Robustere Initialisierung & Routing-Refaktor
- InitializeAsync in InitializeSafeAsync mit Fehlerbehandlung umbenannt, App-Start robuster gestaltet - Asynchrone Initialisierung bei Window.Created - Navigation vereinheitlicht: Routing.RegisterRoute statt Doppelslash, Navigation ohne Präfix - Flyout-Menü in AppShell deaktiviert, ShellContent-Einträge entfernt - Login/Register-ViewModels nutzen private Felder statt ObservableProperty - SignalRService nutzt AccessToken aus AuthSessionService - GameStateService: Automatischer Resync bei Verbindung, Fehlerhandling verbessert - Navigation in ViewModels an neues Routing angepasst - Aufräumarbeiten: Entfernte auskommentierte Messenger-Registrierungen, Initialisierung vereinheitlicht
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@@ -1,8 +1,7 @@
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var builder = DistributedApplication.CreateBuilder(args);
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var db = builder.AddPostgres("pgsql")
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.AddDatabase("postgresdb")
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;
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.AddDatabase("postgresdb");
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var server = builder.AddProject<Projects.SlipItIn_Server>("server")
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.WithReference(db)
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@@ -8,34 +8,47 @@ public partial class App : Application
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public App()
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{
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InitializeComponent();
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_ = InitializeAsync();
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}
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protected override Window CreateWindow(IActivationState? activationState)
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{
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var window = new Window(new AppShell());
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window.Created += async (_, _) =>
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{
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await InitializeSafeAsync();
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};
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window.Resumed += async (_, _) =>
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{
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var gameStateService = ServiceHelper.GetRequiredService<IGameStateService>();
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await gameStateService.ResyncAsync();
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};
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return window;
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}
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private static async Task InitializeAsync()
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private static async Task InitializeSafeAsync()
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{
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var authSession = ServiceHelper.GetRequiredService<IAuthSessionService>();
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var signalR = ServiceHelper.GetRequiredService<ISignalRService>();
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var gameStateService = ServiceHelper.GetRequiredService<IGameStateService>();
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await authSession.InitializeAsync();
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await gameStateService.InitializeAsync();
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if (!string.IsNullOrWhiteSpace(authSession.AccessToken))
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try
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{
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var connected = await signalR.ConnectAsync(authSession.AccessToken);
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if (connected)
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await gameStateService.ResyncAsync();
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var authSession = ServiceHelper.GetRequiredService<IAuthSessionService>();
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var signalR = ServiceHelper.GetRequiredService<ISignalRService>();
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var gameStateService = ServiceHelper.GetRequiredService<IGameStateService>();
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await authSession.InitializeAsync();
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await gameStateService.InitializeAsync();
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if (!string.IsNullOrWhiteSpace(authSession.AccessToken))
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{
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var connected = await signalR.ConnectAsync(authSession.AccessToken);
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if (connected)
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await gameStateService.ResyncAsync();
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}
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}
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catch
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{
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// Start darf nicht abstürzen, wenn Session/Netzwerk fehlschlägt.
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}
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}
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}
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@@ -3,22 +3,12 @@
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x:Class="SlipItIn.AppShell"
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xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:views="clr-namespace:SlipItIn.Views">
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xmlns:views="clr-namespace:SlipItIn.Views"
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FlyoutBehavior="Disabled">
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<ShellContent
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Route="LoginPage"
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<ShellContent
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Title="Login"
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Route="LoginPage"
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ContentTemplate="{DataTemplate views:LoginPage}" />
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<ShellContent
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Route="RegisterPage"
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ContentTemplate="{DataTemplate views:RegisterPage}" />
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<ShellContent
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Route="LobbyPage"
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ContentTemplate="{DataTemplate views:LobbyPage}" />
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<ShellContent
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Route="GameBoardPage"
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ContentTemplate="{DataTemplate views:GameBoardPage}" />
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</Shell>
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@@ -7,5 +7,8 @@ public partial class AppShell : Shell
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public AppShell()
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{
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InitializeComponent();
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Routing.RegisterRoute(nameof(RegisterPage), typeof(RegisterPage));
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Routing.RegisterRoute(nameof(LobbyPage), typeof(LobbyPage));
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Routing.RegisterRoute(nameof(GameBoardPage), typeof(GameBoardPage));
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}
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}
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@@ -50,7 +50,21 @@ public class GameStateService : IGameStateService
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};
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_signalR.ErrorReceived += (_, error) => _messenger.Send(new ErrorOccurredMessage(error));
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_signalR.ConnectionStateChanged += (_, connected) => _messenger.Send(new ConnectionStateChangedMessage(connected));
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_signalR.ConnectionStateChanged += async (_, connected) =>
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{
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_messenger.Send(new ConnectionStateChangedMessage(connected));
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if (connected)
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{
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try
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{
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await ResyncAsync();
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}
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catch (Exception ex)
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{
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_messenger.Send(new ErrorOccurredMessage($"Resync fehlgeschlagen: {ex.Message}"));
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}
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}
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};
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}
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public async Task InitializeAsync()
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@@ -108,11 +108,17 @@ public class SignalRService : ISignalRService
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_hubConnection = new HubConnectionBuilder()
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.WithUrl(_configuration.HubUrl, options =>
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{
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options.AccessTokenProvider = () => Task.FromResult<string?>(token);
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options.AccessTokenProvider = () => Task.FromResult<string?>(_authSession.AccessToken ?? token);
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})
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.WithAutomaticReconnect([TimeSpan.Zero, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30)])
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.Build();
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_hubConnection.Reconnecting += _ =>
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{
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ConnectionStateChanged?.Invoke(this, false);
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return Task.CompletedTask;
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};
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_hubConnection.Closed += _ =>
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{
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ConnectionStateChanged?.Invoke(this, false);
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@@ -110,6 +110,9 @@
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</ItemGroup>
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<ItemGroup>
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<MauiXaml Update="MainPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</MauiXaml>
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<MauiXaml Update="Views\ChallengeNotificationOverlay.xaml">
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<Generator>MSBuild:Compile</Generator>
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</MauiXaml>
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@@ -42,7 +42,6 @@ public partial class GameBoardViewModel : BaseViewModel,
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_gameStateService = gameStateService;
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_authSession = authSession;
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WeakReferenceMessenger.Default.RegisterAll(this);
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IsActive = true;
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}
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@@ -42,7 +42,6 @@ public partial class LobbyViewModel : BaseViewModel,
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_apiService = apiService;
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IsConnected = _signalR.IsConnected;
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//WeakReferenceMessenger.Default.RegisterAll(this);
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IsActive = true;
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}
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@@ -127,7 +126,7 @@ public partial class LobbyViewModel : BaseViewModel,
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public async void Receive(GameStartedMessage message)
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{
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await MainThread.InvokeOnMainThreadAsync(() => Shell.Current.GoToAsync($"//{nameof(Views.GameBoardPage)}"));
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await MainThread.InvokeOnMainThreadAsync(() => Shell.Current.GoToAsync(nameof(Views.GameBoardPage)));
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}
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public void Receive(ErrorOccurredMessage message)
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@@ -14,10 +14,10 @@ public partial class LoginViewModel : BaseViewModel
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private readonly IGameStateService _gameStateService;
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[ObservableProperty]
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public partial string Email { get; set; }
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private string email = string.Empty;
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[ObservableProperty]
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public partial string Password { get; set; }
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private string password = string.Empty;
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public LoginViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR, IGameStateService gameStateService)
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{
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@@ -28,7 +28,7 @@ public partial class LoginViewModel : BaseViewModel
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}
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[RelayCommand]
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private Task GoToRegisterAsync() => Shell.Current.GoToAsync($"//{nameof(RegisterPage)}");
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private Task GoToRegisterAsync() => Shell.Current.GoToAsync(nameof(RegisterPage));
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[RelayCommand]
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private async Task LoginAsync()
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@@ -44,7 +44,7 @@ public partial class LoginViewModel : BaseViewModel
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await _authSession.SetSessionAsync(response);
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await _signalR.ConnectAsync(response.Token);
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await _gameStateService.InitializeAsync();
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await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
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await Shell.Current.GoToAsync(nameof(LobbyPage));
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}, "Anmeldung läuft...");
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}
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@@ -53,9 +53,9 @@ public partial class LoginViewModel : BaseViewModel
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{
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bool isAuthenticated = _authSession.IsAuthenticated;
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if ( isAuthenticated)
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if (isAuthenticated)
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{
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await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
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await Shell.Current.GoToAsync(nameof(LobbyPage));
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}
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}
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}
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@@ -13,13 +13,13 @@ public partial class RegisterViewModel : BaseViewModel
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private readonly ISignalRService _signalR;
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[ObservableProperty]
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public partial string Username { get; set; } = string.Empty;
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private string username = string.Empty;
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[ObservableProperty]
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public partial string Email { get; set; } = string.Empty;
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private string email = string.Empty;
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[ObservableProperty]
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public partial string Password { get; set; } = string.Empty;
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private string password = string.Empty;
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public RegisterViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR)
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{
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@@ -45,7 +45,7 @@ public partial class RegisterViewModel : BaseViewModel
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await _authSession.SetSessionAsync(response);
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await _signalR.ConnectAsync(response.Token);
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await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
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await Shell.Current.GoToAsync(nameof(LobbyPage));
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}, "Registrierung läuft...");
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}
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}
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