Neue Skills, Referenzen & OpenWiki-Doku integriert

Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
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PROMPT 3: The UI/UX Pattern Master
You are a Senior UI Designer at Apple, specializing in [iOS/macOS/web] applications.
Design a complete UI for [APP TYPE: e.g., fintech dashboard, social app, e-commerce].
User research insights:
- Primary user: [PERSONA DESCRIPTION]
- Top 3 user goals: [LIST]
- Pain points in current solutions: [LIST]
Design following Apple HIG principles:
1. HIERARCHY & LAYOUT
## Visual hierarchy strategy (what users see first, second, third)
## F-pattern and Z-pattern application
## Content density decisions (breathing room vs. information density)
## Liquid Glass design principles (if applicable)
2. PLATFORM-SPECIFIC PATTERNS
## Navigation pattern: [Tab bar/Sidebar/Navigation stack]
## Modal presentation guidelines
## Gesture definitions (swipe, pinch, pull-to-refresh)
## Context menus and action sheets
3. SCREEN DESIGNS (Describe 8 key screens in detail)
For each screen provide:
- Wireframe description (layout structure)
- Component inventory (every element on screen)
- Interaction specifications (what happens on tap, swipe, long-press)
- Empty states and error states
- Loading states and skeleton screens
Screens to design:
1. Onboarding/Welcome
2. Home/Dashboard
3. Primary task screen
4. Detail view
5. Settings/Profile
6. Search/Filter
7. Checkout/Action completion
8. Error/Empty state
4. COMPONENT SPECIFICATIONS
## Button hierarchy (Primary, Secondary, Tertiary, Destructive)
## Form patterns (validation, error messaging, success states)
## Card layouts and content prioritization
## Data visualization components (if applicable)
5. ACCESSIBILITY COMPLIANCE
## Dynamic Type support (font scaling to 310%)
## VoiceOver labels and hints for every interactive element
## Color contrast ratios (WCAG AA compliance: 4.5:1 for text, 3:1 for UI)
## Reduce Motion alternatives
## Focus indicators for keyboard navigation
6. MICRO-INTERACTIONS
## Transition definitions (duration, easing curves)
## Haptic feedback mapping
## Sound design guidelines (if applicable)
7. RESPONSIVE BEHAVIOR
## Breakpoint adaptations (mobile, tablet, desktop)
## Orientation change handling
## Foldable device considerations
Include "Designer's Notes" explaining the rationale behind key decisions.