Slip- und Beschuldigungslogik überarbeitet
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Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
This commit is contained in:
Tim Krampitz
2026-10-04 19:14:16 +02:00
parent f54b177441
commit 010e844976
18 changed files with 1272 additions and 166 deletions

View File

@@ -1,4 +1,4 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using SlipItIn.Server.Data;
using SlipItIn.Shared.DTOs;
using SlipItIn.Shared.Models;
@@ -30,18 +30,11 @@ public class GameService : IGameService
Status = GameStatus.Lobby
};
// Host wird automatisch als erster Spieler hinzugefügt
var hostPlayer = new Player { UserId = host.Id, ConnectionId = connectionId };
// Spieler direkt zur Liste des Spiels hinzufügen
game.Players.Add(hostPlayer);
// Es reicht, nur das Game hinzuzufügen — EF Core fügt den Player automatisch mit hinzu
context.Games.Add(game);
await context.SaveChangesAsync();
return game;
}
@@ -56,7 +49,6 @@ public class GameService : IGameService
var user = await context.Users.FirstOrDefaultAsync(u => u.Id == userId) ?? throw new InvalidOperationException("User not found");
// Prüfen ob User bereits im Spiel ist
if (game.Players.Any(p => p.UserId == userId))
throw new InvalidOperationException("User already in game");
@@ -165,13 +157,69 @@ public class GameService : IGameService
if (card.GameRound.Status != RoundStatus.Active) throw new InvalidOperationException("Round is not active");
if (card.IsUsed) throw new InvalidOperationException("Card has already been used");
card.IsUsed = true;
// Karte wird für 30 Sekunden vorgehalten
card.SlippedAt = DateTime.UtcNow;
await context.SaveChangesAsync();
return true;
}
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetCardId)
public async Task<bool> CompleteSlipAsync(int gameId, int cardId, bool force = false)
{
using var context = _contextFactory.CreateDbContext();
var card = await context.PlayerCards
.Include(pc => pc.GameRound)
.ThenInclude(gr => gr.Game)
.Include(pc => pc.Player)
.FirstOrDefaultAsync(pc => pc.Id == cardId);
if (card == null || card.IsUsed || !card.SlippedAt.HasValue)
return false;
if (card.GameRound.GameId != gameId || card.GameRound.Status != RoundStatus.Active)
return false;
if (!force)
{
var elapsed = (DateTime.UtcNow - card.SlippedAt.Value).TotalSeconds;
if (elapsed < 30)
return false;
}
// Falls eine Beschuldigung gegen diesen Spieler aussteht, kann der Slip nicht abgeschlossen werden
var hasPendingChallenge = await context.SlipChallenges
.AnyAsync(c => c.GameRoundId == card.GameRoundId &&
c.TargetPlayerId == card.PlayerId &&
c.Status == ChallengeStatus.Pending);
if (hasPendingChallenge)
return false;
card.IsUsed = true;
card.SlippedAt = null;
card.Player.SuccessfulSlips += 1;
card.Player.Score += 1;
// Prüfung: Wenn der Spieler keine ungespielten Karten mehr hat, hat er gewonnen!
var remainingCards = await context.PlayerCards
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
if (remainingCards == 0)
{
var game = card.GameRound.Game;
game.Status = GameStatus.Completed;
game.EndedAt = DateTime.UtcNow;
game.WinnerPlayerId = card.PlayerId;
card.GameRound.Status = RoundStatus.Completed;
card.GameRound.EndedAt = DateTime.UtcNow;
}
await context.SaveChangesAsync();
return true;
}
public async Task<SlipChallenge> CreateChallengeAsync(int gameId, int challengingPlayerId, int targetPlayerId)
{
using var context = _contextFactory.CreateDbContext();
@@ -184,27 +232,32 @@ public class GameService : IGameService
if (!challengerBelongsToGame)
throw new UnauthorizedAccessException("Challenger does not belong to this game");
var targetCard = await context.PlayerCards
.FirstOrDefaultAsync(pc => pc.Id == targetCardId) ?? throw new InvalidOperationException("Target card not found");
var targetPlayer = await context.Players
.FirstOrDefaultAsync(p => p.Id == targetPlayerId && p.GameId == gameId)
?? throw new InvalidOperationException("Target player not found in this game");
if (targetCard.GameRoundId != currentRound.Id)
throw new InvalidOperationException("Card does not belong to the active round");
if (targetCard.PlayerId == challengingPlayerId)
throw new InvalidOperationException("Cannot challenge your own card");
if (!targetCard.IsUsed)
throw new InvalidOperationException("Card has not been played yet");
if (targetPlayerId == challengingPlayerId)
throw new InvalidOperationException("Cannot challenge yourself");
// Eventuell aktuell vorgehaltene Karte finden
var slippingCard = await context.PlayerCards
.Where(pc => pc.PlayerId == targetPlayerId && pc.GameRoundId == currentRound.Id && pc.SlippedAt.HasValue && !pc.IsUsed)
.OrderByDescending(pc => pc.SlippedAt)
.FirstOrDefaultAsync();
var pendingExists = await context.SlipChallenges
.AnyAsync(c => c.TargetCardId == targetCardId && c.Status == ChallengeStatus.Pending);
.AnyAsync(c => c.GameRoundId == currentRound.Id &&
c.TargetPlayerId == targetPlayerId &&
c.Status == ChallengeStatus.Pending);
if (pendingExists)
throw new InvalidOperationException("A challenge for this card is already pending");
throw new InvalidOperationException("A challenge for this player is already pending");
var challenge = new SlipChallenge
{
GameRoundId = currentRound.Id,
ChallengingPlayerId = challengingPlayerId,
TargetPlayerId = targetCard.PlayerId,
TargetCardId = targetCardId,
TargetPlayerId = targetPlayerId,
TargetCardId = slippingCard?.Id,
Status = ChallengeStatus.Pending
};
@@ -214,36 +267,88 @@ public class GameService : IGameService
return challenge;
}
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved)
public async Task<SlipChallenge> ResolveChallengeAsync(int challengeId, bool approved, int? discardCardId = null)
{
using var context = _contextFactory.CreateDbContext();
var challenge = await context.SlipChallenges
.Include(sc => sc.GameRound)
.Include(sc => sc.TargetCard)
.ThenInclude(gr => gr.Game)
.Include(sc => sc.ChallengingPlayer)
.Include(sc => sc.TargetPlayer)
.ThenInclude(p => p.Cards)
.FirstOrDefaultAsync(sc => sc.Id == challengeId) ?? throw new InvalidOperationException("Challenge not found");
if (challenge.Status != ChallengeStatus.Pending)
throw new InvalidOperationException("Challenge has already been resolved");
// approved = Beschuldigung stimmt (Phrase war ein unberechtigtes SlipIn des Beschuldigten)
// rejected = Beschuldigung stimmt nicht (Phrase wurde regelkonform gespielt)
if (approved)
{
// Berechtigte Beschuldigung: Beschuldigter muss die Phrase an den Beschuldiger abgeben
challenge.TargetCard.PlayerId = challenge.ChallengingPlayerId;
// Beschuldigung angenommen:
// 1. Beschuldiger erhält Punkt
challenge.ChallengingPlayer.Score += 1;
challenge.TargetPlayer.FailedSlips += 1;
// 2. Vorgehaltene Karte zählt nicht!
var slippingCards = challenge.TargetPlayer.Cards
.Where(c => c.GameRoundId == challenge.GameRoundId && c.SlippedAt.HasValue && !c.IsUsed)
.ToList();
// 3. Eine Karte ablegen
PlayerCard? cardToDiscard = null;
if (discardCardId.HasValue)
{
cardToDiscard = challenge.TargetPlayer.Cards
.FirstOrDefault(c => c.Id == discardCardId.Value && !c.IsUsed);
}
cardToDiscard ??= slippingCards.FirstOrDefault()
?? challenge.TargetPlayer.Cards.FirstOrDefault(c => c.GameRoundId == challenge.GameRoundId && !c.IsUsed);
if (cardToDiscard != null)
{
cardToDiscard.IsUsed = true;
cardToDiscard.SlippedAt = null;
}
// Andere vorgehaltene Slips zurücksetzen ("zählt nicht")
foreach (var slipping in slippingCards.Where(c => c.Id != cardToDiscard?.Id))
{
slipping.SlippedAt = null;
}
// 4. Zwei neue Karten ziehen
var heldPhraseIds = challenge.TargetPlayer.Cards.Select(c => c.PhraseId).ToHashSet();
var availablePhrases = await context.Phrases
.Where(p => p.IsActive && !heldPhraseIds.Contains(p.Id))
.ToListAsync();
if (availablePhrases.Count < 2)
{
availablePhrases = await context.Phrases.Where(p => p.IsActive).ToListAsync();
}
var newPhrases = availablePhrases
.OrderBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
.Take(2)
.ToList();
foreach (var phrase in newPhrases)
{
var newCard = new PlayerCard
{
PlayerId = challenge.TargetPlayerId,
PhraseId = phrase.Id,
GameRoundId = challenge.GameRoundId,
IsUsed = false
};
context.PlayerCards.Add(newCard);
}
}
else
{
// Falsche Beschuldigung: Phrase bleibt beim Beschuldigten
challenge.TargetPlayer.SuccessfulSlips += 1;
challenge.TargetPlayer.Score += 1;
challenge.ChallengingPlayer.FailedSlips += 1;
// Anfechten: "dann wird die Beschuldigung zurückgenommen."
// Status wird auf Rejected gesetzt, keine Strafen.
}
challenge.Status = approved ? ChallengeStatus.Approved : ChallengeStatus.Rejected;
@@ -257,12 +362,16 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
await CompleteExpiredSlipsInternalAsync(context, gameId);
var game = await context.Games
.Include(g => g.Players)
.ThenInclude(p => p.User)
.ThenInclude(p => p.User)
.Include(g => g.Players)
.ThenInclude(p => p.Cards)
.ThenInclude(p => p.Cards)
.Include(g => g.Rounds)
.Include(g => g.WinnerPlayer)
.ThenInclude(wp => wp!.User)
.FirstOrDefaultAsync(g => g.Id == gameId) ?? throw new InvalidOperationException("Game not found");
var playerInfos = game.Players.Select(p => new PlayerInfoDto
@@ -271,7 +380,7 @@ public class GameService : IGameService
Username = p.User.Username,
Score = p.Score,
IsReady = p.IsReady,
CardCount = p.Cards.Count(c => !c.IsUsed) // Nur Anzahl, nicht die Karten selbst!
CardCount = p.Cards.Count(c => !c.IsUsed)
}).ToList();
var currentRound = game.Rounds
@@ -287,6 +396,12 @@ public class GameService : IGameService
roundTimeRemaining = Math.Max(0, roundDurationSeconds - elapsedSeconds);
}
string? winnerUsername = game.WinnerPlayer?.User?.Username;
if (winnerUsername == null && game.WinnerPlayerId.HasValue)
{
winnerUsername = game.Players.FirstOrDefault(p => p.Id == game.WinnerPlayerId.Value)?.User?.Username;
}
return new GameStateDto
{
GameId = game.Id,
@@ -295,7 +410,9 @@ public class GameService : IGameService
Players = playerInfos,
HostUserId = game.HostId,
CurrentRound = currentRound?.RoundNumber ?? 0,
RoundTimeRemaining = roundTimeRemaining
RoundTimeRemaining = roundTimeRemaining,
WinnerPlayerId = game.WinnerPlayerId,
WinnerUsername = winnerUsername
};
}
@@ -303,8 +420,12 @@ public class GameService : IGameService
{
using var context = _contextFactory.CreateDbContext();
// Nur Karten der aktuell aktiven Runde zurückgeben — sonst wächst die Hand
// über Runden hinweg unbegrenzt und enthält veraltete Karten.
var player = await context.Players.FirstOrDefaultAsync(p => p.Id == playerId);
if (player != null)
{
await CompleteExpiredSlipsInternalAsync(context, player.GameId);
}
var activeRoundIds = await context.GameRounds
.Where(gr => gr.Status == RoundStatus.Active &&
gr.Game.Players.Any(p => p.Id == playerId))
@@ -314,19 +435,32 @@ public class GameService : IGameService
var cards = await context.PlayerCards
.Include(pc => pc.Phrase)
.Where(pc => pc.PlayerId == playerId && activeRoundIds.Contains(pc.GameRoundId))
.Select(pc => new PlayerCardDto
.ToListAsync();
var cardDtos = cards.Select(pc =>
{
int remainingHold = 0;
if (pc.SlippedAt.HasValue && !pc.IsUsed)
{
var elapsed = (int)(DateTime.UtcNow - pc.SlippedAt.Value).TotalSeconds;
remainingHold = Math.Max(0, 30 - elapsed);
}
return new PlayerCardDto
{
CardId = pc.Id,
PhraseId = pc.PhraseId,
Text = pc.Phrase.Text,
IsUsed = pc.IsUsed
})
.ToListAsync();
IsUsed = pc.IsUsed,
SlippedAt = pc.SlippedAt,
SlippedHoldSecondsRemaining = remainingHold
};
}).ToList();
return new PlayerHandDto
{
PlayerId = playerId,
Cards = cards
Cards = cardDtos
};
}
@@ -337,6 +471,65 @@ public class GameService : IGameService
?? throw new InvalidOperationException("Game not found");
}
private static async Task CompleteExpiredSlipsInternalAsync(SlipItInDbContext context, int gameId)
{
var expiredThreshold = DateTime.UtcNow.AddSeconds(-30);
var candidateCards = await context.PlayerCards
.Include(pc => pc.GameRound)
.ThenInclude(gr => gr.Game)
.Include(pc => pc.Player)
.Where(pc => pc.GameRound.GameId == gameId &&
pc.GameRound.Status == RoundStatus.Active &&
!pc.IsUsed &&
pc.SlippedAt.HasValue &&
pc.SlippedAt.Value <= expiredThreshold)
.ToListAsync();
if (candidateCards.Count == 0)
return;
var pendingChallengeTargetIds = await context.SlipChallenges
.Where(sc => sc.GameRound.GameId == gameId && sc.Status == ChallengeStatus.Pending)
.Select(sc => sc.TargetPlayerId)
.Distinct()
.ToListAsync();
bool stateChanged = false;
foreach (var card in candidateCards)
{
if (pendingChallengeTargetIds.Contains(card.PlayerId))
continue;
card.IsUsed = true;
card.SlippedAt = null;
card.Player.SuccessfulSlips += 1;
card.Player.Score += 1;
stateChanged = true;
var remainingCount = await context.PlayerCards
.CountAsync(c => c.PlayerId == card.PlayerId && c.GameRoundId == card.GameRoundId && !c.IsUsed && c.Id != card.Id);
if (remainingCount == 0)
{
var game = card.GameRound.Game;
if (game.Status != GameStatus.Completed)
{
game.Status = GameStatus.Completed;
game.EndedAt = DateTime.UtcNow;
game.WinnerPlayerId = card.PlayerId;
card.GameRound.Status = RoundStatus.Completed;
card.GameRound.EndedAt = DateTime.UtcNow;
}
}
}
if (stateChanged)
{
await context.SaveChangesAsync();
}
}
private static string GenerateLobbyCode()
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";