Merge branch 'feature/techdebt-cleanup' of https://git.krampitz.win/tim/SlipItIn into feature/techdebt-cleanup
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Build / build (pull_request) Failing after 3m29s

Signed-off-by: Tim Krampitz <Tim.Krampitz@live.com>
This commit is contained in:
Tim Krampitz
2026-08-22 20:14:46 +02:00
26 changed files with 590 additions and 151 deletions

View File

@@ -17,11 +17,13 @@ public class AuthController : ControllerBase
{
private readonly IDbContextFactory<SlipItInDbContext> _contextFactory;
private readonly IConfiguration _configuration;
private readonly IHostEnvironment _environment;
public AuthController(IDbContextFactory<SlipItInDbContext> contextFactory, IConfiguration configuration)
public AuthController(IDbContextFactory<SlipItInDbContext> contextFactory, IConfiguration configuration, IHostEnvironment environment)
{
_contextFactory = contextFactory;
_configuration = configuration;
_environment = environment;
}
[HttpPost("register")]
@@ -30,6 +32,9 @@ public class AuthController : ControllerBase
if (string.IsNullOrWhiteSpace(request.Username) || string.IsNullOrWhiteSpace(request.Email) || string.IsNullOrWhiteSpace(request.Password))
return BadRequest("Username, Email und Passwort sind erforderlich.");
if (request.Password.Length < 8)
return BadRequest("Das Passwort muss mindestens 8 Zeichen lang sein.");
using var context = _contextFactory.CreateDbContext();
var normalizedEmail = request.Email.Trim().ToLowerInvariant();
@@ -86,7 +91,7 @@ public class AuthController : ControllerBase
return Ok(new
{
UserId = int.Parse(userIdClaim),
UserId = int.TryParse(userIdClaim, out var parsedUserId) ? parsedUserId : 0,
Username = username,
Email = email
});
@@ -94,7 +99,13 @@ public class AuthController : ControllerBase
private AuthResponseDto CreateAuthResponse(User user)
{
var jwtKey = _configuration["Jwt:Key"] ?? "YourSuperSecretKeyThatIsAtLeast32CharactersLong!";
var jwtKey = _configuration["Jwt:Key"];
if (string.IsNullOrWhiteSpace(jwtKey))
{
if (!_environment.IsDevelopment())
throw new InvalidOperationException("Jwt:Key ist nicht konfiguriert.");
jwtKey = "DevOnlyKey-NotForProduction-ChangeMe-0123456789abcdef";
}
var jwtIssuer = _configuration["Jwt:Issuer"] ?? "SlipItInServer";
var jwtAudience = _configuration["Jwt:Audience"] ?? "SlipItInClient";
var expirationMinutes = int.TryParse(_configuration["Jwt:ExpirationMinutes"], out var parsedMinutes) ? parsedMinutes : 1440;

View File

@@ -142,6 +142,7 @@ public class GameHub : Hub
}
catch (InvalidOperationException ex)
{
// Geprüfte Fachfehler mit festen, harmonsierten Texten dürfen an den Client.
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (Exception ex)
@@ -242,6 +243,11 @@ public class GameHub : Hub
{
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (InvalidOperationException ex)
{
// Geprüfte Fachfehler (z. B. "Round is not active") dürfen an den Client.
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error submitting slip");
@@ -259,10 +265,16 @@ public class GameHub : Hub
var challenge = await _gameService.CreateChallengeAsync(gameId, challengingPlayerId, targetCardId);
var game = await _gameService.GetGameAsync(gameId);
using var context = _contextFactory.CreateDbContext();
var challengingPlayer = await context.Players
.Include(p => p.User)
.FirstOrDefaultAsync(p => p.Id == challengingPlayerId);
var challengeDto = new SlipChallengeDto
{
ChallengeId = challenge.Id,
ChallengingPlayerId = challengingPlayerId,
ChallengingPlayerName = challengingPlayer?.User.Username ?? string.Empty,
TargetPlayerId = challenge.TargetPlayerId,
TargetCardId = targetCardId,
Status = challenge.Status.ToString(),
@@ -272,7 +284,6 @@ public class GameHub : Hub
await Clients.Group(game.LobbyCode).SendAsync("SlipChallenged", challengeDto);
// Sende direkte Notification an den beschuldigten Spieler
using var context = _contextFactory.CreateDbContext();
var targetPlayer = await context.Players.FindAsync(challenge.TargetPlayerId);
if (targetPlayer?.ConnectionId != null)
{
@@ -283,6 +294,11 @@ public class GameHub : Hub
{
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (InvalidOperationException ex)
{
// Geprüfte Fachfehler (z. B. "Card does not belong to the active round") dürfen an den Client.
await Clients.Caller.SendAsync("Error", new { Message = ex.Message });
}
catch (Exception ex)
{
_logger.LogError(ex, "Error challenging slip");
@@ -372,9 +388,26 @@ public class GameHub : Hub
{
player.ConnectionId = Context.ConnectionId;
await context.SaveChangesAsync();
// (Re-)Join der Lobby-Gruppe, damit Group-Broadcasts nach einem Reconnect wieder ankommen.
var lobbyCode = await context.Games
.Where(g => g.Id == player.GameId)
.Select(g => g.LobbyCode)
.FirstAsync();
await Groups.AddToGroupAsync(Context.ConnectionId, lobbyCode);
// Der Client bekommt nach einem Reconnect keinen vollständigen Zustand
// mehr aus der Queue gespielt — er muss RequestGameState aufrufen.
}
}
catch { /* Ignorieren falls nicht authentifiziert */ }
catch (UnauthorizedAccessException)
{
// Nicht authentifiziert — ConnectionId wird nicht gespeichert.
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to register connection for authenticated user");
}
await base.OnConnectedAsync();
}
@@ -382,6 +415,23 @@ public class GameHub : Hub
public override async Task OnDisconnectedAsync(Exception? exception)
{
_logger.LogInformation("Client {ConnectionId} disconnected", Context.ConnectionId);
// ConnectionId zurücksetzen, damit keine Nachrichten an eine tote Verbindung gehen.
try
{
using var context = _contextFactory.CreateDbContext();
var players = await context.Players
.Where(p => p.ConnectionId == Context.ConnectionId)
.ToListAsync();
foreach (var player in players)
player.ConnectionId = null;
await context.SaveChangesAsync();
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to clear connection id on disconnect");
}
await base.OnDisconnectedAsync(exception);
}
}
}

View File

@@ -14,13 +14,27 @@ builder.AddServiceDefaults();
builder.AddNpgsqlDataSource(connectionName: "postgresdb");
builder.Services.AddDbContextFactory<SlipItInDbContext>(options => options.UseNpgsql());
builder.Services.AddDbContextFactory<SlipItInDbContext>((sp, options) =>
options.UseNpgsql(sp.GetRequiredService<Npgsql.NpgsqlDataSource>()));
// Services registrieren
builder.Services.AddTransient<IGameService, GameService>();
// JWT Authentication
var jwtKey = builder.Configuration["Jwt:Key"] ?? "YourSuperSecretKeyThatIsAtLeast32CharactersLong!";
var jwtKey = builder.Configuration["Jwt:Key"];
if (string.IsNullOrWhiteSpace(jwtKey) || jwtKey.Length < 32)
{
if (builder.Environment.IsDevelopment())
{
jwtKey = "DevOnlyKey-NotForProduction-ChangeMe-0123456789abcdef";
}
else
{
throw new InvalidOperationException(
"Jwt:Key ist nicht konfiguriert oder kürzer als 32 Zeichen. " +
"In Production muss ein eigener Schlüssel via Konfiguration/Umgebungsvariable gesetzt werden.");
}
}
var jwtIssuer = builder.Configuration["Jwt:Issuer"] ?? "SlipItInServer";
var jwtAudience = builder.Configuration["Jwt:Audience"] ?? "SlipItInClient";

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using SlipItIn.Server.Data;
using SlipItIn.Shared.DTOs;
using SlipItIn.Shared.Models;
using System.Security.Cryptography;
namespace SlipItIn.Server.Services;
@@ -21,7 +22,7 @@ public class GameService : IGameService
using var context = _contextFactory.CreateDbContext();
var host = await context.Users.FirstOrDefaultAsync(u => u.Id == hostUserId) ?? throw new InvalidOperationException("Host not found");
var lobbyCode = GenerateLobbyCode();
var lobbyCode = await GenerateUniqueLobbyCodeAsync(context);
var game = new Game
{
LobbyCode = lobbyCode,
@@ -70,7 +71,16 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
var game = await context.Games
.Include(g => g.Players)
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
if (game.Status != GameStatus.Lobby)
throw new InvalidOperationException("Game has already started or ended");
if (game.Players.Count < 2)
throw new InvalidOperationException("At least 2 players are required to start the game");
game.Status = GameStatus.InProgress;
game.StartedAt = DateTime.UtcNow;
@@ -85,12 +95,16 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId) ?? throw new InvalidOperationException("Player not found");
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
if (game.Status != GameStatus.Lobby)
throw new InvalidOperationException("Game is not in lobby status");
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId && p.GameId == gameId)
?? throw new InvalidOperationException("Player not found in this game");
player.IsReady = true;
await context.SaveChangesAsync();
return await context.Games.FirstOrDefaultAsync(g => g.Id == gameId)
?? throw new InvalidOperationException("Game not found");
return game;
}
public async Task<List<PlayerCard>> DealCardsAsync(int gameId)
@@ -108,7 +122,7 @@ public class GameService : IGameService
foreach (var player in players)
{
var selectedPhrases = allPhrases.OrderBy(_ => Random.Shared.Next()).Take(5);
var selectedPhrases = allPhrases.OrderBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue)).Take(5);
foreach (var phrase in selectedPhrases)
{
@@ -125,6 +139,7 @@ public class GameService : IGameService
}
currentRound.Status = RoundStatus.Active;
currentRound.StartedAt = DateTime.UtcNow;
await context.SaveChangesAsync();
return dealtCards;
@@ -134,10 +149,18 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
if (game.Status != GameStatus.InProgress)
throw new InvalidOperationException("Game is not in progress");
var card = await context.PlayerCards
.Include(pc => pc.Player)
.Include(pc => pc.GameRound)
.FirstOrDefaultAsync(pc => pc.Id == cardId) ?? throw new InvalidOperationException("Card not found");
if (card.PlayerId != playerId) throw new UnauthorizedAccessException("Card does not belong to player");
if (card.GameRound.GameId != gameId) throw new InvalidOperationException("Card does not belong to this game");
if (card.GameRound.Status != RoundStatus.Active) throw new InvalidOperationException("Round is not active");
if (card.IsUsed) throw new InvalidOperationException("Card has already been used");
card.IsUsed = true;
await context.SaveChangesAsync();
@@ -149,13 +172,24 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
var targetCard = await context.PlayerCards.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
var currentRound = await context.GameRounds
.Where(gr => gr.GameId == gameId && gr.Status == RoundStatus.Active)
.FirstOrDefaultAsync() ?? throw new InvalidOperationException("No active round found");
if (currentRound == null) throw new InvalidOperationException("No active round found");
var targetCard = await context.PlayerCards
.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
if (targetCard.GameRoundId != currentRound.Id)
throw new InvalidOperationException("Card does not belong to the active round");
if (targetCard.PlayerId == challengingPlayerId)
throw new InvalidOperationException("Cannot challenge your own card");
if (!targetCard.IsUsed)
throw new InvalidOperationException("Card has not been played yet");
var pendingExists = await context.SlipChallenges
.AnyAsync(c => c.TargetCardId == targetCardId && c.Status == ChallengeStatus.Pending);
if (pendingExists)
throw new InvalidOperationException("A challenge for this card is already pending");
var challenge = new SlipChallenge
{
@@ -179,19 +213,30 @@ public class GameService : IGameService
var challenge = await context.SlipChallenges
.Include(sc => sc.GameRound)
.Include(sc => sc.TargetCard)
.Include(sc => sc.ChallengingPlayer)
.Include(sc => sc.TargetPlayer)
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
// approved = Beschuldigung stimmt (Phrase war falsch)
// rejected = Beschuldigung stimmt nicht (Phrase war richtig)
if (challenge.Status != ChallengeStatus.Pending)
throw new InvalidOperationException("Challenge has already been resolved");
if (!approved)
// approved = Beschuldigung stimmt (Phrase war ein unberechtigtes SlipIn des Beschuldigten)
// rejected = Beschuldigung stimmt nicht (Phrase wurde regelkonform gespielt)
if (approved)
{
// FALSCHE BESCHULDIGUNG: Beschuldiger erhält die Phrase des Beschuldigten
var targetCard = challenge.TargetCard;
targetCard.PlayerId = challenge.ChallengingPlayerId;
context.PlayerCards.Update(targetCard);
// Berechtigte Beschuldigung: Beschuldigter muss die Phrase an den Beschuldiger abgeben
challenge.TargetCard.PlayerId = challenge.ChallengingPlayerId;
challenge.ChallengingPlayer.Score += 1;
challenge.TargetPlayer.FailedSlips += 1;
}
else
{
// Falsche Beschuldigung: Phrase bleibt beim Beschuldigten
challenge.TargetPlayer.SuccessfulSlips += 1;
challenge.TargetPlayer.Score += 1;
challenge.ChallengingPlayer.FailedSlips += 1;
}
// Wenn approved: Phrase bleibt bei Beschuldigtem (= Phrase war tatsächlich ein SlipIn)
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
challenge.ResolvedAt = DateTime.UtcNow;
@@ -218,7 +263,7 @@ public class GameService : IGameService
Username = p.User.Username,
Score = p.Score,
IsReady = p.IsReady,
CardCount = p.Cards.Count // Nur Anzahl, nicht die Karten selbst!
CardCount = p.Cards.Count(c => !c.IsUsed) // Nur Anzahl, nicht die Karten selbst!
}).ToList();
var currentRound = game.Rounds
@@ -249,9 +294,17 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
// Nur Karten der aktuell aktiven Runde zurückgeben — sonst wächst die Hand
// über Runden hinweg unbegrenzt und enthält veraltete Karten.
var activeRoundIds = await context.GameRounds
.Where(gr => gr.Status == RoundStatus.Active &&
gr.Game.Players.Any(p => p.Id == playerId))
.Select(gr => gr.Id)
.ToListAsync();
var cards = await context.PlayerCards
.Include(pc => pc.Phrase)
.Where(pc => pc.PlayerId == playerId)
.Where(pc => pc.PlayerId == playerId && activeRoundIds.Contains(pc.GameRoundId))
.Select(pc => new PlayerCardDto
{
CardId = pc.Id,
@@ -275,11 +328,25 @@ public class GameService : IGameService
?? throw new InvalidOperationException("Game not found");
}
private string GenerateLobbyCode()
private static string GenerateLobbyCode()
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var code = new string([.. Enumerable.Range(0, 6).Select(_ => chars[Random.Shared.Next(chars.Length)])]);
var buffer = new char[6];
for (var i = 0; i < buffer.Length; i++)
buffer[i] = chars[RandomNumberGenerator.GetInt32(chars.Length)];
return new string(buffer);
}
return code;
private static async Task<string> GenerateUniqueLobbyCodeAsync(SlipItInDbContext context, int maxAttempts = 10)
{
for (var attempt = 0; attempt < maxAttempts; attempt++)
{
var code = GenerateLobbyCode();
var exists = await context.Games.AnyAsync(g => g.LobbyCode == code);
if (!exists)
return code;
}
throw new InvalidOperationException("Could not generate a unique lobby code");
}
}

View File

@@ -4,5 +4,8 @@
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"Jwt": {
"Key": "DevOnlyKey-NotForProduction-ChangeMe-0123456789abcdef"
}
}

View File

@@ -7,11 +7,7 @@
}
},
"AllowedHosts": "*",
"ConnectionStrings": {
"postgresdb": "Server=(localdb)\\postgres;Database=postgresdb"
},
"Jwt": {
"Key": "YourSuperSecretKeyThatIsAtLeast32CharactersLong!",
"Issuer": "SlipItInServer",
"Audience": "SlipItInClient",
"ExpirationMinutes": 1440