fix(game): aktualisiere Handkarten nach gespieltem Slip
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This commit is contained in:
Tim Krampitz
2026-09-10 22:03:36 +02:00
parent 01b6a41bc6
commit 732b03edb4
5 changed files with 11 additions and 3 deletions

View File

@@ -324,10 +324,12 @@ public class GameHubTests
_gameService.Setup(s => s.SubmitSlipAsync(game.Id, player.Id, 55)).ReturnsAsync(true);
_gameService.Setup(s => s.GetGameAsync(game.Id)).ReturnsAsync(new Game { Id = game.Id, LobbyCode = game.LobbyCode });
_gameService.Setup(s => s.GetPlayerHandAsync(player.Id)).ReturnsAsync(new PlayerHandDto { PlayerId = player.Id });
await _hub.SubmitSlip(game.Id, player.Id, 55);
_groupProxy.Verify(p => p.SendCoreAsync("SlipSubmitted", It.IsAny<object?[]>(), default), Times.Once);
_callerProxy.Verify(p => p.SendCoreAsync("PlayerHandUpdated", It.IsAny<object?[]>(), default), Times.Once);
}
[Fact]