P1: Challenger-Zugehörigkeit zum Spiel validieren; P2: MAUI-Workload im CI installieren
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- GameService.CreateChallengeAsync prüft jetzt, dass challengingPlayerId zum gameId gehört - Zwei neue Tests für Cross-Game-/Fremdspieler-Challenges - CI: dotnet workload install maui vor dem Restore, damit MAUI auf frischen Runnern baut
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.github/workflows/build.yml
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.github/workflows/build.yml
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@@ -19,6 +19,9 @@ jobs:
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with:
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dotnet-version: "10.0.x"
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- name: Install MAUI workload
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run: dotnet workload install maui
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- name: Restore
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run: dotnet restore SlipItIn.slnx
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