,
|
||||
principalTable: "PlayerCards",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
table.ForeignKey(
|
||||
name: "FK_SlipChallenges_Players_ChallengingPlayerId",
|
||||
column: x => x.ChallengingPlayerId,
|
||||
principalTable: "Players",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
table.ForeignKey(
|
||||
name: "FK_SlipChallenges_Players_TargetPlayerId",
|
||||
column: x => x.TargetPlayerId,
|
||||
principalTable: "Players",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_GameRounds_GameId",
|
||||
table: "GameRounds",
|
||||
column: "GameId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Games_HostId",
|
||||
table: "Games",
|
||||
column: "HostId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Games_LobbyCode",
|
||||
table: "Games",
|
||||
column: "LobbyCode",
|
||||
unique: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Phrases_CreatorId",
|
||||
table: "Phrases",
|
||||
column: "CreatorId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_PlayerCards_GameRoundId",
|
||||
table: "PlayerCards",
|
||||
column: "GameRoundId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_PlayerCards_PhraseId",
|
||||
table: "PlayerCards",
|
||||
column: "PhraseId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_PlayerCards_PlayerId",
|
||||
table: "PlayerCards",
|
||||
column: "PlayerId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Players_GameId_UserId",
|
||||
table: "Players",
|
||||
columns: new[] { "GameId", "UserId" },
|
||||
unique: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Players_UserId",
|
||||
table: "Players",
|
||||
column: "UserId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SlipChallenges_ChallengingPlayerId",
|
||||
table: "SlipChallenges",
|
||||
column: "ChallengingPlayerId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SlipChallenges_GameRoundId",
|
||||
table: "SlipChallenges",
|
||||
column: "GameRoundId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SlipChallenges_TargetCardId",
|
||||
table: "SlipChallenges",
|
||||
column: "TargetCardId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SlipChallenges_TargetPlayerId",
|
||||
table: "SlipChallenges",
|
||||
column: "TargetPlayerId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Users_Email",
|
||||
table: "Users",
|
||||
column: "Email",
|
||||
unique: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Users_Username",
|
||||
table: "Users",
|
||||
column: "Username",
|
||||
unique: true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "SlipChallenges");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "PlayerCards");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "GameRounds");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Phrases");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Players");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Games");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Users");
|
||||
}
|
||||
}
|
||||
}
|
||||
429
SlipItIn.Server/Migrations/SlipItInDbContextModelSnapshot.cs
Normal file
429
SlipItIn.Server/Migrations/SlipItInDbContextModelSnapshot.cs
Normal file
@@ -0,0 +1,429 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
using SlipItIn.Server.Data;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace SlipItIn.Server.Migrations
|
||||
{
|
||||
[DbContext(typeof(SlipItInDbContext))]
|
||||
partial class SlipItInDbContextModelSnapshot : ModelSnapshot
|
||||
{
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "10.0.10")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("HostId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<string>("LobbyCode")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("MaxPlayers")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundDurationSeconds")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("HostId");
|
||||
|
||||
b.HasIndex("LobbyCode")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Games");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime?>("EndedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("RoundNumber")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("StartedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameId");
|
||||
|
||||
b.ToTable("GameRounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("CreatorId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("Text")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("CreatorId");
|
||||
|
||||
b.ToTable("Phrases");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<string>("ConnectionId")
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<int>("FailedSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("GameId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsReady")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<DateTime>("JoinedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Score")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("SuccessfulSlips")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("UserId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.HasIndex("GameId", "UserId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Players");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("AssignedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<bool>("IsUsed")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<int>("PhraseId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("PlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("PhraseId");
|
||||
|
||||
b.HasIndex("PlayerId");
|
||||
|
||||
b.ToTable("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<int>("ChallengingPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("GameRoundId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<DateTime?>("ResolvedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetCardId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.Property<int>("TargetPlayerId")
|
||||
.HasColumnType("integer");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("ChallengingPlayerId");
|
||||
|
||||
b.HasIndex("GameRoundId");
|
||||
|
||||
b.HasIndex("TargetCardId");
|
||||
|
||||
b.HasIndex("TargetPlayerId");
|
||||
|
||||
b.ToTable("SlipChallenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("integer");
|
||||
|
||||
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Email")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<bool>("IsActive")
|
||||
.HasColumnType("boolean");
|
||||
|
||||
b.Property<string>("PasswordHash")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.Property<DateTime?>("UpdatedAt")
|
||||
.HasColumnType("timestamp with time zone");
|
||||
|
||||
b.Property<string>("Username")
|
||||
.IsRequired()
|
||||
.HasColumnType("text");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Email")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("Username")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Users");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Host")
|
||||
.WithMany()
|
||||
.HasForeignKey("HostId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Host");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Rounds")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "Creator")
|
||||
.WithMany()
|
||||
.HasForeignKey("CreatorId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Creator");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Game", "Game")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("GameId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.User", "User")
|
||||
.WithMany("Players")
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Game");
|
||||
|
||||
b.Navigation("User");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.PlayerCard", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("ActiveCards")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Phrase", "Phrase")
|
||||
.WithMany("PlayerCards")
|
||||
.HasForeignKey("PhraseId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "Player")
|
||||
.WithMany("Cards")
|
||||
.HasForeignKey("PlayerId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("Phrase");
|
||||
|
||||
b.Navigation("Player");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.SlipChallenge", b =>
|
||||
{
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "ChallengingPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("ChallengingPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.GameRound", "GameRound")
|
||||
.WithMany("Challenges")
|
||||
.HasForeignKey("GameRoundId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.PlayerCard", "TargetCard")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetCardId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("SlipItIn.Shared.Models.Player", "TargetPlayer")
|
||||
.WithMany()
|
||||
.HasForeignKey("TargetPlayerId")
|
||||
.OnDelete(DeleteBehavior.Restrict)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("ChallengingPlayer");
|
||||
|
||||
b.Navigation("GameRound");
|
||||
|
||||
b.Navigation("TargetCard");
|
||||
|
||||
b.Navigation("TargetPlayer");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Game", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
|
||||
b.Navigation("Rounds");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.GameRound", b =>
|
||||
{
|
||||
b.Navigation("ActiveCards");
|
||||
|
||||
b.Navigation("Challenges");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Phrase", b =>
|
||||
{
|
||||
b.Navigation("PlayerCards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.Player", b =>
|
||||
{
|
||||
b.Navigation("Cards");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("SlipItIn.Shared.Models.User", b =>
|
||||
{
|
||||
b.Navigation("Players");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
103
SlipItIn.Server/Program.cs
Normal file
103
SlipItIn.Server/Program.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using Microsoft.AspNetCore.Authentication.JwtBearer;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.IdentityModel.Tokens;
|
||||
using SlipItIn.Server.Data;
|
||||
using SlipItIn.Server.Hubs;
|
||||
using SlipItIn.Server.Services;
|
||||
using System.Text;
|
||||
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// Aspire Service Defaults (OpenTelemetry, Health Checks, Service Discovery)
|
||||
builder.AddServiceDefaults();
|
||||
|
||||
builder.AddNpgsqlDataSource(connectionName: "postgresdb");
|
||||
|
||||
builder.Services.AddDbContextFactory<SlipItInDbContext>(options => options.UseNpgsql());
|
||||
|
||||
// Services registrieren
|
||||
builder.Services.AddTransient<IGameService, GameService>();
|
||||
|
||||
// JWT Authentication
|
||||
var jwtKey = builder.Configuration["Jwt:Key"] ?? "YourSuperSecretKeyThatIsAtLeast32CharactersLong!";
|
||||
var jwtIssuer = builder.Configuration["Jwt:Issuer"] ?? "SlipItInServer";
|
||||
var jwtAudience = builder.Configuration["Jwt:Audience"] ?? "SlipItInClient";
|
||||
|
||||
builder.Services
|
||||
.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
|
||||
.AddJwtBearer(options =>
|
||||
{
|
||||
options.TokenValidationParameters = new TokenValidationParameters
|
||||
{
|
||||
ValidateIssuer = true,
|
||||
ValidateAudience = true,
|
||||
ValidateLifetime = true,
|
||||
ValidateIssuerSigningKey = true,
|
||||
ValidIssuer = jwtIssuer,
|
||||
ValidAudience = jwtAudience,
|
||||
IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(jwtKey))
|
||||
};
|
||||
|
||||
// SignalR-Support für JWT in Query String
|
||||
options.Events = new JwtBearerEvents
|
||||
{
|
||||
OnMessageReceived = context =>
|
||||
{
|
||||
var accessToken = context.Request.Query["access_token"];
|
||||
var path = context.HttpContext.Request.Path;
|
||||
if (!string.IsNullOrEmpty(accessToken) && path.StartsWithSegments("/hubs"))
|
||||
{
|
||||
context.Token = accessToken;
|
||||
}
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
builder.Services.AddAuthorization();
|
||||
|
||||
// SignalR
|
||||
builder.Services.AddSignalR();
|
||||
|
||||
// CORS für Development
|
||||
builder.Services.AddCors(options =>
|
||||
{
|
||||
options.AddPolicy("AllowAll", policy =>
|
||||
{
|
||||
policy.AllowAnyOrigin()
|
||||
.AllowAnyMethod()
|
||||
.AllowAnyHeader();
|
||||
});
|
||||
});
|
||||
|
||||
// Controller & OpenAPI
|
||||
builder.Services.AddControllers();
|
||||
builder.Services.AddOpenApi();
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
// Aspire Default Endpoints (Health Checks)
|
||||
app.MapDefaultEndpoints();
|
||||
|
||||
// Migrations anwenden
|
||||
using (var scope = app.Services.CreateScope())
|
||||
{
|
||||
var db = scope.ServiceProvider.GetRequiredService<SlipItInDbContext>();
|
||||
db.Database.Migrate();
|
||||
}
|
||||
|
||||
// Configure the HTTP request pipeline.
|
||||
if (app.Environment.IsDevelopment())
|
||||
{
|
||||
app.MapOpenApi();
|
||||
app.UseCors("AllowAll");
|
||||
}
|
||||
|
||||
app.UseHttpsRedirection();
|
||||
app.UseAuthentication();
|
||||
app.UseAuthorization();
|
||||
|
||||
app.MapControllers();
|
||||
app.MapHub<GameHub>("/hubs/game");
|
||||
|
||||
app.Run();
|
||||
23
SlipItIn.Server/Properties/launchSettings.json
Normal file
23
SlipItIn.Server/Properties/launchSettings.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"http": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "http://localhost:5234",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
},
|
||||
"https": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "https://localhost:7274;http://localhost:5234",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
265
SlipItIn.Server/Services/GameService.cs
Normal file
265
SlipItIn.Server/Services/GameService.cs
Normal file
@@ -0,0 +1,265 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SlipItIn.Server.Data;
|
||||
using SlipItIn.Shared.DTOs;
|
||||
using SlipItIn.Shared.Models;
|
||||
|
||||
namespace SlipItIn.Server.Services;
|
||||
|
||||
public class GameService : IGameService
|
||||
{
|
||||
private readonly IDbContextFactory<SlipItInDbContext> _contextFactory;
|
||||
private readonly ILogger<GameService> _logger;
|
||||
|
||||
public GameService(IDbContextFactory<SlipItInDbContext> contextFactory, ILogger<GameService> logger)
|
||||
{
|
||||
_contextFactory = contextFactory;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<Game> CreateGameAsync(int hostUserId, string? connectionId = null)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var host = await context.Users.FirstOrDefaultAsync(u => u.Id == hostUserId) ?? throw new InvalidOperationException("Host not found");
|
||||
var lobbyCode = GenerateLobbyCode();
|
||||
var game = new Game
|
||||
{
|
||||
LobbyCode = lobbyCode,
|
||||
HostId = host.Id,
|
||||
Status = GameStatus.Lobby
|
||||
};
|
||||
|
||||
context.Games.Add(game);
|
||||
|
||||
// Host wird automatisch als erster Spieler hinzugefügt
|
||||
var hostPlayer = new Player { UserId = host.Id, GameId = game.Id, ConnectionId = connectionId };
|
||||
context.Players.Add(hostPlayer);
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
public async Task<Game> JoinGameAsync(string lobbyCode, int userId, string? connectionId = null)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var game = await context.Games
|
||||
.Include(g => g.Players)
|
||||
.FirstOrDefaultAsync(g => g.LobbyCode == lobbyCode && g.Status == GameStatus.Lobby) ?? throw new InvalidOperationException("Game not found or already started");
|
||||
if (game.Players.Count >= game.MaxPlayers) throw new InvalidOperationException("Game is full");
|
||||
|
||||
var user = await context.Users.FirstOrDefaultAsync(u => u.Id == userId) ?? throw new InvalidOperationException("User not found");
|
||||
|
||||
// Prüfen ob User bereits im Spiel ist
|
||||
if (game.Players.Any(p => p.UserId == userId))
|
||||
throw new InvalidOperationException("User already in game");
|
||||
|
||||
var player = new Player { UserId = user.Id, GameId = game.Id, ConnectionId = connectionId };
|
||||
context.Players.Add(player);
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
public async Task<Game> StartGameAsync(int gameId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
|
||||
game.Status = GameStatus.InProgress;
|
||||
game.StartedAt = DateTime.UtcNow;
|
||||
|
||||
var round = new GameRound { GameId = gameId, RoundNumber = 1 };
|
||||
context.GameRounds.Add(round);
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
return game;
|
||||
}
|
||||
|
||||
public async Task<Game> SetPlayerReadyAsync(int gameId, int playerId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId) ?? throw new InvalidOperationException("Player not found");
|
||||
player.IsReady = true;
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return await context.Games.FirstOrDefaultAsync(g => g.Id == gameId)
|
||||
?? throw new InvalidOperationException("Game not found");
|
||||
}
|
||||
|
||||
public async Task<List<PlayerCard>> DealCardsAsync(int gameId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var players = await context.Players.Where(p => p.GameId == gameId).ToListAsync();
|
||||
var currentRound = await context.GameRounds
|
||||
.Where(gr => gr.GameId == gameId && gr.Status == RoundStatus.Waiting)
|
||||
.FirstOrDefaultAsync() ?? throw new InvalidOperationException("No active round found");
|
||||
var allPhrases = await context.Phrases.Where(p => p.IsActive).ToListAsync();
|
||||
if (allPhrases.Count < 5) throw new InvalidOperationException("Not enough phrases in database");
|
||||
|
||||
var dealtCards = new List<PlayerCard>();
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
var selectedPhrases = allPhrases.OrderBy(_ => Random.Shared.Next()).Take(5);
|
||||
|
||||
foreach (var phrase in selectedPhrases)
|
||||
{
|
||||
var card = new PlayerCard
|
||||
{
|
||||
PlayerId = player.Id,
|
||||
PhraseId = phrase.Id,
|
||||
GameRoundId = currentRound.Id,
|
||||
IsUsed = false
|
||||
};
|
||||
context.PlayerCards.Add(card);
|
||||
dealtCards.Add(card);
|
||||
}
|
||||
}
|
||||
|
||||
currentRound.Status = RoundStatus.Active;
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return dealtCards;
|
||||
}
|
||||
|
||||
public async Task<bool> SubmitSlipAsync(int gameId, int playerId, int cardId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var card = await context.PlayerCards
|
||||
.Include(pc => pc.Player)
|
||||
.FirstOrDefaultAsync(pc => pc.Id == cardId) ?? throw new InvalidOperationException("Card not found");
|
||||
if (card.PlayerId != playerId) throw new UnauthorizedAccessException("Card does not belong to player");
|
||||
|
||||
card.IsUsed = true;
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var targetCard = await context.PlayerCards.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
|
||||
|
||||
var currentRound = await context.GameRounds
|
||||
.Where(gr => gr.GameId == gameId && gr.Status == RoundStatus.Active)
|
||||
.FirstOrDefaultAsync() ?? throw new InvalidOperationException("No active round found");
|
||||
|
||||
if (currentRound == null) throw new InvalidOperationException("No active round found");
|
||||
|
||||
var challenge = new SlipChallenge
|
||||
{
|
||||
GameRoundId = currentRound.Id,
|
||||
ChallengingPlayerId = challengingPlayerId,
|
||||
TargetPlayerId = targetCard.PlayerId,
|
||||
TargetCardId = targetCardId,
|
||||
Status = ChallengeStatus.Pending
|
||||
};
|
||||
|
||||
context.SlipChallenges.Add(challenge);
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return challenge;
|
||||
}
|
||||
|
||||
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var challenge = await context.SlipChallenges
|
||||
.Include(sc => sc.GameRound)
|
||||
.Include(sc => sc.TargetCard)
|
||||
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
|
||||
|
||||
// approved = Beschuldigung stimmt (Phrase war falsch)
|
||||
// rejected = Beschuldigung stimmt nicht (Phrase war richtig)
|
||||
|
||||
if (!approved)
|
||||
{
|
||||
// FALSCHE BESCHULDIGUNG: Beschuldiger erhält die Phrase des Beschuldigten
|
||||
var targetCard = challenge.TargetCard;
|
||||
targetCard.PlayerId = challenge.ChallengingPlayerId;
|
||||
context.PlayerCards.Update(targetCard);
|
||||
}
|
||||
// Wenn approved: Phrase bleibt bei Beschuldigtem (= Phrase war tatsächlich ein SlipIn)
|
||||
|
||||
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
|
||||
challenge.ResolvedAt = DateTime.UtcNow;
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
return challenge;
|
||||
}
|
||||
|
||||
public async Task<GameStateDto> GetGameStateAsync(int gameId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var game = await context.Games
|
||||
.Include(g => g.Players)
|
||||
.ThenInclude(p => p.User)
|
||||
.Include(g => g.Players)
|
||||
.ThenInclude(p => p.Cards)
|
||||
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
|
||||
var playerInfos = game.Players.Select(p => new PlayerInfoDto
|
||||
{
|
||||
PlayerId = p.Id,
|
||||
Username = p.User.Username,
|
||||
Score = p.Score,
|
||||
IsReady = p.IsReady,
|
||||
CardCount = p.Cards.Count // Nur Anzahl, nicht die Karten selbst!
|
||||
}).ToList();
|
||||
|
||||
return new GameStateDto
|
||||
{
|
||||
GameId = game.Id,
|
||||
LobbyCode = game.LobbyCode,
|
||||
Status = game.Status.ToString(),
|
||||
Players = playerInfos,
|
||||
CurrentRound = game.Rounds?.Count ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<PlayerHandDto> GetPlayerHandAsync(int playerId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
|
||||
var cards = await context.PlayerCards
|
||||
.Include(pc => pc.Phrase)
|
||||
.Where(pc => pc.PlayerId == playerId)
|
||||
.Select(pc => new PlayerCardDto
|
||||
{
|
||||
CardId = pc.Id,
|
||||
PhraseId = pc.PhraseId,
|
||||
Text = pc.Phrase.Text,
|
||||
IsUsed = pc.IsUsed
|
||||
})
|
||||
.ToListAsync();
|
||||
|
||||
return new PlayerHandDto
|
||||
{
|
||||
PlayerId = playerId,
|
||||
Cards = cards
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<Game> GetGameAsync(int gameId)
|
||||
{
|
||||
using var context = _contextFactory.CreateDbContext();
|
||||
return await context.Games.FirstOrDefaultAsync(g => g.Id == gameId)
|
||||
?? throw new InvalidOperationException("Game not found");
|
||||
}
|
||||
|
||||
private string GenerateLobbyCode()
|
||||
{
|
||||
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
var code = new string([.. Enumerable.Range(0, 6).Select(_ => chars[Random.Shared.Next(chars.Length)])]);
|
||||
|
||||
return code;
|
||||
}
|
||||
}
|
||||
19
SlipItIn.Server/Services/IGameService.cs
Normal file
19
SlipItIn.Server/Services/IGameService.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using SlipItIn.Shared.DTOs;
|
||||
using SlipItIn.Shared.Models;
|
||||
|
||||
namespace SlipItIn.Server.Services;
|
||||
|
||||
public interface IGameService
|
||||
{
|
||||
Task<Game> CreateGameAsync(int hostUserId, string? connectionId = null);
|
||||
Task<Game> JoinGameAsync(string lobbyCode, int userId, string? connectionId = null);
|
||||
Task<Game> StartGameAsync(int gameId);
|
||||
Task<Game> SetPlayerReadyAsync(int gameId, int playerId);
|
||||
Task<List<PlayerCard>> DealCardsAsync(int gameId);
|
||||
Task<bool> SubmitSlipAsync(int gameId, int playerId, int cardId);
|
||||
Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId);
|
||||
Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved);
|
||||
Task<GameStateDto> GetGameStateAsync(int gameId);
|
||||
Task<PlayerHandDto> GetPlayerHandAsync(int playerId);
|
||||
Task<Game> GetGameAsync(int gameId);
|
||||
}
|
||||
27
SlipItIn.Server/SlipItIn.Server.csproj
Normal file
27
SlipItIn.Server/SlipItIn.Server.csproj
Normal file
@@ -0,0 +1,27 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Aspire.Npgsql" Version="13.4.6" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="10.0.10" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="10.0.10">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
|
||||
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="10.0.10" />
|
||||
<PackageReference Include="BCrypt.Net-Next" Version="4.2.0" />
|
||||
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="10.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SlipItIn.ServiceDefaults\SlipItIn.ServiceDefaults.csproj" />
|
||||
<ProjectReference Include="..\SlipItIn.Shared\SlipItIn.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
6
SlipItIn.Server/SlipItIn.Server.http
Normal file
6
SlipItIn.Server/SlipItIn.Server.http
Normal file
@@ -0,0 +1,6 @@
|
||||
@SlipItIn.Server_HostAddress = http://localhost:5234
|
||||
|
||||
GET {{SlipItIn.Server_HostAddress}}/weatherforecast/
|
||||
Accept: application/json
|
||||
|
||||
###
|
||||
8
SlipItIn.Server/appsettings.Development.json
Normal file
8
SlipItIn.Server/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
}
|
||||
}
|
||||
19
SlipItIn.Server/appsettings.json
Normal file
19
SlipItIn.Server/appsettings.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning",
|
||||
"Microsoft.EntityFrameworkCore.Database.Command": "Information"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*",
|
||||
"ConnectionStrings": {
|
||||
"postgresdb": "Server=(localdb)\\postgres;Database=postgresdb"
|
||||
},
|
||||
"Jwt": {
|
||||
"Key": "YourSuperSecretKeyThatIsAtLeast32CharactersLong!",
|
||||
"Issuer": "SlipItInServer",
|
||||
"Audience": "SlipItInClient",
|
||||
"ExpirationMinutes": 1440
|
||||
}
|
||||
}
|
||||
47
SlipItIn.Shared/DTOs/GameStateDto.cs
Normal file
47
SlipItIn.Shared/DTOs/GameStateDto.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
namespace SlipItIn.Shared.DTOs;
|
||||
|
||||
public class GameStateDto
|
||||
{
|
||||
public int GameId { get; set; }
|
||||
public string LobbyCode { get; set; } = string.Empty;
|
||||
public string Status { get; set; } = string.Empty;
|
||||
public List<PlayerInfoDto> Players { get; set; } = [];
|
||||
public int CurrentRound { get; set; }
|
||||
public int RoundTimeRemaining { get; set; }
|
||||
}
|
||||
|
||||
public class PlayerInfoDto
|
||||
{
|
||||
// Öffentliche Daten (für alle sichtbar)
|
||||
public int PlayerId { get; set; }
|
||||
public string Username { get; set; } = string.Empty;
|
||||
public int Score { get; set; }
|
||||
public bool IsReady { get; set; }
|
||||
public int CardCount { get; set; } // Anzahl der Karten (nicht die Karten selbst!)
|
||||
}
|
||||
|
||||
public class PlayerHandDto
|
||||
{
|
||||
// Private Daten (nur für den Spieler selbst)
|
||||
public int PlayerId { get; set; }
|
||||
public List<PlayerCardDto> Cards { get; set; } = [];
|
||||
}
|
||||
|
||||
public class PlayerCardDto
|
||||
{
|
||||
public int CardId { get; set; }
|
||||
public int PhraseId { get; set; }
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public bool IsUsed { get; set; }
|
||||
}
|
||||
|
||||
public class SlipChallengeDto
|
||||
{
|
||||
public int ChallengeId { get; set; }
|
||||
public int ChallengingPlayerId { get; set; }
|
||||
public string ChallengingPlayerName { get; set; } = string.Empty;
|
||||
public int TargetPlayerId { get; set; }
|
||||
public int TargetCardId { get; set; }
|
||||
public string Status { get; set; } = string.Empty;
|
||||
public DateTime CreatedAt { get; set; }
|
||||
}
|
||||
27
SlipItIn.Shared/Models/Game.cs
Normal file
27
SlipItIn.Shared/Models/Game.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public enum GameStatus
|
||||
{
|
||||
Lobby,
|
||||
InProgress,
|
||||
Completed,
|
||||
Cancelled
|
||||
}
|
||||
|
||||
public class Game
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string LobbyCode { get; set; } = string.Empty; // 4-6 stelliger Code
|
||||
public int HostId { get; set; }
|
||||
public GameStatus Status { get; set; } = GameStatus.Lobby;
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime? StartedAt { get; set; }
|
||||
public DateTime? EndedAt { get; set; }
|
||||
public int MaxPlayers { get; set; } = 8;
|
||||
public int RoundDurationSeconds { get; set; } = 45;
|
||||
|
||||
// Navigation
|
||||
public User Host { get; set; } = null!;
|
||||
public ICollection<Player> Players { get; set; } = [];
|
||||
public ICollection<GameRound> Rounds { get; set; } = [];
|
||||
}
|
||||
24
SlipItIn.Shared/Models/GameRound.cs
Normal file
24
SlipItIn.Shared/Models/GameRound.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public enum RoundStatus
|
||||
{
|
||||
Waiting,
|
||||
Active,
|
||||
Resolving,
|
||||
Completed
|
||||
}
|
||||
|
||||
public class GameRound
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int GameId { get; set; }
|
||||
public int RoundNumber { get; set; }
|
||||
public RoundStatus Status { get; set; } = RoundStatus.Waiting;
|
||||
public DateTime StartedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime? EndedAt { get; set; }
|
||||
|
||||
// Navigation
|
||||
public Game Game { get; set; } = null!;
|
||||
public ICollection<PlayerCard> ActiveCards { get; set; } = [];
|
||||
public ICollection<SlipChallenge> Challenges { get; set; } = [];
|
||||
}
|
||||
14
SlipItIn.Shared/Models/Phrase.cs
Normal file
14
SlipItIn.Shared/Models/Phrase.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public class Phrase
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public int CreatorId { get; set; }
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public bool IsActive { get; set; } = true;
|
||||
|
||||
// Navigation
|
||||
public User Creator { get; set; } = null!;
|
||||
public ICollection<PlayerCard> PlayerCards { get; set; } = [];
|
||||
}
|
||||
19
SlipItIn.Shared/Models/Player.cs
Normal file
19
SlipItIn.Shared/Models/Player.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public class Player
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int UserId { get; set; }
|
||||
public int GameId { get; set; }
|
||||
public int Score { get; set; } = 0;
|
||||
public int SuccessfulSlips { get; set; } = 0;
|
||||
public int FailedSlips { get; set; } = 0;
|
||||
public DateTime JoinedAt { get; set; } = DateTime.UtcNow;
|
||||
public bool IsReady { get; set; } = false;
|
||||
public string? ConnectionId { get; set; } // SignalR-Verbindungs-ID
|
||||
|
||||
// Navigation
|
||||
public User User { get; set; } = null!;
|
||||
public Game Game { get; set; } = null!;
|
||||
public ICollection<PlayerCard> Cards { get; set; } = [];
|
||||
}
|
||||
16
SlipItIn.Shared/Models/PlayerCard.cs
Normal file
16
SlipItIn.Shared/Models/PlayerCard.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public class PlayerCard
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int PlayerId { get; set; }
|
||||
public int PhraseId { get; set; }
|
||||
public int GameRoundId { get; set; }
|
||||
public bool IsUsed { get; set; } = false;
|
||||
public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
|
||||
|
||||
// Navigation
|
||||
public Player Player { get; set; } = null!;
|
||||
public Phrase Phrase { get; set; } = null!;
|
||||
public GameRound GameRound { get; set; } = null!;
|
||||
}
|
||||
26
SlipItIn.Shared/Models/SlipChallenge.cs
Normal file
26
SlipItIn.Shared/Models/SlipChallenge.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public enum ChallengeStatus
|
||||
{
|
||||
Pending, // Beschuldigung eingegangen, wartet auf Bestätigung/Ablehnung
|
||||
Approved, // Beschuldigung war berechtigt → Phrase bleibt beim Beschuldiger
|
||||
Rejected // Beschuldigung falsch → Beschuldiger erhält die Phrase
|
||||
}
|
||||
|
||||
public class SlipChallenge
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int GameRoundId { get; set; }
|
||||
public int ChallengingPlayerId { get; set; } // Wer beschuldigt
|
||||
public int TargetPlayerId { get; set; } // Wer beschuldigt wird
|
||||
public int TargetCardId { get; set; } // Welche Phrase wird als falsch behauptet
|
||||
public ChallengeStatus Status { get; set; } = ChallengeStatus.Pending;
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime? ResolvedAt { get; set; }
|
||||
|
||||
// Navigation
|
||||
public GameRound GameRound { get; set; } = null!;
|
||||
public Player ChallengingPlayer { get; set; } = null!; // Der Beschuldiger
|
||||
public Player TargetPlayer { get; set; } = null!; // Der Beschuldigte
|
||||
public PlayerCard TargetCard { get; set; } = null!; // Die angefochtene Phrase
|
||||
}
|
||||
15
SlipItIn.Shared/Models/User.cs
Normal file
15
SlipItIn.Shared/Models/User.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace SlipItIn.Shared.Models;
|
||||
|
||||
public class User
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Username { get; set; } = string.Empty;
|
||||
public string Email { get; set; } = string.Empty;
|
||||
public string PasswordHash { get; set; } = string.Empty;
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime? UpdatedAt { get; set; }
|
||||
public bool IsActive { get; set; } = true;
|
||||
|
||||
// Navigation
|
||||
public ICollection<Player> Players { get; set; } = [];
|
||||
}
|
||||
13
SlipItIn.Shared/SlipItIn.Shared.csproj
Normal file
13
SlipItIn.Shared/SlipItIn.Shared.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="10.0.10" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,6 +1,12 @@
|
||||
<Solution>
|
||||
<Folder Name="/Projektmappenelemente/">
|
||||
<File Path="Agents/Architecture.md" />
|
||||
<File Path="Agents/ProjectPlan.md" />
|
||||
</Folder>
|
||||
<Project Path="SlipItIN.AppHost/SlipItIn.AppHost.csproj" />
|
||||
<Project Path="SlipItIn.Server/SlipItIn.Server.csproj" />
|
||||
<Project Path="SlipItIN.ServiceDefaults/SlipItIn.ServiceDefaults.csproj" />
|
||||
<Project Path="SlipItIn.Shared/SlipItIn.Shared.csproj" />
|
||||
<Project Path="SlipItIN/SlipItIn.csproj">
|
||||
<Deploy Solution="Debug|*" />
|
||||
</Project>
|
||||
|
||||
@@ -47,6 +47,38 @@
|
||||
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-android|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-ios|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-maccatalyst|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net10.0-windows10.0.19041.0|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-android|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-ios|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-maccatalyst|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net10.0-windows10.0.19041.0|AnyCPU'">
|
||||
<ApplicationTitle>SlipItIn</ApplicationTitle>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- App Icon -->
|
||||
<MauiIcon Include="Resources\AppIcon\appicon.svg" ForegroundFile="Resources\AppIcon\appiconfg.svg" Color="#512BD4" />
|
||||
@@ -66,8 +98,8 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Maui.Controls" Version="10.0.80" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="10.0.10" />
|
||||
<PackageReference Include="Microsoft.Maui.Controls" Version="10.0.90" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="11.0.0-preview.6.26359.118" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user