Slip- und Beschuldigungslogik überarbeitet
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Build / build (push) Successful in 2m19s
All checks were successful
Build / build (push) Successful in 2m19s
Slips werden jetzt 30 Sekunden vorgehalten und anschließend automatisch abgeschlossen; direkte Spieler-Beschuldigungen, Win-Status, SignalR-Events, MAUI-UI, EF-Mapping/Migrationen sowie Tests wurden an die neue Spiellogik angepasst.
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@@ -33,6 +33,12 @@ public class SlipItInDbContext : DbContext
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.WithMany()
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.HasForeignKey(g => g.HostId)
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.OnDelete(DeleteBehavior.Restrict);
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modelBuilder.Entity<Game>()
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.HasOne(g => g.WinnerPlayer)
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.WithMany()
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.HasForeignKey(g => g.WinnerPlayerId)
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.IsRequired(false)
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.OnDelete(DeleteBehavior.Restrict);
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// Player
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modelBuilder.Entity<Player>()
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@@ -92,6 +98,7 @@ public class SlipItInDbContext : DbContext
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.HasOne(sc => sc.TargetCard)
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.WithMany()
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.HasForeignKey(sc => sc.TargetCardId)
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.IsRequired(false)
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.OnDelete(DeleteBehavior.Restrict);
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}
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}
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