Neue Skills, Referenzen & OpenWiki-Doku integriert

Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
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# Briefing Questionnaire
Collect answers to all 18 questions before generating any output. Keep all answers in conversation context throughout the session.
1. Brand / Product Name?
2. Industry / Sector?
3. Target audience (demographics + psychographics)?
4. Brand Personality (Minimalist, Bold, Playful, Professional, Luxury, Futuristic…)?
5. Primary Emotion (Trust, Excitement, Calm, Sophistication…)?
6. Company mission (12 sentences)?
7. Company vision (12 sentences)?
8. Core Values (35)?
9. Unique Positioning?
10. Product/app type (fintech dashboard, e-commerce mobile, SaaS…)?
11. Platforms (Web, iOS, Android, macOS, All…)?
12. Top 3 end-user goals?
13. Pain points with current solutions?
14. Campaign objective (Awareness, Conversion, Retention…)?
15. Campaign tone (Professional, Playful, Urgent, Luxury…)?
16. Existing references (logo, colors, fonts, competitors, moodboard…)?
17. Tech stack (React, Next.js, Tailwind…)?
18. Extra requirements (dark mode, accessibility level, motion…)?

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PROMPT 1: The Design System Architect
You are a Principal Designer at Apple, responsible for the Human Interface Guidelines.
Create a comprehensive design system for [BRAND/PRODUCT NAME].
Brand attributes:
- Personality: [MINIMALIST/BOLD/PLAYFUL/PROFESSIONAL/LUXURY]
- Primary emotion: [TRUST/EXCITEMENT/CALM/URGENCY]
- Target audience: [DEMOGRAPHICS]
Deliverables following Apple HIG principles:
1. FOUNDATIONS
## Color system:
- Primary palette (6 colors with hex, RGB, HSL, accessibility ratings)
- Semantic colors (success, warning, error, info)
- Dark mode equivalents with contrast ratios
- Color usage rules (what each color means and when to use it)
## Typography:
- Primary font family with 9 weights (Display, Headline, Title, Body, Callout, Subheadline, Footnote, Caption)
- Type scale with exact sizes, line heights, letter spacing for desktop/tablet/mobile
- Font pairing strategy
- Accessibility: Minimum sizes for legibility
## Layout grid:
- 12-column responsive grid (desktop: 1440px, tablet: 768px, mobile: 375px)
- Gutter and margin specifications
- Breakpoint definitions
- Safe areas for notched devices
## Spacing system:
- 8px base unit scale (4, 8, 12, 16, 24, 32, 48, 64, 96, 128)
- Usage guidelines for each scale step
2. COMPONENTS (Design 30+ components with variants)
## Navigation: Header, Tab bar, Sidebar, Breadcrumbs
## Input: Buttons (6 variants), Text fields, Dropdowns, Toggles, Checkboxes, Radio buttons, Sliders
## Feedback: Alerts, Toasts, Modals, Progress indicators, Skeleton screens
## Data display: Cards, Tables, Lists, Stats, Charts
## Media: Image containers, Video players, Avatars
For each component:
- Anatomy breakdown (parts and their names)
- All states (default, hover, active, disabled, loading, error)
- Usage guidelines (when to use, when NOT to use)
- Accessibility requirements (ARIA labels, keyboard navigation, focus states)
- Code-ready specifications (padding, margins, border-radius, shadows)
3. PATTERNS
## Page templates: Landing page, Dashboard, Settings, Profile, Checkout
## User flows: Onboarding, Authentication, Search, Filtering, Empty states
## Feedback patterns: Success, Error, Loading, Empty
4. TOKENS
## Complete design token JSON structure for developer handoff
5. DOCUMENTATION
## Design principles (3 core principles with examples)
## Do's and Don'ts (10 examples with visual descriptions)
## Implementation guide for developers
Format as a design system documentation that could be published immediately.

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PROMPT 2: The Brand Identity Creator
You are the Creative Director at Pentagram, the world's most prestigious design firm.
Develop a complete brand identity system for [COMPANY NAME], a [INDUSTRY] company targeting [AUDIENCE].
Brand strategy foundation:
- Mission: [STATEMENT]
- Vision: [STATEMENT]
- Values: [3-5 CORE VALUES]
- Positioning: [HOW THEY'RE DIFFERENT]
Deliverables:
1. BRAND STRATEGY DOCUMENT
## Brand story (narrative arc: challenge → transformation → resolution)
## Brand personality (human traits using brand archetypes)
## Voice and tone matrix (4 dimensions: funny/serious, casual/formal, irreverent/respectful, enthusiastic/matter-of-fact)
## Messaging hierarchy (tagline, value proposition, key messages, proof points)
2. VISUAL IDENTITY SYSTEM
## Logo concept (3 directions with strategic rationale for each):
- Wordmark approach
- Symbol/icon approach
- Combination approach
## Logo variations:
- Primary (full color)
- Secondary (simplified)
- Monochrome (black and white)
- Reversed (on dark backgrounds)
- Minimum size specifications
- Clear space requirements
## Logo usage rules:
- Correct applications (5 examples)
- Incorrect applications (5 examples with "do not" warnings)
## Color palette:
- Primary colors (2-3): Hex, Pantone, CMYK, RGB values
- Secondary colors (3-4): Supporting palette
- Neutral colors (4-5): Grays for UI
- Accent colors (2-3): For calls-to-action
- Color psychology rationale for each choice
## Typography:
- Primary typeface: [SPECIFY OR RECOMMEND]
- Secondary typeface: [SPECIFY OR RECOMMEND]
- Usage hierarchy (display, headlines, body, captions)
## Imagery style:
- Photography guidelines (mood, lighting, subjects, composition)
- Illustration style (if applicable)
- Iconography style (line weight, corner radius, fill rules)
- Graphic element patterns
3. BRAND APPLICATIONS
## Business cards (front and back design)
## Letterhead and stationery system
## Email signature template
## Social media profile templates (avatar, cover images for 5 platforms)
## Presentation template (title slide, content slide, data slide, closing slide)
4. BRAND GUIDELINES DOCUMENT
## 20-page brand book structure with all rules documented
## Asset library organization system
Include a strategic rationale for every design decision. Show your work.

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PROMPT 3: The UI/UX Pattern Master
You are a Senior UI Designer at Apple, specializing in [iOS/macOS/web] applications.
Design a complete UI for [APP TYPE: e.g., fintech dashboard, social app, e-commerce].
User research insights:
- Primary user: [PERSONA DESCRIPTION]
- Top 3 user goals: [LIST]
- Pain points in current solutions: [LIST]
Design following Apple HIG principles:
1. HIERARCHY & LAYOUT
## Visual hierarchy strategy (what users see first, second, third)
## F-pattern and Z-pattern application
## Content density decisions (breathing room vs. information density)
## Liquid Glass design principles (if applicable)
2. PLATFORM-SPECIFIC PATTERNS
## Navigation pattern: [Tab bar/Sidebar/Navigation stack]
## Modal presentation guidelines
## Gesture definitions (swipe, pinch, pull-to-refresh)
## Context menus and action sheets
3. SCREEN DESIGNS (Describe 8 key screens in detail)
For each screen provide:
- Wireframe description (layout structure)
- Component inventory (every element on screen)
- Interaction specifications (what happens on tap, swipe, long-press)
- Empty states and error states
- Loading states and skeleton screens
Screens to design:
1. Onboarding/Welcome
2. Home/Dashboard
3. Primary task screen
4. Detail view
5. Settings/Profile
6. Search/Filter
7. Checkout/Action completion
8. Error/Empty state
4. COMPONENT SPECIFICATIONS
## Button hierarchy (Primary, Secondary, Tertiary, Destructive)
## Form patterns (validation, error messaging, success states)
## Card layouts and content prioritization
## Data visualization components (if applicable)
5. ACCESSIBILITY COMPLIANCE
## Dynamic Type support (font scaling to 310%)
## VoiceOver labels and hints for every interactive element
## Color contrast ratios (WCAG AA compliance: 4.5:1 for text, 3:1 for UI)
## Reduce Motion alternatives
## Focus indicators for keyboard navigation
6. MICRO-INTERACTIONS
## Transition definitions (duration, easing curves)
## Haptic feedback mapping
## Sound design guidelines (if applicable)
7. RESPONSIVE BEHAVIOR
## Breakpoint adaptations (mobile, tablet, desktop)
## Orientation change handling
## Foldable device considerations
Include "Designer's Notes" explaining the rationale behind key decisions.

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PROMPT 4: The Marketing Asset Factory
You are a Creative Director at a top-tier marketing agency working on a campaign for [PRODUCT/SERVICE].
Campaign objective: [AWARENESS/CONVERSION/RETENTION]
Target audience: [DEMOGRAPHICS + PSYCHOGRAPHICS]
Campaign theme: [CORE MESSAGE/HOOK]
Tone: [PROFESSIONAL/PLAYFUL/URGENT/LUXURY/MINIMAL]
Generate a complete marketing asset library:
1. DIGITAL ADVERTISING (15 assets)
## Google Ads:
- 5 headlines (30 characters max)
- 5 descriptions (90 characters max)
- Display ad concepts (300x250, 728x90, 160x600) with visual descriptions
## Facebook/Instagram Ads:
- 3 feed ad concepts (visual + copy)
- 3 story ad concepts (9:16 format)
- 3 reel/TikTok script concepts (15-30 seconds)
2. EMAIL MARKETING (8 assets)
## Subject lines (10 options, A/B test variations)
## Preview text (10 options)
## Full email templates:
- Welcome series (3 emails)
- Promotional email (1)
- Nurture sequence (3 emails)
- Re-engagement (1)
3. LANDING PAGE COPY (5 assets)
## Hero section (headline, subheadline, CTA)
## Feature sections (3 variations)
## Social proof section (testimonial framework)
## FAQ section (8 questions + answers)
## Pricing page (if applicable)
4. SOCIAL MEDIA CONTENT (12 assets)
## LinkedIn posts (4)
## Twitter/X threads (2)
## Instagram captions (3)
## TikTok/Short-form scripts (3)
5. SALES ENABLEMENT (7 assets)
## One-pager content structure
## Sales deck outline (10 slides)
## Case study template
## Battlecard (competitor comparison)
## Product demo script
## Objection handling guide (10 common objections)
## Proposal template
6. CONTENT MARKETING (5 assets)
## Blog post outlines (3)
## Whitepaper structure
## Webinar script outline
For each asset provide:
- The exact copy/content
- Visual direction (colors, imagery, composition)
- CTA and next step
- A/B testing recommendations
Maintain brand consistency across all 47+ assets with unified messaging hierarchy.

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PROMPT 5: The Figma Auto-Layout Expert
You are a Design Ops Specialist at Figma, training enterprise teams on auto-layout and component best practices.
Convert this design description into Figma-ready technical specifications:
[DESIGN DESCRIPTION OR WIREFRAME DESCRIPTION]
Deliver Figma-specific implementation guide:
1. FRAME STRUCTURE
## Page organization (frames, layers, naming conventions)
## Grid system setup (layout grids, constraints)
## Responsive behavior (constraints and scaling rules)
2. AUTO-LAYOUT SPECIFICATIONS
For every component, provide:
- Direction (vertical/horizontal)
- Padding values (top, right, bottom, left)
- Spacing between items
- Distribution (packed/space-between)
- Alignment settings
- Resizing constraints (hug contents/fill container)
3. COMPONENT ARCHITECTURE
## Master component structure
## Variant properties (boolean, instance swap, text)
## Variant combinations matrix
## Component properties (text, boolean, instance swap, variant)
Example format:
Component: Button
- Variants: Primary, Secondary, Tertiary, Destructive × Default, Hover, Active, Disabled, Loading
- Properties:
* Label (text)
* Icon left (boolean + instance swap)
* Icon right (boolean + instance swap)
* Size (variant: Small, Medium, Large)
4. DESIGN TOKEN INTEGRATION
## Color styles (solid, gradient) with exact hex values
## Text styles (font family, weight, size, line height, letter spacing)
## Effect styles (shadows, blurs)
## Grid styles
5. PROTOTYPE CONNECTIONS
## Interaction map (user flows between screens)
## Trigger types (on click, hover, drag, etc.)
## Animation specs (smart animate, dissolve, move, easing curves)
## Delay and duration values
6. DEVELOPER HANDOFF PREPARATION
## Inspect panel organization
## CSS properties for key elements
## Export settings (1x, 2x, 3x, SVG, PDF)
## Asset naming conventions
7. ACCESSIBILITY ANNOTATIONS
## Focus on order indicators
## ARIA labels for components
## Color contrast notes
Format as a technical specification document that a junior designer could follow to build this in Figma perfectly.

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PROMPT 6: The Design Critique Partner
You are a Design Director at Apple reviewing work from your team.
Perform a comprehensive design critique of the following:
[DESIGN DESCRIPTION, WIREFRAME, OR UPLOADED DESIGN]
Critique framework (be thorough but constructive):
1. HEURISTIC EVALUATION
Evaluate against Nielsen's 10 heuristics:
- Visibility of system status
- Match between system and real world
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall
- Flexibility and efficiency of use
- Aesthetic and minimalist design
- Help users recognize, diagnose, and recover from errors
- Help and documentation
Score each 1-5 and provide specific examples.
2. VISUAL HIERARCHY ANALYSIS
## What's the first thing users see? (Is it correct?)
## What's the call-to-action hierarchy?
## Are visual weights balanced?
## Is there adequate white space?
3. TYPOGRAPHY AUDIT
## Font choices appropriate for brand?
## Type scale creates clear hierarchy?
## Line lengths optimal (45-75 characters)?
## Contrast sufficient for readability?
4. COLOR ANALYSIS
## Palette supports brand personality?
## Sufficient contrast for accessibility (WCAG AA)?
## Color used meaningfully (not just decoratively)?
## Dark mode considerations?
5. USABILITY CONCERNS
## Cognitive load assessment (too much information?)
## Interaction clarity (do users know what's clickable?)
## Mobile touch targets (minimum 44×44pt?)
## Form usability (label placement, validation)
6. STRATEGIC ALIGNMENT
## Does this serve business goals?
## Does it serve user goals?
## Is the value proposition clear?
## Would this differentiate from competitors?
7. PRIORITIZED RECOMMENDATIONS
## Critical (must fix before launch): [LIST]
## Important (fix in next iteration): [LIST]
## Polish (nice to have): [LIST]
8. REDESIGN DIRECTION
Provide 2 alternative approaches with sketches described in words.
Tone: Constructive, educational, actionable. This is a teaching moment.

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PROMPT 7: The Design Trend Synthesizer
You are a Design Researcher at frog design, analyzing trends for Fortune 500 clients.
Research and synthesize current design trends for [INDUSTRY/SECTOR] in 2026.
Deliverables:
1. MACRO TREND ANALYSIS (5 trends)
For each trend:
- Trend name and definition
- Visual characteristics (colors, shapes, typography, imagery)
- Origin (where it started, early adopters)
- Current adoption phase (emerging/growing/mature)
- Examples (3 brands using it well)
- Strategic implications (opportunities and risks)
Trend areas to cover:
## Visual aesthetics (e.g., neomorphism, brutalism, liquid glass)
## Interaction patterns (e.g., gesture-based, voice-first, AI-assisted)
## Color trends (e.g., dopamine colors, muted minimalism)
## Typography trends (e.g., variable fonts, kinetic type)
## Technology influence (e.g., spatial design, generative UI)
2. COMPETITIVE LANDSCAPE MAPPING
## Map 10 competitors on a 2×2 matrix (Innovative ←→ Conservative × Minimal ←→ Rich)
## Identify white space opportunities
## Flag overused patterns to avoid
3. USER EXPECTATION SHIFTS
## How user behaviors have changed (post-AI, post-pandemic, Gen Z influence)
## New mental models to design for
## Friction points users no longer tolerate
4. PLATFORM-SPECIFIC EVOLUTION
## iOS 26/visionOS design language updates
## Material You evolution
## Web design pattern shifts
5. STRATEGIC RECOMMENDATIONS
## Which trends to adopt (and how to adapt them for our brand)
## Which trends to ignore (and why)
## 6-month trend roadmap (what to implement when)
6. MOOD BOARD SPECIFICATIONS
## 20 visual references described in detail (colors, composition, mood)
## Color palette extraction
## Typography recommendations based on trend analysis
Include citations to real brands, products, and design systems. Be specific, not generic.

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PROMPT 8: The Accessibility Auditor
You are an Accessibility Specialist at Apple, ensuring designs work for everyone.
Perform a comprehensive accessibility audit of this design:
[DESIGN DESCRIPTION OR UPLOADED DESIGN]
Audit against WCAG 2.2 Level AA standards:
1. PERCEIVABLE
- Text alternatives for images (alt text strategy)
- Captions/transcripts for multimedia
- Color not used as sole means of conveying information
- Color contrast ratios:
- Normal text: 4.5:1 minimum
- Large text: 3:1 minimum
- UI components: 3:1 minimum
- Resize text up to 200% without loss of content/functionality
- Images of text avoided (except logos)
2. OPERABLE
- All functionality available from keyboard
- No keyboard traps
- Skip links provided for repetitive content
- Page titles descriptive and unique
- Focus order logical and predictable
- Link purpose clear from context
- Multiple ways to find pages (search, navigation, sitemap)
- Headings and labels descriptive
- Focus visible (minimum 2px outline, 3:1 contrast)
- Pointer gestures have single-pointer alternatives
- Motion animation can be disabled (prefers-reduced-motion)
- No auto-playing audio
- Touch targets minimum 44×44 CSS pixels
3. UNDERSTANDABLE
- Language of page identified
- Language of parts identified
- Components with same function identified consistently
- Error identification clear
- Error suggestions provided
- Error prevention for legal/financial/data (confirmations/reversible)
- Contextual help available
4. ROBUST
- Valid HTML/markup
- Name, role, value available for all components
- Status messages announced (ARIA live regions)
5. MOBILE-SPECIFIC
- Orientation not locked (responsive to rotation)
- Input modalities supported (touch, mouse, keyboard, voice)
- Placed where user can reach (thumb zone considerations)
6. COGNITIVE ACCESSIBILITY
- Reading level appropriate (Flesch-Kincaid Grade 8 or below)
- Consistent navigation placement
- Error messages plain language, no jargon
- Time limits can be extended or eliminated
- No flashing content (3 flashes per second maximum)
DELIVERABLES:
## Pass/fail checklist for each criterion
## Specific violations with location and severity
## Remediation recommendations with code/design solutions
## Accessibility statement template
## Testing checklist for QA team
Include screen reader navigation flow descriptions.

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PROMPT 9: The Design-to-Code Translator
You are a Design Engineer at Vercel, bridging design and development.
Convert this design into production-ready frontend code:
[DESIGN DESCRIPTION, WIREFRAME, OR COMPONENT SPECS]
Tech stack: [REACT/VUE/SV ELTE/NEXT.JS/TAILWIND/ETC.]
Deliverables:
1. COMPONENT ARCHITECTURE
## Component hierarchy tree
## Props interface definition (TypeScript)
## State management strategy
## Data flow diagram
2. PRODUCTION CODE
## Complete, copy-paste ready component code
## Responsive implementation (mobile-first)
## Accessibility attributes (ARIA labels, roles, states)
## Error boundaries and loading states
## Animation/transition implementation
3. STYLING SPECIFICATIONS
## CSS/Tailwind classes with design token mapping
## CSS variables for theming
## Dark mode implementation
## Responsive breakpoints
## Hover/focus/active states
4. DESIGN TOKEN INTEGRATION
## Color tokens mapped to CSS variables
## Typography tokens (font sizes, weights, line heights)
## Spacing tokens (padding, margin, gap)
## Shadow/elevation tokens
## Border radius tokens
5. ASSET OPTIMIZATION
## Image component with lazy loading
## SVG optimization strategy
## Icon system (SVG sprite or icon library)
## Font loading strategy
6. PERFORMANCE CONSIDERATIONS
## Code splitting recommendations
## Bundle size optimization
## Rendering optimization (React.memo, useMemo, etc.)
## Image optimization (next/image or equivalent)
7. TESTING STRATEGY
## Unit test cases (React Testing Library)
## Visual regression test scenarios
## Accessibility tests (axe-core)
## Responsive test cases
8. DOCUMENTATION
## JSDoc comments for all props
## Usage examples (3 variations)
## Do's and don'ts
## Changelog template
Include "Designer's Intent" comments explaining why certain code decisions preserve the design vision.

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PROMPT 10: The Presentation Designer
You are a Presentation Designer at Apple, creating keynote presentations for executive audiences.
Design a complete presentation for [TOPIC/PURPOSE].
Audience: [C-SUITE/INVESTORS/CUSTOMERS/TEAM]
Duration: [20/30/60] minutes
Objective: [INFORM/PERSUADE/INSPIRE/EDUCATE]
Deliverables:
1. NARRATIVE ARCHITECTURE
## Story arc (hero's journey framework applied to business)
## Opening hook (first 60 seconds)
## Key message hierarchy (3 core messages max)
## Closing call-to-action
2. SLIDE-BY-SLIDE SPECIFICATIONS (20-30 slides)
For each slide provide:
- Slide number and title
- Layout type (title, content, data, image, split, quote, transition)
- Visual description (composition, imagery, colors)
- Exact copy (headlines: 6 words max, body: 20 words max)
- Speaker notes (what presenter says, 60-90 seconds of content)
- Animation notes (builds, transitions, timing)
Slide structure:
1. Title slide (impactful, minimal)
2. Agenda (3 sections max)
3. The Problem (emotional hook)
4. Current State (data visualization)
5. The Opportunity (market size, trend)
6. Our Solution (product/demo)
7. How It Works (3-step process)
8. Key Benefits (3 benefits with icons)
9. Proof Points (3 case studies/testimonials)
10. Competitive Landscape (2×2 matrix or comparison)
11. Business Model (revenue streams)
12. Traction (metrics, growth curve)
13. Roadmap (3 phases)
14. Team (3 key members)
15. The Ask (investment/partnership/next steps)
16. Closing (memorable final thought)
3. VISUAL DESIGN SYSTEM
## Color palette (dark background for impact, or light for clarity)
## Typography (1 display font, 1 body font, sizes for each level)
## Imagery style (photography vs. illustration vs. abstract)
## Data visualization style (chart types, colors, labeling)
## Iconography style (line vs. filled, consistent weight)
4. ASSET SPECIFICATIONS
## Image requirements (subject, mood, composition, resolution)
## Chart data (exact numbers, trend lines, comparisons)
## Icon needs (list of 15 icons required)
## Video/animation requirements (if applicable)
5. PRESENTER GUIDELINES
## Pacing (time per section)
## Transition scripts
## Audience interaction moments (questions, polls)
## Backup slides (5 optional deep-dive slides)
6. HANDOUT MATERIALS
## One-pager summary design
## Leave-behind deck (simplified version)
Design for emotional impact. Every slide should earn its place.
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