P1: Challenger-Zugehörigkeit zum Spiel validieren; P2: MAUI-Workload im CI installieren
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- GameService.CreateChallengeAsync prüft jetzt, dass challengingPlayerId zum gameId gehört
- Zwei neue Tests für Cross-Game-/Fremdspieler-Challenges
- CI: dotnet workload install maui vor dem Restore, damit MAUI auf frischen Runnern baut
This commit is contained in:
Tim Krampitz
2026-09-01 20:50:46 +02:00
parent 660fc4d311
commit 7953b8ddd0
3 changed files with 53 additions and 0 deletions

View File

@@ -313,6 +313,51 @@ public class GameServiceTests
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id, card.Id));
}
[Fact]
public async Task CreateChallengeAsync_Throws_WhenChallengerNotInGame()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var outsider = TestDbHelper.SeedUser(db, "outsider", "outsider@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
db.PlayerCards.Add(card);
await db.SaveChangesAsync();
// outsider ist nicht in diesem Spiel und versucht eine Challenge anzulegen
await Assert.ThrowsAsync<UnauthorizedAccessException>(
() => _sut.CreateChallengeAsync(game.Id, hostPlayer.Id + 1000, card.Id));
}
[Fact]
public async Task CreateChallengeAsync_Throws_WhenChallengerFromOtherGame()
{
using var db = _factory.CreateDbContext();
var hostA = TestDbHelper.SeedUser(db, "hostA", "hostA@t.local");
var hostB = TestDbHelper.SeedUser(db, "hostB", "hostB@t.local");
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (gameA, hostPlayerA) = TestDbHelper.SeedGame(db, hostA);
var (gameB, _) = TestDbHelper.SeedGame(db, hostB);
var otherPlayerB = new Player { UserId = other.Id, GameId = gameB.Id };
db.Players.Add(otherPlayerB);
var roundB = new GameRound { GameId = gameB.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(roundB);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var cardB = new PlayerCard { PlayerId = otherPlayerB.Id, PhraseId = phrase.Id, GameRoundId = roundB.Id, IsUsed = true };
db.PlayerCards.Add(cardB);
await db.SaveChangesAsync();
// hostPlayerA gehört zu gameA, versucht aber eine Karte aus gameB zu challengen
await Assert.ThrowsAsync<UnauthorizedAccessException>(
() => _sut.CreateChallengeAsync(gameB.Id, hostPlayerA.Id, cardB.Id));
}
// ---------- ResolveChallengeAsync ----------
[Fact]