Robustere Initialisierung & Routing-Refaktor

- InitializeAsync in InitializeSafeAsync mit Fehlerbehandlung umbenannt, App-Start robuster gestaltet
- Asynchrone Initialisierung bei Window.Created
- Navigation vereinheitlicht: Routing.RegisterRoute statt Doppelslash, Navigation ohne Präfix
- Flyout-Menü in AppShell deaktiviert, ShellContent-Einträge entfernt
- Login/Register-ViewModels nutzen private Felder statt ObservableProperty
- SignalRService nutzt AccessToken aus AuthSessionService
- GameStateService: Automatischer Resync bei Verbindung, Fehlerhandling verbessert
- Navigation in ViewModels an neues Routing angepasst
- Aufräumarbeiten: Entfernte auskommentierte Messenger-Registrierungen, Initialisierung vereinheitlicht
This commit is contained in:
Tim Krampitz
2026-08-08 13:12:57 +02:00
parent a5db6dc26e
commit 18a9d1ab74
11 changed files with 71 additions and 45 deletions

View File

@@ -1,8 +1,7 @@
var builder = DistributedApplication.CreateBuilder(args);
var db = builder.AddPostgres("pgsql")
.AddDatabase("postgresdb")
;
.AddDatabase("postgresdb");
var server = builder.AddProject<Projects.SlipItIn_Server>("server")
.WithReference(db)

View File

@@ -8,21 +8,29 @@ public partial class App : Application
public App()
{
InitializeComponent();
_ = InitializeAsync();
}
protected override Window CreateWindow(IActivationState? activationState)
{
var window = new Window(new AppShell());
window.Created += async (_, _) =>
{
await InitializeSafeAsync();
};
window.Resumed += async (_, _) =>
{
var gameStateService = ServiceHelper.GetRequiredService<IGameStateService>();
await gameStateService.ResyncAsync();
};
return window;
}
private static async Task InitializeAsync()
private static async Task InitializeSafeAsync()
{
try
{
var authSession = ServiceHelper.GetRequiredService<IAuthSessionService>();
var signalR = ServiceHelper.GetRequiredService<ISignalRService>();
@@ -38,4 +46,9 @@ public partial class App : Application
await gameStateService.ResyncAsync();
}
}
catch
{
// Start darf nicht abstürzen, wenn Session/Netzwerk fehlschlägt.
}
}
}

View File

@@ -3,22 +3,12 @@
x:Class="SlipItIn.AppShell"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:views="clr-namespace:SlipItIn.Views">
xmlns:views="clr-namespace:SlipItIn.Views"
FlyoutBehavior="Disabled">
<ShellContent
Title="Login"
Route="LoginPage"
ContentTemplate="{DataTemplate views:LoginPage}" />
<ShellContent
Route="RegisterPage"
ContentTemplate="{DataTemplate views:RegisterPage}" />
<ShellContent
Route="LobbyPage"
ContentTemplate="{DataTemplate views:LobbyPage}" />
<ShellContent
Route="GameBoardPage"
ContentTemplate="{DataTemplate views:GameBoardPage}" />
</Shell>

View File

@@ -7,5 +7,8 @@ public partial class AppShell : Shell
public AppShell()
{
InitializeComponent();
Routing.RegisterRoute(nameof(RegisterPage), typeof(RegisterPage));
Routing.RegisterRoute(nameof(LobbyPage), typeof(LobbyPage));
Routing.RegisterRoute(nameof(GameBoardPage), typeof(GameBoardPage));
}
}

View File

@@ -50,7 +50,21 @@ public class GameStateService : IGameStateService
};
_signalR.ErrorReceived += (_, error) => _messenger.Send(new ErrorOccurredMessage(error));
_signalR.ConnectionStateChanged += (_, connected) => _messenger.Send(new ConnectionStateChangedMessage(connected));
_signalR.ConnectionStateChanged += async (_, connected) =>
{
_messenger.Send(new ConnectionStateChangedMessage(connected));
if (connected)
{
try
{
await ResyncAsync();
}
catch (Exception ex)
{
_messenger.Send(new ErrorOccurredMessage($"Resync fehlgeschlagen: {ex.Message}"));
}
}
};
}
public async Task InitializeAsync()

View File

@@ -108,11 +108,17 @@ public class SignalRService : ISignalRService
_hubConnection = new HubConnectionBuilder()
.WithUrl(_configuration.HubUrl, options =>
{
options.AccessTokenProvider = () => Task.FromResult<string?>(token);
options.AccessTokenProvider = () => Task.FromResult<string?>(_authSession.AccessToken ?? token);
})
.WithAutomaticReconnect([TimeSpan.Zero, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30)])
.Build();
_hubConnection.Reconnecting += _ =>
{
ConnectionStateChanged?.Invoke(this, false);
return Task.CompletedTask;
};
_hubConnection.Closed += _ =>
{
ConnectionStateChanged?.Invoke(this, false);

View File

@@ -110,6 +110,9 @@
</ItemGroup>
<ItemGroup>
<MauiXaml Update="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
</MauiXaml>
<MauiXaml Update="Views\ChallengeNotificationOverlay.xaml">
<Generator>MSBuild:Compile</Generator>
</MauiXaml>

View File

@@ -42,7 +42,6 @@ public partial class GameBoardViewModel : BaseViewModel,
_gameStateService = gameStateService;
_authSession = authSession;
WeakReferenceMessenger.Default.RegisterAll(this);
IsActive = true;
}

View File

@@ -42,7 +42,6 @@ public partial class LobbyViewModel : BaseViewModel,
_apiService = apiService;
IsConnected = _signalR.IsConnected;
//WeakReferenceMessenger.Default.RegisterAll(this);
IsActive = true;
}
@@ -127,7 +126,7 @@ public partial class LobbyViewModel : BaseViewModel,
public async void Receive(GameStartedMessage message)
{
await MainThread.InvokeOnMainThreadAsync(() => Shell.Current.GoToAsync($"//{nameof(Views.GameBoardPage)}"));
await MainThread.InvokeOnMainThreadAsync(() => Shell.Current.GoToAsync(nameof(Views.GameBoardPage)));
}
public void Receive(ErrorOccurredMessage message)

View File

@@ -14,10 +14,10 @@ public partial class LoginViewModel : BaseViewModel
private readonly IGameStateService _gameStateService;
[ObservableProperty]
public partial string Email { get; set; }
private string email = string.Empty;
[ObservableProperty]
public partial string Password { get; set; }
private string password = string.Empty;
public LoginViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR, IGameStateService gameStateService)
{
@@ -28,7 +28,7 @@ public partial class LoginViewModel : BaseViewModel
}
[RelayCommand]
private Task GoToRegisterAsync() => Shell.Current.GoToAsync($"//{nameof(RegisterPage)}");
private Task GoToRegisterAsync() => Shell.Current.GoToAsync(nameof(RegisterPage));
[RelayCommand]
private async Task LoginAsync()
@@ -44,7 +44,7 @@ public partial class LoginViewModel : BaseViewModel
await _authSession.SetSessionAsync(response);
await _signalR.ConnectAsync(response.Token);
await _gameStateService.InitializeAsync();
await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
await Shell.Current.GoToAsync(nameof(LobbyPage));
}, "Anmeldung läuft...");
}
@@ -55,7 +55,7 @@ public partial class LoginViewModel : BaseViewModel
if (isAuthenticated)
{
await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
await Shell.Current.GoToAsync(nameof(LobbyPage));
}
}
}

View File

@@ -13,13 +13,13 @@ public partial class RegisterViewModel : BaseViewModel
private readonly ISignalRService _signalR;
[ObservableProperty]
public partial string Username { get; set; } = string.Empty;
private string username = string.Empty;
[ObservableProperty]
public partial string Email { get; set; } = string.Empty;
private string email = string.Empty;
[ObservableProperty]
public partial string Password { get; set; } = string.Empty;
private string password = string.Empty;
public RegisterViewModel(IApiService apiService, IAuthSessionService authSession, ISignalRService signalR)
{
@@ -45,7 +45,7 @@ public partial class RegisterViewModel : BaseViewModel
await _authSession.SetSessionAsync(response);
await _signalR.ConnectAsync(response.Token);
await Shell.Current.GoToAsync($"//{nameof(LobbyPage)}");
await Shell.Current.GoToAsync(nameof(LobbyPage));
}, "Registrierung läuft...");
}
}