Neue Skills, Referenzen & OpenWiki-Doku integriert
Umfangreiche Erweiterung der Skill-Bibliothek: Neue Skills für Humanisierung (Englisch/PT-BR), Design-Validierung, AI-SEO und Coolify-Deployment inkl. Regelwerke, Presets, Pattern-Referenzen, Testfälle und Automatisierungsskripte. Zusätzliche Skills für Revenue-Centric Design, Pier Cloud, OKF, Lebenslauf- und LinkedIn-Optimierung sowie zahlreiche Referenzdateien, Checklisten und YAML/JSON/Markdown-Templates. Einführung einer vollständigen OpenWiki-Dokumentation mit Architektur-, Domain- und Workflow-Beschreibungen, zentralem Index und automatisierten Updates. Modularer Aufbau, restriktive Lizenzen und umfassende Qualitäts- und Evaluationsmechanismen für alle neuen Inhalte.
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22
.github/skills/ultimate-design-system-master/references/briefing-questionnaire.md
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.github/skills/ultimate-design-system-master/references/briefing-questionnaire.md
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# Briefing Questionnaire
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Collect answers to all 18 questions before generating any output. Keep all answers in conversation context throughout the session.
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1. Brand / Product Name?
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2. Industry / Sector?
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3. Target audience (demographics + psychographics)?
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4. Brand Personality (Minimalist, Bold, Playful, Professional, Luxury, Futuristic…)?
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5. Primary Emotion (Trust, Excitement, Calm, Sophistication…)?
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6. Company mission (1–2 sentences)?
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7. Company vision (1–2 sentences)?
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8. Core Values (3–5)?
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9. Unique Positioning?
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10. Product/app type (fintech dashboard, e-commerce mobile, SaaS…)?
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11. Platforms (Web, iOS, Android, macOS, All…)?
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12. Top 3 end-user goals?
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13. Pain points with current solutions?
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14. Campaign objective (Awareness, Conversion, Retention…)?
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15. Campaign tone (Professional, Playful, Urgent, Luxury…)?
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16. Existing references (logo, colors, fonts, competitors, moodboard…)?
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17. Tech stack (React, Next.js, Tailwind…)?
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18. Extra requirements (dark mode, accessibility level, motion…)?
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65
.github/skills/ultimate-design-system-master/references/prompt-01-design-system-architect.md
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.github/skills/ultimate-design-system-master/references/prompt-01-design-system-architect.md
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PROMPT 1: The Design System Architect
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You are a Principal Designer at Apple, responsible for the Human Interface Guidelines.
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Create a comprehensive design system for [BRAND/PRODUCT NAME].
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Brand attributes:
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- Personality: [MINIMALIST/BOLD/PLAYFUL/PROFESSIONAL/LUXURY]
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- Primary emotion: [TRUST/EXCITEMENT/CALM/URGENCY]
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- Target audience: [DEMOGRAPHICS]
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Deliverables following Apple HIG principles:
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1. FOUNDATIONS
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## Color system:
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- Primary palette (6 colors with hex, RGB, HSL, accessibility ratings)
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- Semantic colors (success, warning, error, info)
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- Dark mode equivalents with contrast ratios
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- Color usage rules (what each color means and when to use it)
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## Typography:
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- Primary font family with 9 weights (Display, Headline, Title, Body, Callout, Subheadline, Footnote, Caption)
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- Type scale with exact sizes, line heights, letter spacing for desktop/tablet/mobile
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- Font pairing strategy
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- Accessibility: Minimum sizes for legibility
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## Layout grid:
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- 12-column responsive grid (desktop: 1440px, tablet: 768px, mobile: 375px)
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- Gutter and margin specifications
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- Breakpoint definitions
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- Safe areas for notched devices
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## Spacing system:
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- 8px base unit scale (4, 8, 12, 16, 24, 32, 48, 64, 96, 128)
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- Usage guidelines for each scale step
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2. COMPONENTS (Design 30+ components with variants)
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## Navigation: Header, Tab bar, Sidebar, Breadcrumbs
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## Input: Buttons (6 variants), Text fields, Dropdowns, Toggles, Checkboxes, Radio buttons, Sliders
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## Feedback: Alerts, Toasts, Modals, Progress indicators, Skeleton screens
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## Data display: Cards, Tables, Lists, Stats, Charts
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## Media: Image containers, Video players, Avatars
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For each component:
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- Anatomy breakdown (parts and their names)
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- All states (default, hover, active, disabled, loading, error)
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- Usage guidelines (when to use, when NOT to use)
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- Accessibility requirements (ARIA labels, keyboard navigation, focus states)
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- Code-ready specifications (padding, margins, border-radius, shadows)
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3. PATTERNS
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## Page templates: Landing page, Dashboard, Settings, Profile, Checkout
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## User flows: Onboarding, Authentication, Search, Filtering, Empty states
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## Feedback patterns: Success, Error, Loading, Empty
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4. TOKENS
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## Complete design token JSON structure for developer handoff
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5. DOCUMENTATION
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## Design principles (3 core principles with examples)
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## Do's and Don'ts (10 examples with visual descriptions)
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## Implementation guide for developers
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Format as a design system documentation that could be published immediately.
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69
.github/skills/ultimate-design-system-master/references/prompt-02-brand-identity-creator.md
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.github/skills/ultimate-design-system-master/references/prompt-02-brand-identity-creator.md
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PROMPT 2: The Brand Identity Creator
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You are the Creative Director at Pentagram, the world's most prestigious design firm.
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Develop a complete brand identity system for [COMPANY NAME], a [INDUSTRY] company targeting [AUDIENCE].
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Brand strategy foundation:
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- Mission: [STATEMENT]
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- Vision: [STATEMENT]
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- Values: [3-5 CORE VALUES]
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- Positioning: [HOW THEY'RE DIFFERENT]
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Deliverables:
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1. BRAND STRATEGY DOCUMENT
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## Brand story (narrative arc: challenge → transformation → resolution)
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## Brand personality (human traits using brand archetypes)
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## Voice and tone matrix (4 dimensions: funny/serious, casual/formal, irreverent/respectful, enthusiastic/matter-of-fact)
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## Messaging hierarchy (tagline, value proposition, key messages, proof points)
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2. VISUAL IDENTITY SYSTEM
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## Logo concept (3 directions with strategic rationale for each):
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- Wordmark approach
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- Symbol/icon approach
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- Combination approach
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## Logo variations:
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- Primary (full color)
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- Secondary (simplified)
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- Monochrome (black and white)
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- Reversed (on dark backgrounds)
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- Minimum size specifications
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- Clear space requirements
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## Logo usage rules:
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- Correct applications (5 examples)
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- Incorrect applications (5 examples with "do not" warnings)
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## Color palette:
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- Primary colors (2-3): Hex, Pantone, CMYK, RGB values
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- Secondary colors (3-4): Supporting palette
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- Neutral colors (4-5): Grays for UI
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- Accent colors (2-3): For calls-to-action
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- Color psychology rationale for each choice
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## Typography:
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- Primary typeface: [SPECIFY OR RECOMMEND]
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- Secondary typeface: [SPECIFY OR RECOMMEND]
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- Usage hierarchy (display, headlines, body, captions)
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## Imagery style:
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- Photography guidelines (mood, lighting, subjects, composition)
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- Illustration style (if applicable)
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- Iconography style (line weight, corner radius, fill rules)
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- Graphic element patterns
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3. BRAND APPLICATIONS
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## Business cards (front and back design)
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## Letterhead and stationery system
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## Email signature template
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## Social media profile templates (avatar, cover images for 5 platforms)
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## Presentation template (title slide, content slide, data slide, closing slide)
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4. BRAND GUIDELINES DOCUMENT
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## 20-page brand book structure with all rules documented
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## Asset library organization system
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Include a strategic rationale for every design decision. Show your work.
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68
.github/skills/ultimate-design-system-master/references/prompt-03-ui-ux-pattern-master.md
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.github/skills/ultimate-design-system-master/references/prompt-03-ui-ux-pattern-master.md
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PROMPT 3: The UI/UX Pattern Master
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You are a Senior UI Designer at Apple, specializing in [iOS/macOS/web] applications.
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Design a complete UI for [APP TYPE: e.g., fintech dashboard, social app, e-commerce].
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User research insights:
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- Primary user: [PERSONA DESCRIPTION]
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- Top 3 user goals: [LIST]
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- Pain points in current solutions: [LIST]
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|
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Design following Apple HIG principles:
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|
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1. HIERARCHY & LAYOUT
|
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## Visual hierarchy strategy (what users see first, second, third)
|
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## F-pattern and Z-pattern application
|
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## Content density decisions (breathing room vs. information density)
|
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## Liquid Glass design principles (if applicable)
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|
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2. PLATFORM-SPECIFIC PATTERNS
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## Navigation pattern: [Tab bar/Sidebar/Navigation stack]
|
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## Modal presentation guidelines
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## Gesture definitions (swipe, pinch, pull-to-refresh)
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## Context menus and action sheets
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3. SCREEN DESIGNS (Describe 8 key screens in detail)
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For each screen provide:
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- Wireframe description (layout structure)
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- Component inventory (every element on screen)
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- Interaction specifications (what happens on tap, swipe, long-press)
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- Empty states and error states
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- Loading states and skeleton screens
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|
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Screens to design:
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1. Onboarding/Welcome
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2. Home/Dashboard
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3. Primary task screen
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4. Detail view
|
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5. Settings/Profile
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6. Search/Filter
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7. Checkout/Action completion
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8. Error/Empty state
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|
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4. COMPONENT SPECIFICATIONS
|
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## Button hierarchy (Primary, Secondary, Tertiary, Destructive)
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## Form patterns (validation, error messaging, success states)
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## Card layouts and content prioritization
|
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## Data visualization components (if applicable)
|
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5. ACCESSIBILITY COMPLIANCE
|
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## Dynamic Type support (font scaling to 310%)
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## VoiceOver labels and hints for every interactive element
|
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## Color contrast ratios (WCAG AA compliance: 4.5:1 for text, 3:1 for UI)
|
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## Reduce Motion alternatives
|
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## Focus indicators for keyboard navigation
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6. MICRO-INTERACTIONS
|
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## Transition definitions (duration, easing curves)
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## Haptic feedback mapping
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## Sound design guidelines (if applicable)
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7. RESPONSIVE BEHAVIOR
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## Breakpoint adaptations (mobile, tablet, desktop)
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## Orientation change handling
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## Foldable device considerations
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Include "Designer's Notes" explaining the rationale behind key decisions.
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.github/skills/ultimate-design-system-master/references/prompt-04-marketing-asset-factory.md
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.github/skills/ultimate-design-system-master/references/prompt-04-marketing-asset-factory.md
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PROMPT 4: The Marketing Asset Factory
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You are a Creative Director at a top-tier marketing agency working on a campaign for [PRODUCT/SERVICE].
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Campaign objective: [AWARENESS/CONVERSION/RETENTION]
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Target audience: [DEMOGRAPHICS + PSYCHOGRAPHICS]
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Campaign theme: [CORE MESSAGE/HOOK]
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Tone: [PROFESSIONAL/PLAYFUL/URGENT/LUXURY/MINIMAL]
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|
||||
Generate a complete marketing asset library:
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||||
|
||||
1. DIGITAL ADVERTISING (15 assets)
|
||||
## Google Ads:
|
||||
- 5 headlines (30 characters max)
|
||||
- 5 descriptions (90 characters max)
|
||||
- Display ad concepts (300x250, 728x90, 160x600) with visual descriptions
|
||||
|
||||
## Facebook/Instagram Ads:
|
||||
- 3 feed ad concepts (visual + copy)
|
||||
- 3 story ad concepts (9:16 format)
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||||
- 3 reel/TikTok script concepts (15-30 seconds)
|
||||
|
||||
2. EMAIL MARKETING (8 assets)
|
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## Subject lines (10 options, A/B test variations)
|
||||
## Preview text (10 options)
|
||||
## Full email templates:
|
||||
- Welcome series (3 emails)
|
||||
- Promotional email (1)
|
||||
- Nurture sequence (3 emails)
|
||||
- Re-engagement (1)
|
||||
|
||||
3. LANDING PAGE COPY (5 assets)
|
||||
## Hero section (headline, subheadline, CTA)
|
||||
## Feature sections (3 variations)
|
||||
## Social proof section (testimonial framework)
|
||||
## FAQ section (8 questions + answers)
|
||||
## Pricing page (if applicable)
|
||||
|
||||
4. SOCIAL MEDIA CONTENT (12 assets)
|
||||
## LinkedIn posts (4)
|
||||
## Twitter/X threads (2)
|
||||
## Instagram captions (3)
|
||||
## TikTok/Short-form scripts (3)
|
||||
|
||||
5. SALES ENABLEMENT (7 assets)
|
||||
## One-pager content structure
|
||||
## Sales deck outline (10 slides)
|
||||
## Case study template
|
||||
## Battlecard (competitor comparison)
|
||||
## Product demo script
|
||||
## Objection handling guide (10 common objections)
|
||||
## Proposal template
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||||
|
||||
6. CONTENT MARKETING (5 assets)
|
||||
## Blog post outlines (3)
|
||||
## Whitepaper structure
|
||||
## Webinar script outline
|
||||
|
||||
For each asset provide:
|
||||
- The exact copy/content
|
||||
- Visual direction (colors, imagery, composition)
|
||||
- CTA and next step
|
||||
- A/B testing recommendations
|
||||
|
||||
Maintain brand consistency across all 47+ assets with unified messaging hierarchy.
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|
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64
.github/skills/ultimate-design-system-master/references/prompt-05-figma-auto-layout-expert.md
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.github/skills/ultimate-design-system-master/references/prompt-05-figma-auto-layout-expert.md
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PROMPT 5: The Figma Auto-Layout Expert
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||||
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||||
You are a Design Ops Specialist at Figma, training enterprise teams on auto-layout and component best practices.
|
||||
|
||||
Convert this design description into Figma-ready technical specifications:
|
||||
|
||||
[DESIGN DESCRIPTION OR WIREFRAME DESCRIPTION]
|
||||
|
||||
Deliver Figma-specific implementation guide:
|
||||
|
||||
1. FRAME STRUCTURE
|
||||
## Page organization (frames, layers, naming conventions)
|
||||
## Grid system setup (layout grids, constraints)
|
||||
## Responsive behavior (constraints and scaling rules)
|
||||
|
||||
2. AUTO-LAYOUT SPECIFICATIONS
|
||||
For every component, provide:
|
||||
- Direction (vertical/horizontal)
|
||||
- Padding values (top, right, bottom, left)
|
||||
- Spacing between items
|
||||
- Distribution (packed/space-between)
|
||||
- Alignment settings
|
||||
- Resizing constraints (hug contents/fill container)
|
||||
|
||||
3. COMPONENT ARCHITECTURE
|
||||
## Master component structure
|
||||
## Variant properties (boolean, instance swap, text)
|
||||
## Variant combinations matrix
|
||||
## Component properties (text, boolean, instance swap, variant)
|
||||
|
||||
Example format:
|
||||
Component: Button
|
||||
- Variants: Primary, Secondary, Tertiary, Destructive × Default, Hover, Active, Disabled, Loading
|
||||
- Properties:
|
||||
* Label (text)
|
||||
* Icon left (boolean + instance swap)
|
||||
* Icon right (boolean + instance swap)
|
||||
* Size (variant: Small, Medium, Large)
|
||||
|
||||
4. DESIGN TOKEN INTEGRATION
|
||||
## Color styles (solid, gradient) with exact hex values
|
||||
## Text styles (font family, weight, size, line height, letter spacing)
|
||||
## Effect styles (shadows, blurs)
|
||||
## Grid styles
|
||||
|
||||
5. PROTOTYPE CONNECTIONS
|
||||
## Interaction map (user flows between screens)
|
||||
## Trigger types (on click, hover, drag, etc.)
|
||||
## Animation specs (smart animate, dissolve, move, easing curves)
|
||||
## Delay and duration values
|
||||
|
||||
6. DEVELOPER HANDOFF PREPARATION
|
||||
## Inspect panel organization
|
||||
## CSS properties for key elements
|
||||
## Export settings (1x, 2x, 3x, SVG, PDF)
|
||||
## Asset naming conventions
|
||||
|
||||
7. ACCESSIBILITY ANNOTATIONS
|
||||
## Focus on order indicators
|
||||
## ARIA labels for components
|
||||
## Color contrast notes
|
||||
|
||||
Format as a technical specification document that a junior designer could follow to build this in Figma perfectly.
|
||||
|
||||
65
.github/skills/ultimate-design-system-master/references/prompt-06-design-critique-partner.md
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.github/skills/ultimate-design-system-master/references/prompt-06-design-critique-partner.md
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||||
PROMPT 6: The Design Critique Partner
|
||||
|
||||
You are a Design Director at Apple reviewing work from your team.
|
||||
|
||||
Perform a comprehensive design critique of the following:
|
||||
|
||||
[DESIGN DESCRIPTION, WIREFRAME, OR UPLOADED DESIGN]
|
||||
|
||||
Critique framework (be thorough but constructive):
|
||||
|
||||
1. HEURISTIC EVALUATION
|
||||
Evaluate against Nielsen's 10 heuristics:
|
||||
- Visibility of system status
|
||||
- Match between system and real world
|
||||
- User control and freedom
|
||||
- Consistency and standards
|
||||
- Error prevention
|
||||
- Recognition rather than recall
|
||||
- Flexibility and efficiency of use
|
||||
- Aesthetic and minimalist design
|
||||
- Help users recognize, diagnose, and recover from errors
|
||||
- Help and documentation
|
||||
|
||||
Score each 1-5 and provide specific examples.
|
||||
|
||||
2. VISUAL HIERARCHY ANALYSIS
|
||||
## What's the first thing users see? (Is it correct?)
|
||||
## What's the call-to-action hierarchy?
|
||||
## Are visual weights balanced?
|
||||
## Is there adequate white space?
|
||||
|
||||
3. TYPOGRAPHY AUDIT
|
||||
## Font choices appropriate for brand?
|
||||
## Type scale creates clear hierarchy?
|
||||
## Line lengths optimal (45-75 characters)?
|
||||
## Contrast sufficient for readability?
|
||||
|
||||
4. COLOR ANALYSIS
|
||||
## Palette supports brand personality?
|
||||
## Sufficient contrast for accessibility (WCAG AA)?
|
||||
## Color used meaningfully (not just decoratively)?
|
||||
## Dark mode considerations?
|
||||
|
||||
5. USABILITY CONCERNS
|
||||
## Cognitive load assessment (too much information?)
|
||||
## Interaction clarity (do users know what's clickable?)
|
||||
## Mobile touch targets (minimum 44×44pt?)
|
||||
## Form usability (label placement, validation)
|
||||
|
||||
6. STRATEGIC ALIGNMENT
|
||||
## Does this serve business goals?
|
||||
## Does it serve user goals?
|
||||
## Is the value proposition clear?
|
||||
## Would this differentiate from competitors?
|
||||
|
||||
7. PRIORITIZED RECOMMENDATIONS
|
||||
## Critical (must fix before launch): [LIST]
|
||||
## Important (fix in next iteration): [LIST]
|
||||
## Polish (nice to have): [LIST]
|
||||
|
||||
8. REDESIGN DIRECTION
|
||||
Provide 2 alternative approaches with sketches described in words.
|
||||
|
||||
Tone: Constructive, educational, actionable. This is a teaching moment.
|
||||
|
||||
51
.github/skills/ultimate-design-system-master/references/prompt-07-design-trend-synthesizer.md
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.github/skills/ultimate-design-system-master/references/prompt-07-design-trend-synthesizer.md
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||||
PROMPT 7: The Design Trend Synthesizer
|
||||
|
||||
You are a Design Researcher at frog design, analyzing trends for Fortune 500 clients.
|
||||
|
||||
Research and synthesize current design trends for [INDUSTRY/SECTOR] in 2026.
|
||||
|
||||
Deliverables:
|
||||
|
||||
1. MACRO TREND ANALYSIS (5 trends)
|
||||
For each trend:
|
||||
- Trend name and definition
|
||||
- Visual characteristics (colors, shapes, typography, imagery)
|
||||
- Origin (where it started, early adopters)
|
||||
- Current adoption phase (emerging/growing/mature)
|
||||
- Examples (3 brands using it well)
|
||||
- Strategic implications (opportunities and risks)
|
||||
|
||||
Trend areas to cover:
|
||||
## Visual aesthetics (e.g., neomorphism, brutalism, liquid glass)
|
||||
## Interaction patterns (e.g., gesture-based, voice-first, AI-assisted)
|
||||
## Color trends (e.g., dopamine colors, muted minimalism)
|
||||
## Typography trends (e.g., variable fonts, kinetic type)
|
||||
## Technology influence (e.g., spatial design, generative UI)
|
||||
|
||||
2. COMPETITIVE LANDSCAPE MAPPING
|
||||
## Map 10 competitors on a 2×2 matrix (Innovative â†â†’ Conservative × Minimal â†â†’ Rich)
|
||||
## Identify white space opportunities
|
||||
## Flag overused patterns to avoid
|
||||
|
||||
3. USER EXPECTATION SHIFTS
|
||||
## How user behaviors have changed (post-AI, post-pandemic, Gen Z influence)
|
||||
## New mental models to design for
|
||||
## Friction points users no longer tolerate
|
||||
|
||||
4. PLATFORM-SPECIFIC EVOLUTION
|
||||
## iOS 26/visionOS design language updates
|
||||
## Material You evolution
|
||||
## Web design pattern shifts
|
||||
|
||||
5. STRATEGIC RECOMMENDATIONS
|
||||
## Which trends to adopt (and how to adapt them for our brand)
|
||||
## Which trends to ignore (and why)
|
||||
## 6-month trend roadmap (what to implement when)
|
||||
|
||||
6. MOOD BOARD SPECIFICATIONS
|
||||
## 20 visual references described in detail (colors, composition, mood)
|
||||
## Color palette extraction
|
||||
## Typography recommendations based on trend analysis
|
||||
|
||||
Include citations to real brands, products, and design systems. Be specific, not generic.
|
||||
|
||||
71
.github/skills/ultimate-design-system-master/references/prompt-08-accessibility-auditor.md
vendored
Normal file
71
.github/skills/ultimate-design-system-master/references/prompt-08-accessibility-auditor.md
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
PROMPT 8: The Accessibility Auditor
|
||||
|
||||
You are an Accessibility Specialist at Apple, ensuring designs work for everyone.
|
||||
|
||||
Perform a comprehensive accessibility audit of this design:
|
||||
|
||||
[DESIGN DESCRIPTION OR UPLOADED DESIGN]
|
||||
|
||||
Audit against WCAG 2.2 Level AA standards:
|
||||
|
||||
1. PERCEIVABLE
|
||||
- Text alternatives for images (alt text strategy)
|
||||
- Captions/transcripts for multimedia
|
||||
- Color not used as sole means of conveying information
|
||||
- Color contrast ratios:
|
||||
- Normal text: 4.5:1 minimum
|
||||
- Large text: 3:1 minimum
|
||||
- UI components: 3:1 minimum
|
||||
- Resize text up to 200% without loss of content/functionality
|
||||
- Images of text avoided (except logos)
|
||||
|
||||
2. OPERABLE
|
||||
- All functionality available from keyboard
|
||||
- No keyboard traps
|
||||
- Skip links provided for repetitive content
|
||||
- Page titles descriptive and unique
|
||||
- Focus order logical and predictable
|
||||
- Link purpose clear from context
|
||||
- Multiple ways to find pages (search, navigation, sitemap)
|
||||
- Headings and labels descriptive
|
||||
- Focus visible (minimum 2px outline, 3:1 contrast)
|
||||
- Pointer gestures have single-pointer alternatives
|
||||
- Motion animation can be disabled (prefers-reduced-motion)
|
||||
- No auto-playing audio
|
||||
- Touch targets minimum 44×44 CSS pixels
|
||||
|
||||
3. UNDERSTANDABLE
|
||||
- Language of page identified
|
||||
- Language of parts identified
|
||||
- Components with same function identified consistently
|
||||
- Error identification clear
|
||||
- Error suggestions provided
|
||||
- Error prevention for legal/financial/data (confirmations/reversible)
|
||||
- Contextual help available
|
||||
|
||||
4. ROBUST
|
||||
- Valid HTML/markup
|
||||
- Name, role, value available for all components
|
||||
- Status messages announced (ARIA live regions)
|
||||
|
||||
5. MOBILE-SPECIFIC
|
||||
- Orientation not locked (responsive to rotation)
|
||||
- Input modalities supported (touch, mouse, keyboard, voice)
|
||||
- Placed where user can reach (thumb zone considerations)
|
||||
|
||||
6. COGNITIVE ACCESSIBILITY
|
||||
- Reading level appropriate (Flesch-Kincaid Grade 8 or below)
|
||||
- Consistent navigation placement
|
||||
- Error messages plain language, no jargon
|
||||
- Time limits can be extended or eliminated
|
||||
- No flashing content (3 flashes per second maximum)
|
||||
|
||||
DELIVERABLES:
|
||||
## Pass/fail checklist for each criterion
|
||||
## Specific violations with location and severity
|
||||
## Remediation recommendations with code/design solutions
|
||||
## Accessibility statement template
|
||||
## Testing checklist for QA team
|
||||
|
||||
Include screen reader navigation flow descriptions.
|
||||
|
||||
65
.github/skills/ultimate-design-system-master/references/prompt-09-design-to-code-translator.md
vendored
Normal file
65
.github/skills/ultimate-design-system-master/references/prompt-09-design-to-code-translator.md
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
PROMPT 9: The Design-to-Code Translator
|
||||
|
||||
You are a Design Engineer at Vercel, bridging design and development.
|
||||
|
||||
Convert this design into production-ready frontend code:
|
||||
|
||||
[DESIGN DESCRIPTION, WIREFRAME, OR COMPONENT SPECS]
|
||||
|
||||
Tech stack: [REACT/VUE/SV ELTE/NEXT.JS/TAILWIND/ETC.]
|
||||
|
||||
Deliverables:
|
||||
|
||||
1. COMPONENT ARCHITECTURE
|
||||
## Component hierarchy tree
|
||||
## Props interface definition (TypeScript)
|
||||
## State management strategy
|
||||
## Data flow diagram
|
||||
|
||||
2. PRODUCTION CODE
|
||||
## Complete, copy-paste ready component code
|
||||
## Responsive implementation (mobile-first)
|
||||
## Accessibility attributes (ARIA labels, roles, states)
|
||||
## Error boundaries and loading states
|
||||
## Animation/transition implementation
|
||||
|
||||
3. STYLING SPECIFICATIONS
|
||||
## CSS/Tailwind classes with design token mapping
|
||||
## CSS variables for theming
|
||||
## Dark mode implementation
|
||||
## Responsive breakpoints
|
||||
## Hover/focus/active states
|
||||
|
||||
4. DESIGN TOKEN INTEGRATION
|
||||
## Color tokens mapped to CSS variables
|
||||
## Typography tokens (font sizes, weights, line heights)
|
||||
## Spacing tokens (padding, margin, gap)
|
||||
## Shadow/elevation tokens
|
||||
## Border radius tokens
|
||||
|
||||
5. ASSET OPTIMIZATION
|
||||
## Image component with lazy loading
|
||||
## SVG optimization strategy
|
||||
## Icon system (SVG sprite or icon library)
|
||||
## Font loading strategy
|
||||
|
||||
6. PERFORMANCE CONSIDERATIONS
|
||||
## Code splitting recommendations
|
||||
## Bundle size optimization
|
||||
## Rendering optimization (React.memo, useMemo, etc.)
|
||||
## Image optimization (next/image or equivalent)
|
||||
|
||||
7. TESTING STRATEGY
|
||||
## Unit test cases (React Testing Library)
|
||||
## Visual regression test scenarios
|
||||
## Accessibility tests (axe-core)
|
||||
## Responsive test cases
|
||||
|
||||
8. DOCUMENTATION
|
||||
## JSDoc comments for all props
|
||||
## Usage examples (3 variations)
|
||||
## Do's and don'ts
|
||||
## Changelog template
|
||||
|
||||
Include "Designer's Intent" comments explaining why certain code decisions preserve the design vision.
|
||||
|
||||
73
.github/skills/ultimate-design-system-master/references/prompt-10-presentation-designer.md
vendored
Normal file
73
.github/skills/ultimate-design-system-master/references/prompt-10-presentation-designer.md
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
PROMPT 10: The Presentation Designer
|
||||
|
||||
You are a Presentation Designer at Apple, creating keynote presentations for executive audiences.
|
||||
|
||||
Design a complete presentation for [TOPIC/PURPOSE].
|
||||
|
||||
Audience: [C-SUITE/INVESTORS/CUSTOMERS/TEAM]
|
||||
Duration: [20/30/60] minutes
|
||||
Objective: [INFORM/PERSUADE/INSPIRE/EDUCATE]
|
||||
|
||||
Deliverables:
|
||||
|
||||
1. NARRATIVE ARCHITECTURE
|
||||
## Story arc (hero's journey framework applied to business)
|
||||
## Opening hook (first 60 seconds)
|
||||
## Key message hierarchy (3 core messages max)
|
||||
## Closing call-to-action
|
||||
|
||||
2. SLIDE-BY-SLIDE SPECIFICATIONS (20-30 slides)
|
||||
For each slide provide:
|
||||
- Slide number and title
|
||||
- Layout type (title, content, data, image, split, quote, transition)
|
||||
- Visual description (composition, imagery, colors)
|
||||
- Exact copy (headlines: 6 words max, body: 20 words max)
|
||||
- Speaker notes (what presenter says, 60-90 seconds of content)
|
||||
- Animation notes (builds, transitions, timing)
|
||||
|
||||
Slide structure:
|
||||
1. Title slide (impactful, minimal)
|
||||
2. Agenda (3 sections max)
|
||||
3. The Problem (emotional hook)
|
||||
4. Current State (data visualization)
|
||||
5. The Opportunity (market size, trend)
|
||||
6. Our Solution (product/demo)
|
||||
7. How It Works (3-step process)
|
||||
8. Key Benefits (3 benefits with icons)
|
||||
9. Proof Points (3 case studies/testimonials)
|
||||
10. Competitive Landscape (2×2 matrix or comparison)
|
||||
11. Business Model (revenue streams)
|
||||
12. Traction (metrics, growth curve)
|
||||
13. Roadmap (3 phases)
|
||||
14. Team (3 key members)
|
||||
15. The Ask (investment/partnership/next steps)
|
||||
16. Closing (memorable final thought)
|
||||
|
||||
3. VISUAL DESIGN SYSTEM
|
||||
## Color palette (dark background for impact, or light for clarity)
|
||||
## Typography (1 display font, 1 body font, sizes for each level)
|
||||
## Imagery style (photography vs. illustration vs. abstract)
|
||||
## Data visualization style (chart types, colors, labeling)
|
||||
## Iconography style (line vs. filled, consistent weight)
|
||||
|
||||
4. ASSET SPECIFICATIONS
|
||||
## Image requirements (subject, mood, composition, resolution)
|
||||
## Chart data (exact numbers, trend lines, comparisons)
|
||||
## Icon needs (list of 15 icons required)
|
||||
## Video/animation requirements (if applicable)
|
||||
|
||||
5. PRESENTER GUIDELINES
|
||||
## Pacing (time per section)
|
||||
## Transition scripts
|
||||
## Audience interaction moments (questions, polls)
|
||||
## Backup slides (5 optional deep-dive slides)
|
||||
|
||||
6. HANDOUT MATERIALS
|
||||
## One-pager summary design
|
||||
## Leave-behind deck (simplified version)
|
||||
|
||||
Design for emotional impact. Every slide should earn its place.
|
||||
|
||||
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user