Fix CI build workflow, index casing, and test assertions
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This commit is contained in:
Tim Krampitz
2026-08-23 14:46:09 +02:00
parent 5e22f0ab9b
commit 660fc4d311
6 changed files with 44 additions and 37 deletions

View File

@@ -117,7 +117,10 @@ public class GameServiceTests
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, _) = TestDbHelper.SeedGame(db, host);
db.Players.Add(new Player { UserId = other.Id, GameId = game.Id });
await db.SaveChangesAsync();
var result = await _sut.StartGameAsync(game.Id);
@@ -216,7 +219,7 @@ public class GameServiceTests
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host, GameStatus.InProgress);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
@@ -234,7 +237,11 @@ public class GameServiceTests
[Fact]
public async Task SubmitSlipAsync_Throws_WhenCardNotFound()
{
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.SubmitSlipAsync(1, 1, 999));
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var (game, _) = TestDbHelper.SeedGame(db, host, GameStatus.InProgress);
await Assert.ThrowsAsync<InvalidOperationException>(() => _sut.SubmitSlipAsync(game.Id, 1, 999));
}
[Fact]
@@ -243,7 +250,7 @@ public class GameServiceTests
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
var other = TestDbHelper.SeedUser(db, "other", "other@t.local");
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host, GameStatus.InProgress);
var otherPlayer = new Player { UserId = other.Id, GameId = game.Id };
db.Players.Add(otherPlayer);
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
@@ -271,7 +278,7 @@ public class GameServiceTests
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id };
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
db.PlayerCards.Add(card);
await db.SaveChangesAsync();
@@ -309,7 +316,7 @@ public class GameServiceTests
// ---------- ResolveChallengeAsync ----------
[Fact]
public async Task ResolveChallengeAsync_Approved_KeepsCardWithTargetPlayer()
public async Task ResolveChallengeAsync_Approved_TransfersCardToChallenger()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
@@ -320,7 +327,7 @@ public class GameServiceTests
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id };
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
db.PlayerCards.Add(card);
var challenge = new SlipChallenge
{
@@ -337,13 +344,13 @@ public class GameServiceTests
Assert.Equal(ChallengeStatus.Approved, result.Status);
Assert.NotNull(result.ResolvedAt);
// Karte bleibt beim Beschuldigten
// Berechtigte Beschuldigung: Karte geht an den Beschuldiger
using var verify = _factory.CreateDbContext();
Assert.Equal(otherPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
Assert.Equal(hostPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
}
[Fact]
public async Task ResolveChallengeAsync_Rejected_TransfersCardToChallenger()
public async Task ResolveChallengeAsync_Rejected_KeepsCardWithTargetPlayer()
{
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db, "host", "host@t.local");
@@ -354,7 +361,7 @@ public class GameServiceTests
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrase = TestDbHelper.SeedPhrases(db, 1).Single();
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id };
var card = new PlayerCard { PlayerId = otherPlayer.Id, PhraseId = phrase.Id, GameRoundId = round.Id, IsUsed = true };
db.PlayerCards.Add(card);
var challenge = new SlipChallenge
{
@@ -371,9 +378,9 @@ public class GameServiceTests
Assert.Equal(ChallengeStatus.Rejected, result.Status);
Assert.NotNull(result.ResolvedAt);
// Karte geht an den Beschuldiger
// Falsche Beschuldigung: Karte bleibt beim Beschuldigten
using var verify = _factory.CreateDbContext();
Assert.Equal(hostPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
Assert.Equal(otherPlayer.Id, verify.PlayerCards.Single(c => c.Id == card.Id).PlayerId);
}
[Fact]
@@ -458,7 +465,7 @@ public class GameServiceTests
using var db = _factory.CreateDbContext();
var host = TestDbHelper.SeedUser(db);
var (game, hostPlayer) = TestDbHelper.SeedGame(db, host);
var round = new GameRound { GameId = game.Id, RoundNumber = 1 };
var round = new GameRound { GameId = game.Id, RoundNumber = 1, Status = RoundStatus.Active };
db.GameRounds.Add(round);
var phrases = TestDbHelper.SeedPhrases(db, 2);
db.PlayerCards.Add(new PlayerCard { PlayerId = hostPlayer.Id, PhraseId = phrases[0].Id, GameRoundId = round.Id });